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Killer ability movement speed needs an update

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Comments

  • RyuhiRyuhi Member Posts: 545

    Thats all well and good, but it more often turns into "they have SB, a detection perk, or an SWF who told them i'm trying to sneak up on them... guess i'll stop using crouch this match"

  • WeederickWeederick Member Posts: 566

    I second this. Pigs antiloop ambush worked because no one knew about it. Its fully countered when you run away.

    I tested how much distance you gain when you leave the loop as soon as the pig crouches and its ~20m. This is the minimum distance even if you crouch and uncrouch immediately while walking towards the fleeing survivor.

    Her antiloop is decent as is, it works when survivors stay. The problem is the long uncrouch time, so you cant effectively fake the ambush and force survivors to run away. They will usually actually reach the the next pallet.

    A shorter uncrouch time would benefit her mindgame part greatly at higher ranks.

  • OrtiOrti Member Posts: 198

    @Blueberry On unsafe palettes you can get hits thanks to the ambush even on some safe palettes it works even on high rank against decent survivors, of course not all the time but it can work. Also this isn't what the Pig is made for anyway. No need to discuss that the PIg need some sort of buff

  • ShyN3koShyN3ko Member Posts: 1,448

    @Peanits


    Spirit: 3*7,04 = 22,2

    Pig: 2,5*6,4=16

    Sprintboost 3* 6 = 18


    Yes, I use the ambush only on short loops.

    As Spirit, I use it on every loop.

    They cant see me and I cant see them.

    There is rly no point for playing Pig, if you have Spirit.

    My opinion is still:"Pig should win a 2,5 second race vs the Spirit".

    Its not your opinion and thats totally fine.

    But maybe we should test new movement speed numbers for this 3 killers.

    Example:

    Legion: 6 m/s

    Spirit: 7 m/s

    Pig: 8 m/s


    As programmer, I need 1-10 min for change this variables.

    You guys have a PTB, you should test more crazy stuff.

  • ShyN3koShyN3ko Member Posts: 1,448

    She is a low-mid tier killer and got a nerf last month.

    I rly hate Nurse and Billy 100 times in a row.

  • BlueberryBlueberry Member Posts: 3,615

    I too would like it if they'd get a little more experimental in their PTB's just to see how well some new ideas work. Especially when they're such fast and easy number tweaks as you mentioned.

  • OrtiOrti Member Posts: 198

    @ShyN3ko there was no Pig nerf last month, you just can't adept to a different way of playing a killer, Pig is as good as before at slowing down the game. Sorry you're not getting tunnel kills at the end anymore otherwise I don't understand why you think she got nerfed. She is still fun and is good at mind gaming thanks to her low high, the ambush is also still the same

  • twistedmonkeytwistedmonkey Member Posts: 1,718

    In all honesty SB is the only exhaustion perk which getting a way is easier to use against the pig, with Legion you can wait it out before using your power and get closer, part of their problem wwas the free hit if you change them like this you remove some counter play, you also make all the other exhuastion perks a bit less viable and you will catch up on normal running surviors way to easily with this change.

    It means you may miss the first hit if they run SB agaisnt the pig but the pig has more issues than the ambush as they can be seen from accross the map with such a huge head, I would prefer her to be more concealed so they dont know they are coming and even if using SB they wont know what direction to run in so it creates more mind games rather than hand them a hit due to making them faster.

  • gibblywibblywoogibblywibblywoo Member Posts: 55

    8ms a second seems a Bit extravagant. She’s not an Olympic level sprinter.

  • gibblywibblywoogibblywibblywoo Member Posts: 55

    Funnily enough in regards to another’s post, Amanda’s low POV Andy the roar being too early came up on a q&a back shortly after her release and I think Matthieu said they would consider it. It’s a shame they deemed it unnecessary. I love the idea of the ambush attack but uncrouching is so much more viable

  • BlueberryBlueberry Member Posts: 3,615

    Exactly. The fact that in 90% of the cases you are better off just uncrouching instead of Ambushing should tell the devs that there's an issue.

  • IhatelifeIhatelife Member Posts: 2,663

    lol, since when the perk should be stronger than the killer's power?

  • ShyN3koShyN3ko Member Posts: 1,448

    I dont tunnel as endgame pig and i dont understand why I should tunnel.

    Noed + Blood Warden + RBT = Much pressure for all survivors in the endgame.

    Now you can just run through the exit gates with a RBT.

  • ShyN3koShyN3ko Member Posts: 1,448
    edited May 21

    Its a high number, but the ambush time is only 2,5 seconds.

    16m->20m

    Math is sometimes weird.

  • ShyN3koShyN3ko Member Posts: 1,448

    @Peanits

    Btw I want ask something.

    What if the dash duration is 2 seconds and the movement speed is 8 m/s?

    Then I would have this numbers:


    Survivor with SB: 12 m

    Survivor without SB: 8 m

    Pig dash : 16 m = 2 seconds * 8 m/s


    It would be faster, but you could only use it on short loops.

    Btw I still prefer 2,5 seconds.

  • Tru3LemonTru3Lemon Member Posts: 1,265

    Not all killers have the same speed theres a pro and con and pig speed its ok if you have problen with it use BL devs arent going to make all killer speed the same some of them are different for a reason of theyre own power

  • MochanMochan Member Posts: 877


    The "nerf" is a result of EGC. They had to rework her to adapt to the new EGC rules. If you want someone to blame, blame the people who wanted the EGC.

    That said, I'm not against buffing Pig. Let's be honest about it though and not go this roundabout passive-aggressive way of "suggesting" buffs to her while talking about something else.

    Me? The actual buff I would like to see from Pig is her crouching size. I want her to be sneakier and stealthier while crouching, so she can more easily sneak up on people. She's still too easy to spot even crouching. I want her to be really good at sneaking up on people better than Stealth Myers. Maybe change the shade of her coat a little to make it more Blendette. Imagine a Pig as stealthy as Claudette. That's what I want.

    Her ambush is fine in my opinion, I don't think it's an issue, and if there are survivors who used a perks lot to early detect her or used up a valuable exhaustion perk slot to avoid her attack, then good on them. They deserve to at least get some mileage out of their perk.

  • ShyN3koShyN3ko Member Posts: 1,448

    Example:

    Legion: 6 m/s

    Spirit: 7 m/s

    Pig: 8 m/s


    Totally the same speed.

    Pig is good in fast and low range stealth attacks.

    Spirit is normal speed and normal range.

    Legion is slow speed and long range.

    But in the current version, Spirit is in everything better.

  • TKTKTKTK Member Posts: 134

    omg someone else understands the roar kill any surprise, as it happens before the dash even starts

  • ShyN3koShyN3ko Member Posts: 1,448

    @TKTK

    8 m/s

    2 seconds

    Roar sound only, if the pig damage a survivor


    This would be rly scary

  • Johnny_XManJohnny_XMan Member Posts: 429
    edited May 22

    Wraith is probably not the best example to use. His movement speed is only increased for 1 second and is nowhere near as fast as Amanda's ambush attack.

    Also, to get it you have to be completely uncloaked. Which in a lot of cases survivors (even those without premonition or other perks like that) will be able to predict your attack, because his bell announces it. This of course if you don't have a coxcombed clapper.

    In essence, Amanda has 0 TR when crouched same as when Wraith is cloaked, however, she has an advantage because she is already in motion when she attacks.

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