Dead by Daylight will be in Europe for the first time at Gamescom. If you are around the area, there will be a get together on Wednesday, August 21st at 6PM CEST! Come chat, drink, snack and have fun with DBD team members [18+]
To book your ticket:https://www.eventbrite.com/e/dead-by-daylight-gamescom-meetup-tickets-68832392539

If camping is a real thing.. Just got an idea.

michaelkhjmichaelkhj Member Posts: 56

Since teabagging is the worst thing and is super toxic while camping is the best strategy and super healthy cause the camped one must lose 1 pip in case the killer camped him from beginning of the match (do not get mad, just getting a little sarcastic) even if the other 3 escapes, just dropping a comment to a killer using 2 letters a.k.a "ez" is a bannable reason and the killer will laugh saying "enjoy your ban! camping is the best strategy and devs admitted it!", the poor survivors will get more salty and the killer will find another match laughing thinking on how he did make other players feel angry and anyways he will gain more points than the poor camped survivor so no need to be annoyed, after that the salty survivor will take some OP perks and will try to discharge his anger to the next killer that maybe do not camp, the poor killer after the teabagging section will get annoyed and will try to be toxic on the next match, and the routine goes on.

let's make some differences.

*Reduce the BP gained if the killer camps the survivor when 0 to 1 or 2 gens get repaired, I mean I know that camping reduces the BP gained, but is a little amount even Asian streamers just says that "camping or not do not make difference on the points gained so camping is okay" and camps. Make a notable change on the BP, if is necessary make a - (negative) BP leaderboard and rest that negative points they acquired, if the killer wants to camp with insidious for fun make him pay the amount needed for the ticket to reach his/her happiness (they will not get any problem if is just for fun), make a negative BP currency so they get in deb in case they had 0 BP.

*I don't know if the thing that disconnect do not make people lose their pip and item is made on purpose but in case negative currency exist rest 30.000 BP in order to disconnection on purpose, or just rest 10.000 BP for each player alive, in case there are 2 players alive do not rest points cause that is for making the other player escape by the hatch.

and please read, I said to reduce big amount of BP just when 0 to 1 or 2 gens get repaired because that's super early game, if the killer camps (I know that if you handle to do all the gens quickly is a loss for the killer, but since not all players gets Great Skill Checks in every skill check, maybe if there is a "Hex: Ruin", camping leads to make 4 kills, cause as we know not every survivor plays with a pre-made group. and having 1 less in the game is the same as starting the match 3 vs 1 with 4 gens to go (since there are matches that people miss all skill checks and the gens get as new as when they got fabricated or matches when every survivor wants to save the other and do not touch generators)

this is just and idea.

Comments

  • michaelkhjmichaelkhj Member Posts: 56
    edited May 17

    @Orion, sir please think or use your brain, if the killer do not camp, no need to make 99%. and if that is a tactic, teabagging is a strategy too, you make the killer chase you instead

    and.. do you think you are gonna be able to make all gens 99%?

    or are you telling me you are gonna wait with all gens 99% till the end of the match because the killer have a possibility of being a camper?...

    Post edited by michaelkhj on
  • NoodleLegsNoodleLegs Member Posts: 323
    edited May 16

    my mom and sister just say they shouldn't get points

    edit: for the kill

  • michaelkhjmichaelkhj Member Posts: 56

    @dehitay hahaha thank you for sharing your opinion, I know there are some occasions where the killer must camp, and is okay to do, and sometimes is fun to do, just thought that camping the first survivor you downed ruins the game experience of that survivor, because it leads to a guaranteed depip even more if there are no gens done (meaning he did nothing but run), I just wanted to make a better community posting an idea but I think that "I DO NOT LIKE THIS IDEA" side is bigger. I assume that the people who dislikes it, loves to being camped as survivor and loves to get teabagged as killer/survivor since killer can teabag too hahaha.

  • RoKruegerRoKrueger Member Posts: 1,222

    Always the same idea, these survivors are dense. I have a better idea: Don't get caught, you won't get camped. It works 100% of the time

  • KillermainBTWm8KillermainBTWm8 Member Posts: 2,465

    camping is a bad strat just do gens and get it plus there are perks for this BT,DS

  • OrtiOrti Member Posts: 196

    Just no! SWF could abuse that mechanic and also camping is only an issue in lower ranks for experienced survivors. It's not fun too get camped but also it's not fun to get looped for a long time. Everyone should be allowed like he want as long he is not cheating. We all paid money for the game.

    as the Doc always says: GIT GUD!

