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Legion need buffs

ShyN3koShyN3ko Member Posts: 1,616

His changes are nice.

Killers cant exploit something.

But now he is rly weak and unfun to play.

  • Feral Frenzy move speed is now 5.0 m/s.

Thats just rly slow.

5.25 - 5.5 could be better.

  • Increased the duration of Feral Frenzy to 10 seconds.
  • Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.

So 3/8 of the killer ability time are stuns.

Thats not a great feeling ingame.

  • Frank's Mix Tape: Removes 25% of the bleedout time (was 5 seconds, is now 7.5 seconds and bleedout is still 30 seconds). 

This addon is useless and its not the only useless legion addon.


  • SunderMunSunderMun Member Posts: 2,791
    edited May 2019


    Ideally I'd like it if we managed to get one big thread going where people pithced ideas etc, so the devs are more likely to see it

  • Master_Bad_GuyMaster_Bad_Guy Member Posts: 100

    More than half addon, need to be improved. Only 2-3 are used, and the rest are useless.

  • KillermainBTWm8KillermainBTWm8 Member Posts: 4,210

    They need better add-ons aswell as buffs like for example an add-on like this "Your vaulting speed during Feral Frenzy is increased by ?%"

  • OMagic_ManOOMagic_ManO Member Posts: 3,278

    His Feral Frenzy speed is slow due to his 115% speed now, it's now 125% rather than 133%, but you travel much farther in Frenzy, in chases, it's not all that good, in getting to A to B, amazing, it's not too comparable to Hillbilly, in which he travels a almost straight line at base kit to where Legion can travel anywhere at 125% for 50 meters, I do agree he needs a buff, he is so damn weak, maybe make his mending more threatening.

  • Shad03Shad03 Member Posts: 3,732

    @ShrekIsHot I don't care about the DW, that was just a bad call -cough cough- Borrow Time Buff -Cough Cough-, but why did Feral Frenzy have to be [Bad Word]?

    Could have been fast AND longer. I know you aren't in charge of that, but I just need to vent.

  • OMagic_ManOOMagic_ManO Member Posts: 3,278


    He could have an on hit application to every time he hits a Survivor, he moves faster, kinda like PWYF, but in a different state, for every Survivor you apply Deep Wounds to, you gain 5% haste until Feral Frenzy ends, then it is reset.

  • Shad03Shad03 Member Posts: 3,732

    @ShrekIsHot That would have been nice. And in character.

  • OMagic_ManOOMagic_ManO Member Posts: 3,278


    I feel like if you're gonna get punished for not failing to hit a Survivor, hitting one should grant you a buff as the Survivor gets a debuff. Reasonable? Yeah.

  • ShyN3koShyN3ko Member Posts: 1,616

    10 seconds

    Legion killer ability: 10 seconds * 5m/s= 50 m

    Survivor running speed: 10 seconds*4m/s= 40 m

    50-40= 10 m

    Spirit killer ability: ~7*5 seconds +4.4*5 seconds= 57m

    Survivor running speed: 10 seconds*4m/s= 40 m

    57-40 = 17m

    5 seconds

    Legion killer ability: 5 seconds * 5m/s= 25m

    Spirit killer ability: ~7*5 seconds = 35m

     Spirit ability is just much better.

    Legion need more movement speed.

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