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Nothings for killers anymore

The basement which was meant to be a scary place for survivors to go into now is just another safe haven for survivors. Sure, people can't be held hostage but yet again you people bitched and whined and yet again another nerf for killers. This is getting [BAD WORD] ridiculous. Pig is [BAD WORD], Legion is [BAD WORD], Basement plays are [BAD WORD]. Seriously. This is getting out of hand.



  • WeederickWeederick Member Posts: 754

    Do you know what actually means?

    This game is balanced by stuffing potatoes into highranks who dont belong there.

    Guess what the current new survivalrate at rank 1 is? The former rank 18.

    The former rank 18's are now rank 1. Thats how boosted they are.

  • m1_herom1_hero Member Posts: 23
    edited May 7

    @twistedmonkey link please, also that is a gigantic disparity 80 to 43% so i highly doubt it

  • TheBeanTheBean Member Posts: 2,144


    Somewhere in this discussion.. I don't think I linked the actual comment.. but Peanits goes through it in the thread.

  • VisionmakerVisionmaker Member Posts: 2,051
    edited May 7

    Are you joking? When did this happen?

    Last I heard people were complaining about how hard it was to pip.

  • CardgreyCardgrey Member Posts: 918
    edited May 7

    I'm going on a never kill ban 100% live with a 0 chance to die I hope all other killers do the same

    No threat = fun right

  • m1_herom1_hero Member Posts: 23

    @TheBean he states that it was the best and that the strict conditions for the high survival rank, but we have to assume the same for killers of the same rank, meaning the best vs the best was less than 80% but more than 60% seeing as rank 2 would then have an influx of survivors coming from rank 1 dying and lowering the survival rate.

  • m1_herom1_hero Member Posts: 23
    edited May 7

    @Peanits i'm going to have to press x to doubt that rank 1 went from 80% to 43%, not the first time we were told something and it not being true. if not that is such a giant margin of error that none of your stats can be taken seriously...

    because even though it was as you say best of the best survivors the rank system was not made more lenient to killers, so it was the best of the best for killers then and the rate was less than 80 but higher than then the boosted survival rate of rank 2 taking in the failures of rank 1.

    So to me it seems you try to keep the cream of the crop killers at rank 1 to balance out the giant winrate of survivors at rank 1 by lowering the threshold for survivors getting to rank 1 thus lowering the skill required to get there and make it easier to kill those weaker survivors and therefore lower the insane survival rate

  • VisionmakerVisionmaker Member Posts: 2,051

    Yeah like the window exploit that they fixed this patch? LOL

    You're not even using the meme right buddy.

  • ShyN3koShyN3ko Member Posts: 1,616

    Healing: Ok yes, nobody ask for this.

    Pallets: That was a fix. 25 pallets for each map and every pallet is safe, because the vacuum

    Exhaustion: 2 times Sprintboost , if the chase is 60 seconds long. That was a great fix.

    Flashlights: I got a video for you.

    loops: Running in circles is sooooo funny and you need sooooooo much skill for it.

    This loops were infinities. It was a great FIX, because it was a exploit.

  • NuclearBurritoNuclearBurrito Member Posts: 4,693

    If it effects the balance of the game in such a way that something will do worse then it is a nerf to that thing. And if it makes a thing better it is a buff to that thing.

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