Simple, it's not supposed to be a powerful perk.
lol it's useless AF.
No Mither is one of those odd perks. It has a decent upside with a horrible downside. I wouldnt mind seeing a buff, just one that makes sense and keeps it as a weird perk.
As far as I'm aware it functions exactly how it's intended, so what is there to buff? Only thing I could think of changing for it is giving it some kind of post-match BP bonus.
It supposed to be hard difficulty so there no reason for a buff. Kinda wish killer didn't know i was running it at the beginning tho
only buff I ask for is additional blood points.
I wish to have more perks like no mither since it actually give you that horror feeling from the game.
Honestly I am not against buffing the perk but everytime someone suggests that thing is it's normally something stupid like make you start the match healthy + don't show the killer the broken symbol.
If you want increase the injured sound reduction to 100% I'm totally down for that
Adding blood point bonus to the perk also completely down for
Hell even adding an extra benefit to it like 3% extra action speed or wiggle speed I'm completely down for.
However I personally can't stand any time someone says they make you start the match healthy.
Nine times out of ten those people just want to use it to prevent slugging and if those changes to get implemented they're going to use the Perk about once before they realise unbreakable still vastly out performs in that aspect then drop it.
Leaving it as a less convenient perk for people who genuinely use it on an injured build as they have to go out of their way to get themselves injured for the perks to work, rather than the convenience of it being active from the beginning of the match plus the other benefits no mither gives you.
I think 100% injured noise reduction would be the best buff.
Because killers hate the idea of getting bodied by a guy that was injured all game.
Honestly it is one of my favourite survivor perks as I do like running an injured build and being a gen jockey
As I said before you can add any of the buffs I suggested or hell add them all at once for all I care I'd still use it regardless buffed or not.
I don’t know why, though I suspect it has to do with the unlimited unbreakables and swf squads.
I would be all for no mither buffs, especially bps and noise reduction. I think even stacking speeds would be fine too.
Honestly, it could be a decent perk. I really have no idea.
I'd love to see some kind of bonus bloodpoints when using it and grunts of pain reduced by 100%
A simple bonus BP for all category would be great. I like being a challenge perk but upside should be buffed.
Because No Mither is supposed to be a handicap perk. You're handicapping yourself. Its not supposed to be good BUT I do agree with others in this thread that you should be rewarded for using it, in the form of more Bloodpoints overall.
BP bonus/XP bonus is all I want
The only Buff No Mither really needs is the removal of the Injured-Music.
And Why not?
I actually had a killer message me after a game and said just because I escaped with No Mither doesn't mean I'm good.
Also I'd trade the ability to heal yourself from dying for other buffs, like no injured breathing, no injured music and extra BP. Recovering is slow and the likelihood a killer will leave someone with No Mither on the ground is close to zero. Easily less than 5% of games I've run it. It makes that ability pretty much useless.
Damn he was pissed lol
A killer asked my why I bullied him by running him for minutes with no mither and escaped.
Using no mither and escaping is probably the biggest disrespect u can give a killer lol
I got once called a Tryhard for using No Mither. Yep... I want the easy games.
Because people always argue it's supposed to be a hard mode. Which is fine. There should still be an upside to running a perk though. I'd remove the grunts of pain, the injured music, and add a BP bonus. That way you're still dealing with the handicap of being injured all game while still gaining something useful.
They like useless perks.
Check out my Overhaul Post on Useless perks, you might find something you like.
We just dont to give away our hand to the killer from the get go. Is that so Much to ask?
The Killer knowing were broken makes us a prime target to tunnel from the very start of the game.
No Mither shouldn't make you start injured, No Mither / Broken status shouldn't be revealed to the killer, at least the No Mither Broken status. It just gives them more information on your build than they should ever have, making NM about useless.