Oh, was it? I thought it was set up to where if the last pool got used, there was no more left to use; and it was powerful cause everybody was permanently broken and Thanatophobia was a fixed at full stacks. I never play the ptb for more than a few games so I must have gotten my information wrong.
Oh. Maybe I'm wrong. I thought it was. Perhaps someone can confirm.
I still think it's too powerful to cleanse only one at a time. It would be more balanced if Plague didn't automatically get her power in that event.
@Peanits Question. If 3-4k is a win for the Killer. Why is that not explicit?
Like the tutorial makes it clear that winning is tied to Kills. But wouldn't it make more sense to have an actual win message at the match results much like with the Survivors and Escaping/Dying instead of the confusing Entity message that sometimes is displeased in spite of a 4k or whatever?
The game should tell the killer how many pools are left for survivors to use. A simple QoL thing so you can manage Corrupt a bit better. I always find myself mid-chase about to take a pool and all of a sudden I have Corrupt and all the pool auras disappear. It seems like some maps have more pools than others too, but it's hard to tell how many there really are.
These ideas are all very good. There should definitely be more incentive to cleanse so that The Plague can snowball.
Shhhh speaking sense and logic is not welcome in the DBD world of thinking..
Shhhh STop Making sense! It's not allowed!
3 changes I think would make a big difference.
1. Sickness is shared with ANY interaction, not just when your broken.
2. When your broken you get a debuff to repairing and vaulting speeds.
3. Speed while holding Vile purge is increased to 115%. Corrupt purge is still slower.
Hope she gets some buff because I really enjoyed playing her before I got back to red ranks and knew she was way too weak.
Revert the changes from the PTB and give her a build in Thanatophobia if broken. To make it balanced the effect should a bit less then the original Thana. Hindred would be a good alternativ to make her more viable in chases without her Corrupted Purge. Balance whise she is already fine imo she just as some drawbacks and counterplays that can be frustrating. Maybe you should get one Corrupted well when ever everyone is broken
balance wise, she is fine?...#########?
Make sickness more stronger
Because everyone can still gen rush and ignore the fountain and THAT make plague useless
She is not fine. The only people who think she’s fine are survivor players who know that she’s actually not fine and want easy escapes.
The Plague literally has nothing going for her. Freddy has auras AND gen slow down.
The main problem I have with her is that she is hardcountered if the team decides to not cleanse at all. A lot of timees I faced a plague and none of us cleansed themselves. Most survivors are good at looping anyway and don't heal in the first place so being broken is not an issue but you deny the killer her power and make most of her addons useless. Being infected should slow down survivors speed or do something else to make survivors want to cleanse more.
the " Iridescent Seal " add-on needs a rework/buff.
my idea is making it permanently effects what the plague vomits on.
so when it's combined with the other ultra-rare add-on ( Black Incense ). it's basically a deadly combo. to repair generators you'll be forced to be sick. and when you're fully sick. your aura will be revealed to the plague
Nope, that would show that there's a problem with the way the killer is designed. It would probably be something unintuitive or difficult to new players but easily abused by experienced players if that were the case. The target for balance is 50% in any given match, not overall. Naturally some killers are going to perform better at some ranks than others. Nurse, for example, usually falls well below that 50% target at rank 20 but exceeds it at rank 1. Or the Spirit, for example. The Spirit sits around a 43.65% kill rate at rank 20, but shoots up to 69.25% by rank 1.
Does that mean that the spirit is overpowered, though? Nope. The target is just 50%. A good player can come by and do well with her because they're good at the game. We're just aiming for a 50/50 average, what you do with it beyond that is up to you.
@Peanits Woah, I knew she was a beast but I really didn't expect it to be that much.
@Peanits Outta curiosity, what was the Nurses percentages?
She has the same issues as Legion, power doesn't do much because just not bothering healing is enough to counter both.
So i'm guessing making that the puke does something the longer you have it on, maybe reduce movespeed the more you puke (would make sense) or make repairs slowers.
@Peanits The problem is that an average drawn across all ranks (all skill levels) doesn't guarantee something is balanced. That's why we (players) always ask for kill rates to be separated by rank. If newbie survivors get killed too often, or if newbie killers don't kill enough, that skews the average.
Just averaging everything is irrelevant. If you look at the average salary of an Amazon employee, for example, it's in the neighborhood of 100k/year. Does this mean each employee is paid enough? No, because the guys at the top earn many times that amount and heavily skew the data.
You need to hire someone who does statistics so they can work out the medians, figure out the cause of kill rates analyzing more data, and so on. An average drawn from all ranks is just utterly useless if your goal is to balance the game around a majority of trials having 2 kills and 2 escapes. You need to look at medians and standard deviations; not just averages.
So much this and agreed