  • ShrekIsHotShrekIsHot Member Posts: 1,603

    Use Spine Chill, Urban Evasion, Lightweight and Iron Will or any other stealth perk, stay hidden, you'll never have a problem.

  • JespJesp Member Posts: 192
    edited May 16

    Reward killers for keeping multiple survivors busy and perhaps reward survivors for actually hanging in there instead of just ragequitting when they realize they're getting camped.

    Give killers a bonus when they do actions away from the hook while someone's on it, and perhaps for a short period after they're unhooked as well. So if they do something worth 500 points they get 750 instead or something. It's simple and nothing else than points, but it's something. Would be fine with emblem-related rewards as well but that might have the opposite effect as plenty of people would rather NOT rank up. And if non-point incentives are needed there's always the old idea of repair speed penalties given to survivors that have been hooked, to reward killers that decide to not camp or tunnel exclusively? Tunneling a survivor entirely out of the game would probably still be more effective, but at least it's something.

    And for survivors I sorta like a general point bonus for every generator that finishes while you're alive, sort of like the event gens of the past. Would make sense to make it Survival category points as well since that category is pretty much escapes and killer grasp escapes only right now. I don't think buffing survivor POINT GENERATION would be very controversial. Would give a hooked survivor points if the others do gens while they're getting camped, but I guess it'd just make it EVEN MORE frustrating when everyone crouches around the hook instead of punishing a legitimate camper properly.

  • Hoodedfengm1nHoodedfengm1n Member Posts: 4,557

    T-bagging is not a strat!

    If you chase a t-bagging survivor its your fault as they will attempt to loop you around the map

  • michaelkhjmichaelkhj Member Posts: 56

    for people who are not good thinking or doing math...

    if 1 generator gets repaired in 80 seconds (for 1 survivor) they need 158 seconds (resting 1 sec each to make just 99%), that equivalences to 2.63 minutes + alpha (moving time from generator to generator * 2)

    if 2 person repairs the gen is equal to 44.44 gen each, but thinking that 1 do another gen, it will take a little less than 158 seconds (2.6 minutes) + alpha (moving time which includes 2 people meeting each other and all survivors running from generator to generator * 3)

    if is repaired by 3 members they need 161.65 seconds (2.8 minutes) + alpha (moving time as meeting time, and moving together *5)

    average running time will take likely 15 seconds approximated

    if no one saves the hooked one, with no ruin, assuming they do only generators and find gens in average 15 seconds to do 5 gens 99%.

    1man/gen = approx 3.2 minutes

    2man/gen = approx 3.4 minutes

    3man/gen = approx 4 minutes

    if one goes for the save, with no ruin, assuming the 2 others do gens.

    1man/gen = approx 4.7 minutes

    2man/gen = approx 4.9 minutes

    if 2 goes for the save, with no ruin.

    1man/gen = approx 7.9 minutes

    time from 1st hook to sacrifice time = 2 minutes.

    for pre-made 4 man, (in case the killer camp)

    if they do 99% of gens to force the killer a free unhook like one said..

    now having the time let's take the fastest one for all cases.

    if no one go for the save.

    1man/gen = they can do approx 3.5 generators.

    if 1 goes for the save.

    1man/gen = 2.5 generators.

    if 2 go for the save.

    1man/gen = can do 1.5 generators.

    that's good right? but remember, this is without ruin.


    now.. let's think.. how much last a chase?

    1 second? 2 second? are you that bad? sorry did not realize that part.

    since everyone is afraid of SWF, lets assume the killer finding a survivor, chasing him and hooking him takes more than 1 minute. after more than 1 min you had more time to make more gens right? are you sure that you are going to wait with all gens in 99% just because there is a chance of the killer being a camper? instead of completing all gens and open the exit gate so your friend can escape?

