You added a broken and unfair perk just after nerfing one a month earlier.
We would like to see what you (devs) have to say about all this.
LOL Op be like...
They are probably taking feedback....
A theory: Just like with newly released Killers, they want to wait longer with eventually deciding whether it's good as is or not.
They're being ignored because the perk is balanced.
I won't even bother making an actual response to this, just gonna say you're either trolling or just an obvious survivor main that never plays the killer.
If they're not gonna do anything about it any time soon then Ghostface better have some broken ass perk as well.
If you were a good killer MoM wouldn't be effective. If the survivors do all generators, open an exit gate and you hit one and MoM activates whose fault is it for not killing them before they did all gens?
WTF?! The game is not over when the gens are done you smart guy, it's over when survivors escape or die.
If you down a survivor before he leaves through the exit gates but the game says "hey, [BAD WORD] you, this perk just shits on your skill to down this survivor and lets him get away" then you clearly have a balance problem.
Yeah you're right. The developers coddle baby killers so they give you an extra chance even when you've lost (all 5 generators done). If they do 5 generators they outplayed you simple as. So if MoM activates end game it isn't a problem. They deserve it.
Funny how you say "baby killers" need an extra chance, when survivors entire meta is based around second chances... What does that make you then?
Well it does make sense to be honest. I've been downed unfairly before because of the broken hitboxes. If I don't have a second chance perk how could I rebel against this injustice?
@senjuhash "how could I rebel against this injustice"
Lmao, okay mister protagonist
Also they're not responding to the discussion because anything that needed to be said has been said. It's just constant bickering in MoM threads.
Well so long as he's fighting the good fight.
They're scared that nerfing the perk will upset the Survivors and cause them to lose money. After all, MoM is one of, if not the main selling point of the Ash DLC. Gotta make up for the balancing of Decisive Strike somehow.
Just like the old ds thread and legacy one
there are like 1000 of them and devs are not gonna response those
When MoM first came out they responded to threads about it, and when The EGC launched they said they were gonna take a second look at it that may or may not result in a change. So they aren't ignoring discussions so much as everything that's been said has been said and they already decided to take a look at it.
I bought Ash, for get this,... ASH. I didn't buy it for a one time DH with prerequisites AND penalties. MoM is not a problem stop whining. I only used it for adept Ash, don't even use it now.
You wanna talk about broken hit boxes? Can we make sprint burst effects finally not make survivors literally invincible if you attack them from behind, then?
For example, do you wanna know how many times I've lunged as Pig, and "hit" them, only for it to not actually connect despite actually hitting them because they just sprint bursted away?
MoM is no more "broken" or "unfair" than BBQC is. It can be countered in a very similar way.
People who say "MoM has no counter" are blatantly ignoring the undeniable fact that it can very simply be countered by downing them without letting them escape to heal. AND THAT'S IT!
The only real problem with MoM is Killers who cant do that ^ I mean come on people, hit them and don't let them escape to heal. It's how MoM works, they get hit, they escape (and in doing so EARN one MoM pip) they heal and repeat the process twice more to activate it so that the next time they're hit they have 1 more hit to down (which is also countered by just continuing the chase and hitting them again)
Anything after that is just general Killer house keeping.
First stage in the denial (or counter) of MoM:
Second stage in the denial (or counter) of MoM: General Killer House Keeping:
Once they activate MoM and get their extra hit which again they EARNED by escaping your grasp to heal three times that's it! they can't mend again or their totally screwed by the 100% permanent aura reading debuff that makes them visible to the Killer till the Killer decides to go put them on a hook.
At that point the process resets and again all you have to do if they're rescued from the hook is don't let them escape and mend so they don't earn the first of 3 pips.
If the Survivor is god level proactive stealth skills they can use MoM a lot more than the 2 possible times it can be activated in a match. I've never been able to get it to work more than once in a match without dying so really in that respect DH is SO much more OP than MoM ever was.
It is an op perk behind a paywall. This should answer your question.
@cetruzzo Shrine of secrets
The only things ever behind a pay which people may consider to be pay to win wall are things that can't be earned in the Shrine of Secrets such as:
You should emphasize the Dead Hard comparison more, because it is literally just a much worse Dead Hard
Otherwise excellent post
now you picked my interest.
would you be so kind to explain to me how i as, lets say wraith, am supposed to prevent the perk from activating?
cuz obviously im just too bad as killer to know the right counterplay... but im glad you can help me ^^
so, besides hard camping him, what can i do?
@SlinkyJinky BBQ&Chilli has seven counters, how it is broken or unfair?
Because survivors are bringing money.
@Mister_xD how don't you know, such a simple counter. Just don't hit the survivor.
.....You DO realize the requirement for MoM is just to be hit with 3 M1 attacks, not heal 3 times, right?
oh ma god how could i not think of that?
its so super simple!
alright, in order to counter them i will just be invisible afk in a corner for the rest of the games i play! (now watch the "invisible wraith in corner ruins game" threats xD)
(lul accidentally gave the wrong person a message xD)
I am a main killer sincerely MoM when there is one or two survivors is not a problem if you play strategically sometimes lost games without MoM but with repair skills as you put tests and tactical players and won games with 2 or 3 MoM not camping with players who do not have a game plan, excuse me inglish, I'm from Latin America
Smack them with your bell, trust me it's OP 😉
Anyways, MoM needs some changes: