Hex: No One Escapes Death rework proposal
Since people typically complain that the exposed status effect on this perk, maybe give it a bit of a rework that doesn't make it as powerful as it is now being able to instantly down survivors, but rather give them a big speed boost or some sort of non-insta-down buff that enhances the killer's generic (non power based) abilities greatly. Allow me to propose a few stat changes:
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is a Dull Totem on the map, this hex is applied to it.
While this Hex is active, your movement speed is increased by 6/12/18%, missed attack cooldowns are reduced by 30/40/50% and successful attack cooldowns are reduced by 10/15/25%. Survivors who are hit also suffer Tremendously from the Mangled Status Effect.
The Hex effects persist as long as the related Hex Totem is standing.
You are animated by unsuspected motivation when Survivors are on the verge of escaping.
Once the Exit Gates are powered, your movement speed is increased by 4/6/8% for 60/90/120 seconds and the speed at which you vault windows, break pallets and generators, and pickup survivors is increased by 10/20/30% and successful attacks inflict the Broken Status Effect for 90/120 seconds/ for the remainder of the Trial.
Clearly this idea is apparently a bad one, since not a lot of people are really up for it. Which is understandable, I can see why people enjoy the perk as-is. I do feel some tweaks could be made to help out with endgame collapse, however, that's for another thread.