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Please remove the "safe hook rescue" event during the endgame collapse

GroxiverdeGroxiverde Member Posts: 767

During the endgame collapse, if the killer hooks a survivor, he will most likely camp him because he has literally nothing else to do. It is almost impossible to do a safe hook in that situation unless the unhooker has borrowed time or the killer focus the unhooker (which happens rarely). My suggestion is to remove the safe hook rescue event during the collapse. It is very unfair for the survivors because if you want to save a teammate but you don't do a safe unhook, you will depip or black pip almost sure. Not safe unhooks damage the emblems a lot.

What do you think guys?


  • RaccoonRaccoon Member Posts: 5,858

    Survivors definitely need more endgame buffs!

  • MiloMilo Member Posts: 6,829

    Survivors are punished for trying to help... Happens.

    Don't care about pips tho (until rank rewards come) soooo CYA


  • GroxiverdeGroxiverde Member Posts: 767

    I love how the monster of the downvotes came to my post

  • GroxiverdeGroxiverde Member Posts: 767

    Nope sorry, I'm not the type of person who leaves people behind

  • GroxiverdeGroxiverde Member Posts: 767

    Guys why is it hard to understand, I'm a killer main myself but the suggestion I'm explaining to you is very logical. In end game collapse would almost never be a real "safe rescue" because the killer will always be camping the hooked guy. The brave survivor who dares to go and unhook his hooked teammate doesn't deserve to be depipped just for that. It is unfair... At least reduce the -% of emblem he gets.

  • lasombra1979lasombra1979 Member Posts: 1,142

    While putting the unhooked survivor in a situation to be hit and put right back on the hook.

  • VolfawottVolfawott Member Posts: 3,876

    And you're not understanding what we are trying to explain to you.

    It's meant to be a panicked rush situation if you want to go for a risky save you could get punished.

    Why do you think they doubled was all the blood points received for doing an actions

    It's a high risk high reward situation if it's so troubling then leave you will lose a lot less of your emblem score

    However if you don't want to leave just run borrowed time if that is still too much for you you're going to have to risk the emblem punishment.

  • GroxiverdeGroxiverde Member Posts: 767

    I appreciate all the answers I'm getting and I see your point. I still think the punishment is so damn high, like -40% of the emblem, but I understand. There are situations that this punishment is well deserved for the rescuer, but in the endgame collapse is like there is no choice, u must farm him and take the risk if you really want your teammate to survive.

  • lasombra1979lasombra1979 Member Posts: 1,142
    edited May 2019

    I dont care if my teammate survives. They are just a means to an end, my survival. If helping them assists me in surviving, great. If it doesn't, well, I wont miss them too much. Yes, I do play this way in SWF and yes, I do usually play solo most of the time.

  • ClogWenchClogWench Member Posts: 2,583

    That's exactly it. You must take the risk if you want them to survive. You don't get it safe for free.

  • OrionOrion Member Posts: 21,675

    How awful that the killer's presence should make something risky. Seriously, what'd you expect?

  • GroxiverdeGroxiverde Member Posts: 767

    I'm expecting not to pass from being pipped to depipped just for 1 unsafe unhook in endgame collapse. Maybe I'm stupid, I don't know, but I think the punishment is too HIGH, I'm in red ranks so every emblem % counts there.

  • OrionOrion Member Posts: 21,675

    If you know the unhook is going to be unsafe but choose to do it anyway, then you deserve whatever happens to you.

    IMO unsafe unhooks when the killer is in a small radius of the hook should instantly put the "rescuer" in the dying state and give them a permanent Broken status, just to really emphasize that it's not OK to farm other people, but the devs went with the softer approach.

  • KurisataruKurisataru Member Posts: 460

    It's always been like that where killers are highly likely to camp end game....it's not a EGC-exclusive thing though. Its just that now survivors have to think about how or if they should approach.

    End game just is a little bit more luck-sided for survivors than it was before because survivors were getting escapes too freely as swf. Too many perks that allow it circumstances aside: DS, BT, Unbreakable, MoM, Spinechill, Aura reading Keys, Bond, Empathy, etc.

    Now survivors have to be A) Lucky that the killer doesnt completely block their survival

    and B) Quick to exit

    The only real complaint I have about EGC is the fact that I went against a spirit that used aura reading perks to camp a hooked survivor and keep tabs on everyone else so that when they finished gens spirit could just block their escape. Had that same build been used on some other killers it wouldn't have worked as easily. It was as frustrating to me as going against a slugging nurse. Whether or saved someone or did objectives she was keeping tabs to make sure nobody can exit through gates or hatch. I think it needs rework to punish killers who can stand around in 1 place keeping tabs on survivors to slug and camp people and make sure egc ends survivors who didn't get slugged trying to rescue their hooks or playing into their trap of causing over-altruism. That was the worst EGC outcome I've ever seen in the many I have seen. Not even blood warden x Noed freaking got me mad like that did.

  • VisionmakerVisionmaker Member Posts: 2,051

    I'll give you a thumbs up. Solo survivors need this.

    There's a good reason. I'm being real here, if a survivor gets caught at the very end and they're not one of my SWF, I'm less likely to go out of my way to save them. Even less so now with EGC. I imagine most players would agree if they were in the same shoes.

    Any incentive to make a selfish player want to go back for a solo survivor is a good one.

  • Mrs_FairfieldMrs_Fairfield Member Posts: 125

    I would rather people leave me behind than feed a camping killer. Nothing sucks more than seeing a game that could have ended with one kill snowball into 2-4k from pure survior cockiness.

  • Tzeentchling9Tzeentchling9 Member Posts: 1,796

    Run BT or leave before the Sacrifice is complete.

    Benevolence saved.

  • Aven_FallenAven_Fallen Member Posts: 11,549

    For me, the unhooked guy, it does not make any difference, if you unhook me in front of the Killer during EGC or midgame. In fact, during EGC, I would highly prefer that you get your ass out and not try to get me off the hook, this will not work.

  • KillermainBTWm8KillermainBTWm8 Member Posts: 4,210

    I want them to keep this change because maybe more farmers will run BT

  • Bravo0413Bravo0413 Member Posts: 3,631


  • Luckystrike2778Luckystrike2778 Member Posts: 63

    I dont run BT and got the safe unhook last night. I blocked for the person unhooked and blinded and hounded the killer. Risk and reward/penalty are fine just the way they are.

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