Great Job Devs! This is a much welcomed change and will be very healthy for the game!
Nah they pretty much removed the use for solo survivors and made it a very useful perk for SWF groups.
can't find it where is the thread with the nerf?
Anyone is able to run empathy and run in to take a hit when someone is injured or being carried to a hook. Alternatively, you could also take a hit for someone after unhooking them and it will also count as a protection hit. Basically it uses the same conditions as We're Gonna Live Forever's protection hits and that perk works for everyone, not just SWF.
There should be a link to the Dev Update at the top of the page.
Err, anyone else have difficulty getting WGLF stacks from protection hits that aren't from a killer transporting? Cause it's a coin flip whether I get them or not.
@Peanits Please. No more perks like this. No risk = High reward.
So I get punished for NOT farming the unhooked survivor? I'm not sure about this behaviour...
If I go for the unhooked person they will have DS and BT, if I go for the unhooker they get MoM... Not a good design
The crybabies got their way again, big shocker. I guess we know they hit the threshold for ash DLC's sold now it's fine to bury the perk. Wish I could get a refund.
Well, if it requires three protection hits, that shouldn't be an issue. Say you always go for the unhooker. It'd require them to be unhooked, escape, take another hit while you're hooking someone else (this is the second hook), and do it again a third time (death hook).
Also as we mentioned in the Dev Update.
This is ONE thing we are testing at the moment for MoM. There is other concepts that still need to be tested. Point is, it will change but we are not 100% set on how yet.
I actually do not mind this change to MoM. Changes the criteria some, making it more situational than general. As a Killer, I welcome the change. As a survivor, I didnt run it to begin with and as I typically am the lone wolf type solo player, I wouldn't be saving people anyways, let them die.
Time to take hits while survivors are being carried
As for the perk change I like it I never really had a problem with it but it's better for the people that didn't like it now.
I only see one crybaby here. At least they added counterplay to the perk so it isn’t a brainless crutch for survivors that can’t beat a base killer. Legitimate good job on their part.
mom gave despair and pain to the killer users.
sounds like a great change, i was posting about this idea long time ago. lets hope they the balls in the end and will do it. they should have made enough money with the dlc by now.
As if the current MoM does not have any requirement ... I would say it activates only 50% of the time I bring it with me.
If you want to nerf it, maybe it's better to give the survivor broken status for a couple of minutes or so after its activation.
risk = reward, that is how it should have been , not low risk = high reward, makes it more skillful and require more teamwork to use. I like this.
I am not the guy that unhooks when the Killer is nearby. Also it promotes Tunneling - you can better go for the unhooked Person and slug him, if the Unhooker does not have Borrowed Time instead of giving a MoM-Stack to the guy who unhooked. (This is the case anyway, but now there is one more point for going for the unhooked person)
But well, lets see what is the next Perk with complaints. I better get used to Perks like Boil Over, so that I am prepared for the future.
As a solo survivor I usually take 1 hit for someone per game. But 3? You’d have to run a different build with perks like empathy just to be able to use the perk to it’s full potential. On top of that you’d have to follow injured players which means another player isn’t helping with the objective.
Meanwhile in a SWF group, all you’d have to do is communicate: “hey the killer is about to down me near the killer shack, come here if you want a MoM stack”. No perks needed and almost no wasted time. This is about as easy as it gets.
Don’t get me wrong, I like that you’re listening to feedback and making MoM more fair for killers but it needs to be tuned. Making it harder for solo but not for SWF is not really a good idea as it will continue to promote a toxic playstyle among SWF groups.
@Usui Are you a Legion main? I was just curious because of you wanting refunds due to changes made.
Thank the Lord, the game can go back to being much healthier now.
Less toxicity = better community.
This is a nice change.
It'll still be a very strong perk but at least now it feels more balanced.
From both perspectives, I like this, you have to work for it, it would really pair well with WGLF, you get stacks for getting hit and not only that, you take a free ignored shot for being a saver.
We can first agreed with each other.
You'll see Monstrous Shrine more times than the new MoM
It's a good change. It'll encourage more block hooks which is annoying, but at least you aren't overwhelmingly punished for not playing Hillbilly.
Would protection hits actually be fixed? It normally only counts if you are basically touching the other person.