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Ideas for NoED

BOSS242BOSS242 Member Posts: 171

I have two suggestions to help put NoED in a less controversial place with members of the community:)

1) NoED is no longer a hex and only gives exposed status to only the next survivor hit. Killer keeps the speed boost.

This allows killer to quickly get a down so they can apply pressure to the team before they leave to draw out the game while leaving the survivors a playable but still killer tilted environment.

and/or

2) Add a totem counter to the hud for killer and survivors.

This would give the solo or really any non-4 man SWF the info to know if its safe to complete the gens or not. It is nearly impossible or at least unreasonable for a survivor to know if they missed a totem or if maybe its already been busted by a team member. I can think of lots off good info killers and survivors would gain from the added counter and no negatives really.

Thoughts? Or what would your suggestion be to find "happy" killer/survivor balance to NoED?

Comments

  • Auron471Auron471 Member Posts: 1,308
    edited May 2019

    i would prefer a totem counter on the hud or something. But at the same time, that kinda destroys NoED's usability IMO.

    Perhaps the killers will always have the speed boost, but the exposed status effect is tied to the totem. Then give the totem count in the HUD

  • legion_mainlegion_main Member Posts: 483

    Noed is already bad no need to nerf it more

  • doitagain_doitagain_ Member Posts: 709

    A totem counter on the HUD isn't happening because it serves literally zero purpose besides countering a single perk the killer may or may not have.

  • BOSS242BOSS242 Member Posts: 171

    So 1 point for why to have a counter and 0 points for why not to.

    Having one reason is still a reason and just cause it would only help for one perk in the current game with a counter they could add more perks that trigger dulls and it would feel more like the 2nd optional objective that it should be.

  • DelfadorDelfador Member Posts: 2,553

    If there will be a totem counter, then it should be tied to small game imo.

    NOED is strong but not that much, there are tons of counters to it.

  • MegsAreEvilMegsAreEvil Member Posts: 819

    "NOED is fine" OMEGALUL

  • BOSS242BOSS242 Member Posts: 171

    I know, right?? Im tired of it to!!! Thats why im asking for people to come up with new answer both sides like. Not a nerf/buff really just a way that more people like to play and play against NoED. Anyone who says "it's fine!" Must not be as tired as you and i are about the constant conversations involving NoED! :)

  • EndorbEndorb Member Posts: 151

    There's already a hex that counts your dull totems. Just add one onto small game and there you go!

  • HawkAyeTheNooHawkAyeTheNoo Member Posts: 726

    Every killer should have built in NOED. If you cant take out 5 totems youre either lazy or dumb. Possibly both.

  • BACKSTABBERBACKSTABBER Member Posts: 1,809

    NOED is fine as it is, stop trying to nerf it and clean more, biatches

  • VolfawottVolfawott Member Posts: 3,869

    I don't mind if they add it to a perk like small games but to have it in the base kit that's a big no.

    Have it work like hell thrill of the hunt give you information about how many totems are there even though it's not it's main purpose

  • OrtiOrti Member Posts: 198

    Leave NOED as it is. There is plenty of counterplay and it's not even used that much anyway

  • HeroiqHeroiq Member Posts: 1,133
    edited May 2019

    the best way to balance noed is giving the survivors a sound. kinda like a notification (totem breaking sound) every time a totem that is not hex gets cleansed. no need to nerf noed itself. just closing the gap between swf and solos is enough.

  • HoodiedHoodied Member Posts: 12,398

    ffs, this perk is easily countered, cleansing totems exists

  • BOSS242BOSS242 Member Posts: 171
  • Speshul_KittenSpeshul_Kitten Member Posts: 1,861

    The second option is more balanced

  • MuteNewtMuteNewt Member Posts: 234

    Please stop with this noed nerfing stuff. The Perk is probably one of the most balanced in the game and people yet would rather blame the perk than adapt using the perks given to us by Behaviour or just be to lazy to cleanse totems.


    And this is coming from a survivor main that always carries Small Game and knows how easy it is to cleanse all totems on their own before gates are powered. I rarely see anyone using the perk or even cleansing dull totems.

    You treat every game as if a killer is carrying it you will never ever have a noed problem again. People wont change out their perks or are to lazy to cleanse.

  • CallMeSpideyCallMeSpidey Member Posts: 625

    The increase of NOED on Console has been ridiculous.

    I play Solo and I can only do so much.

  • GrootDudeGrootDude Member Posts: 14,112

    I think noed is fine.

  • Steve0333Steve0333 Member Posts: 529

    Small game is the counter to totems.

  • ClogWenchClogWench Member Posts: 2,583

    NOED sucks to get hit by but if you get hit by it it's your own fault. The only change id make is reverting it to only tier 3 having the exposed effect, since it makes it super easy for new killer players to benefit from it against survivors who barely have the skills to escape.

  • Well_Placed_HexTotemWell_Placed_HexTotem Member Posts: 824

    I have a cool NOED idea.

    Do freaking totems.

  • AsheruSwiftwindAsheruSwiftwind Member Posts: 142

    Totem counter for Survivors would be foolish. Totem counter for killers I could see. But honestly NOED has a hard counter... Don't only rush gens and kill the totems. I know its a hard concept but when I play survivor I am always going out of my way to hunt "treats" just the other day I killed 4 totems myself and was hoping someone else had found the 5th. End game started and Nope... Nurse Had NOED and killed 3/4 oh well guess just focusing on the gens taught that group a lesson.

  • MrDardonMrDardon Member Posts: 2,913

    I don't really mind Noed in it's current form but I still thought about an interesting change which I personally like.

    Hex: No one escapes Death back to No one escapes death

    • When the last gen is finished Survivors suffer from Exhaustion, Blindness, Mangled and Hemorrhage for the rest of the Trial
    • All remaining pallets are immidiately thrown down by the Entity
    • 50 % of the remaining pallets automatically break
    • Increases your movement speed by 5 % for the rest of the Trial


  • MochanMochan Member Posts: 2,886

    Totem Counter removes the element of the unknown and is defintiely a nerf to NoEd.

    Suggestion#1 is bad because it removes counterplay. The less uncounterable things in the game, the better.

    NoED is fine really. Survivors just need to learn to cleanse the totems, or suffer the consequences.

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