The disconnect penalty test will take place sometime after the update is released on PC platforms and Switch™.
Strong Killers, Weak Killers, blah blah just fix Looping
People like to talk about the killer meta and how Nurse, Spirit etc. are the best killers while everyone else is not viable. To be honest I think this is wrong. Nurse and Spirit get thumbs up because they do well against Loopers. That's the nature of their ability.
All other killers are "not viable" because they don't have abilities that help them in the chase.
I think this is a sad culture for the game because every other killer is looked down on, and everyone is asking for buffs to these killers even when, in truth, they are actually very powerful in their own ways. What people don't realize is that asking for buffs to these killers just encourages the game to develop into one homogenous glop of boring.
The buffs people want for every other B-Tier or lower killer is always an improvement to their chase ability, so that they can deal with loopers. This is just bad for the game because it reinforces what is already happening:
The only viable way to play Survivor is to Loop.
And nobody wants that. Not killers and certainly not survivors. The devs and the playerbase need to accept that the way to fix this game isn't to buff killers. It's to nerf survivors by completely toning down looping so that it doesn't become an overpowering, all-becoming tactic.
Once that has been done, the next step is to buff survivors in other ways. Make stealth viable and agood option. Not only is stealth incredibly hard to do and very unrewarding -- a looper buys time much more effectively for their team than a stealth player, and in a chase will get far more blood points far more quickly than someone skulking around, even if they are right next to the killer and undetected.
Stealth in many ways has been rendered useless because of the amazing array of detection perks Killers now have at their disposable. Which is not to say anything about the lighting change back in 2.3 or whatever patch it was, which completely nerfs stealth all around.
What the devs did wrong, is that they made powerful detection perks like BBQ and Chili available to killers who are not supposed to be good at detection and are better at chasing -- like Spirit and Nurse. This is basically the same mistake as buffing all B-Tier killers into being good at looping.
What is the sense of that? It just makes everything homogenous. These killers should shine in their own ways, while killers that are godly at chases should shine in chases rather than in finding killers. Horses for courses.
Do not make the mistake and buff the "bad" killers into being able to chase more effectively. There should be a balance between stealth and looping, detecting and chasing, and there is at least one more element that needs to be taken into consideration : buffing and debuffing (survivors that buff themselves and others into being more efficient at repairs or healing, or killers that are good at delaying the game with debuffs).
All of these need to be incorporated into a balanced game design rather than just streamlining the game and emphasizing one point. The game will be much better for it, trust me.