    now lets think that your friend is so bad that he got caught in less than 1 min, are you sure that you are going to let your friend die? and that are you never gonna miss a skill check right? because nowadays everyone run ruin, and having ruin makes you be afraid of the killer kicking your precious generator that you spent more than 80 seconds to do, and if one goes to find the ruin totem means less generators running, and having one survivor running for the save, your team just did approx 1 gen to 99%, also making it only 99% there are chances of the killer kicking the generator after the sacrifice or catching another survivor after it, so congratulations, now only 1 can escape trough the hatch if he/she do not get caught! wow that's an useless team.

    also now I can see the level of other countries game play. If camping is a low rank issue, why so afraid of this idea? I assume everyone who read this post is a professional killer or not? are you all campers? LOL

    another fact, do you all know how much time last an average match? 4 min? cause you can do 5 gens in less than 4 min? so you are all professional gen rushers right? this is not an official value but I can say that it takes about 10 minutes, why do you think it takes 10 minutes? are you sure you all will wait 10 minutes with all gens in 99% just in case?

    a free unhook? pff, so now no ones tunnels? hahahaha are you all afraid of letting 1 get unhooked?

    this is an idea, idea can change, what about if I say that if one survivor is near and he/she is in chase, the killer do not lose points because is a reasonable way for being there? (I mean being in a chase ignores the range with the hooked one).

    I think that having all those post points but no skill in game is the real issue here.

    have a nice day :)

  • Cassandra_AlexandraCassandra_Alexandra Member Posts: 27

    It's annoying when people say git gud or don't get caught when it comes to camping or tunneling. It's a fact that these strategies ruin the experience for other players thus resulting in a lot of these people disconnecting. I know of people who have stop playing the game because it's gotten out of hand. Maybe it's just me, but I don't want to see the player database keep shrinking for this and various other reasons.

  • lasombra1979lasombra1979 Member Posts: 1,042

    This is a 4v1 asymmetrical PVP game.

    As a killer, I am not responsible for the fun and enjoyment of survivors. They are targets to kill however I can within the rules of the game.

    As a survivor, I am not responsible for the fun and enjoyment of killers. They want to kill me and I will escape however I can within the rules of the game.

  • michaelkhjmichaelkhj Member Posts: 56

    @samination yeah I know there are different human beings, but the kind of camping what I am talking about is the face camping from beginning, yeah I know it sounds ridiculous, but as I said, there are all kind of human beings, and the one who face camps from beginning they have a purpose, making you depip or just using you as a bait to catch others for fun or because that's the only thing they know to do. But since nowadays everyone knows that if you camp the other survivors do gens and there is a chance of not catching another survivor, doing a early game face camping means that he will be sure to make you depip, also I bet no one will be happy for being face camped, and even if this idea gets applied there are many ways to "camp" without losing points in case camping is their passion and their meaning of life, just people are lazy to think, and as I said there are situations you have to be in front the hook, e.g. if you saw a survivor near you will try to get him, or maybe when you got a survivor and all gens are done the killer will try to ensure the kill, and is okay, nothing wrong with that.

    have a nice day sir~

  • michaelkhjmichaelkhj Member Posts: 56

    @Cassandra_Alexandra heyy! thank you for sharing your thoughts! and yeap is frustrating hearing those comments, in fact those kind of people who comment that are the one who rage quits when gets caught, is sad. I bought and gifted the game to more than 10 friends, but no one wants to play because yeap at low rank they get caught and camped, but that not only happen in low ranks, nowadays in high ranks killers camps too! maybe not face camping till the end but something similar hahaha

    have a nice day!! :D

  • WateryWatery Member Posts: 703

    Oh no— camping is real, but it’s a strategy major downfalls.

  • michaelkhjmichaelkhj Member Posts: 56

    and WHY PEOPLE WANT TO REWARD SOMETHING THAT IS NORMAL AND HAVE TO BE DONE THAT WAY?

    rewarding people for not DC? why? are you supposed to DC and not DCing is something heroic and special?

  • michaelkhjmichaelkhj Member Posts: 56

    @Hoodedfengm1n hahah sir! how cannot be a strategy? not everyone has the heart of Jesus, also there are similar things with camping, both makes the opposite team get salty, and like everyone love to say, if the killer camp go and do gens, meaning if that no ones goes to save camping do not work, same for what you said, if the survivor teabags do not chase him/her, meaning if the killer do not chase him/her do not work, but the fundamental is this, if that works is good, if not... well... pallet stun and teabag till it works hahahahaha, eye for and eye right? just hope killers who camp do not report people who teabags just for saltiness, cause I read some post about killers complaining about butt dancing in front of the exit gates :)

  • ProtectDwightProtectDwight Member Posts: 37

    The thing would be though, killers that have to camp because survivors are swarming the hook trying to get the unhook would be punished as well. Should the killer just leave the hook and let the survivors get a free unhook to save their points? No, that's ridiculous. Even when I play survivor I don't blame a killer for camping a hook when they know for a fact survivors are around.

