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So, about the DLCs...
Okay, let me get this straight.
When BHVR announced that DLC killes and survivors would be farmable, I was quite happy.
Because this way one could just buy the game and then farm and unlock what he wanted by playing the game normally, not even needing to do anything specific, just by playing. Also, some cosmetics were farmable as well. Again, good one, I don't get the people complaining about needing to give cash in order to obtain cosmetic.
But... I definitely have some complaints about the whole licensed characters myself. I get it, they cost money to get in the game, but as far as it goes, the cost of the licensed characters together is 150% the cost of the game, since the 3 survivor-killer ones cost 7 euros each, LF and ash cost 5 euros each, for a total of 31 euros. AND we're gonna have ghostface as well, so yeah, 7 more euros. Why not loweing it a bit? It's not appealing to anyone who starts to play the game, because he would have to spend quite some money all of a sudden just to experience every killer.
This adds up with the issue of the shrine of secrets.
"Ah yeah, 20 DLC characters with 3 perks each for a total of 60 perks, what's wrong with just 4 different ones per week?"
It already sounds bad (even more by considering how little perks such as ruin and BBQ show up) without taking into consideration that free characters have their perks in the shrine as well.
A good fix? First, put up a decent perk rotation. Then, either limit the shrine to paywalled characters or limit it to DLC characters in general BUT we get 5/6 per week.
I'm not saying all of this for myself, since I already have 90% of it. It's just something really unappealing to new players, think about it.