"Fake Generator" (Killer Perk Idea)
I have been lately thinking about some ways to counter gen rushing and what better way to do so with the implementation of some of them gucci overpowered perks? I mean, survivors have decisive strike, mettle of man, borrowed time... The list goes on. Actually overpowered perks. Some I support (like borrowed time), some I don't (like mettle of man). But the thing here is, do killers have any actual overpowered perk? Perks that cannot be counterplayed and provide a HUGE advantage to them? The answer to this is no. Hex: Ruin slows the game down, it doesn't prevent anyone from doing generators. BBQ is easily countered - there's a certain point in a match where you realize the killer has BBQ so you just get within the range in order to not get detected. So simply said, no. When compared to survivors, killers do not have as many overpowered perks as survivors.
So me, being a 50/50 killer and survivor player and having witnessed both sides for nearly 1,200 hours in-game, came up with the following suggestion: add a perk that, out of the 7 generators that spawn in a trial (assuming 4 survivors join the match), one would be randomly picked and be given the "fake" status. But what does this mean? Survivors would look at it from the same perspective - a normal generator that needs to be repaired - but what they don't know is that once that generator's repairs are completed, the progression bar returns to zero, the generator itself is visually blocked by the entity, a weird laugh could be heard by the entity in the whole map (just to make things more vivid and interesting) and, practically speaking, the generator isn't actually repaired.
So say there are still 5 generators left to repair out of the 7 available ones that spawn in the map and an innocent survivor happens to come across that "fake" generator and normally begins repairing it. Once it's completed, the amount of generators left to repair would still be 5 because that generator that was just repaired was "the fake one" that was randomly picked by the perk when the trial started. As for the tiers, they'd work as following:
Tier 1 - all survivors receive a notification when the fake generator is 50% repaired (also indicating what generator it is).
Tier 2 - all survivors receive a notification when the fake generator is 75% repaired (also indicating what generator it is).
Tier 3 - all survivors receive a notification when the fake generator is 100% repaired (also indicating what generator it is).
This will greatly help killers have more control of the match, slow the game down and thus prevent gen rushing, something we know is objectively a problem in this game. It doesn't entirely prevent it, of course, but it helps a lot. Because all that work to get that generator popped was a waste of time. Paying them back for when they loop you forever and waste your time.
On the other side, we know that some survivors will get mad about it because if they all die with one generator left to do, this perk (in case it's used) will always be held responsible for it because "oh we did 5 gens and we'd have escaped if it wasn't for that perk" and so they'll eventually complain about it being way too overpowered. And the fact that a lot of killers would be using it, just like Hex: Ruin. But I mean, survivors use mettle of man all the time (for example), so why can't killers have a personally preferred preset of perks too?
But what about you? What are your thoughts on it? If you could change something about it, what would it be? Let me know in the comments below.