    Sure camping can suck when you're the one being camped, but it's a strategy and they already lose some BP for it. A killer that camps every hook and gets a 4k is most likely not going to pip anyway, so that's already another punishment. Just take it, let them camp and move on to your next game.

  • michaelkhjmichaelkhj Member Posts: 56
    edited May 16

    @ProtectDwightemm........... please read, i know that when a survivor is near killer have to camp, but just annoying when people camps because they still get points with no much difference for camping and because they camp to make you depip :D

  • michaelkhjmichaelkhj Member Posts: 56

    @ProtectDwight

    sorry tagged wrong post in the previous comment. read this please :)

  • ProtectDwightProtectDwight Member Posts: 37
    edited May 16

    That's not really a counter argument though and you don't bring up anything about survivors swarming the hooks to get a unhook(please correct me if I'm wrong there), so my argument is still valid. Why would a killer leave the hook if they see survivors are around it? That's just stupidity. Why should a survivor get a free unhook when the killer knows they are around? That's where my comment comes. I play a lot of survivor and even I know that would just be stupid of the killer to do. Either the survivors have to coordinate to get that unhook or they can just all sit on gens and punish the camper hard.

  • michaelkhjmichaelkhj Member Posts: 56

    @ProtectDwight

    okay if you look and read the post.. I clearly wrote that this idea applies when 5 to 4 or 3 gens are left (in case you did not understand that repaired generator is equal to 0 to 1 or 2 means that 0 generators got repaired so there are 5 generators left right?)

    in the 6th comment

    I'm saying there are occasion killer must camp (like when he discovers that one or more survivors are there)


    in the 13th comment

    I bring up with an idea of what about when a killer gets in a chase mode ignores the distance between him/her with the hooked one?

    and if you look at the 18th

    yeah I still saying that there are occasion of camping scenes


    now.. your question..

    you don't bring up anything about survivors swarming the hooks to get a unhook

    > If the killer discovers a survivor I think he gets in a chase (you know, music is on and loud and at the left of the screen appears "survivor found" and the amount of points gained for that) in that moment the fact that he is near or far from the hook will the same.. why? because it ignores the distance. what do that mean? becomes that he is there but not camping.

    >>so, if they decide to let 99% all the gens because to make the killer no point, at least one will be caught, or maybe they could not rescue and well you know what happens in that scene.

    Why would a killer leave the hook if they see survivors are around it?

    >READ!!!!! and use your small brain please......

    Why should a survivor get a free unhook when the killer knows they are around?

    >where is the word "FREE UNHOOK" in my comment? before the idea of the chase, I posted that will be technically near to impossible to make all gens to 99% and going for the save. where did I post that? look at the 13th comment.. I did a calculation for people like you..

    even people like you know that camping is not that good right?

    if the killer face camps, you think he would not know that? he is doing it for fun, to make you salty and more if is a high rank killer.

    and gonna ask the same question to you.

    are you sure you are not going to go for the save if your friend got hooked?

    are you sure you can Hex Skill Check all the skill checks in order to gen rush?

    are you sure all your team will not miss any skill check?

    are you sure that you are gonna wait 10 minutes with all the gens in 99% just in case one of your teammates get hooked?

    are you sure you are not get mad when a camper face camps you?

    and are you sure that you going to think and be happy saying "haha killer is camping because he/she thinks that my teammates are near and they are trying to rescue me! Ha! Fool! my teammates are on the other side of the map LOL enjoy your gen rush" or "haha fool! my teammates are gonna 99% you all the gens so no points for you"? - even they 99% and they manage to save you, you got only 1 life left will be a very nice feeling right? and it will be more beautiful if the save comes with a hard tunneling hahahaha

  • prayer_survivorprayer_survivor Member Posts: 486

    The solution for camper killers is easy for devs. Make Kindred a base perk

Sign In or Register to comment.