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Hatch should open when next-to-last survivor is put on death hook, not after the sacrifice completes

ChriskoChrisko Member Posts: 28

Has anyone else been in the situation where the killer can death hook the next to last survivor and still have time to move half the map to the hatch (that hasn't opened yet) and stand there and wait for the hatch to open only to immediately close it.

I guess it comes down to how accessible the devs want the hatch to be to the last survivor in this situation.




    It would just encourage more people to let their teammates hang instead of saving them to try and finish the objective and make it even harder for the killer to pip because there's no way they could get to it when people are usually hiding right next to it. I've been in plenty of games as is where people probably could have made it to gates but they just hid once the game heated up and waited for everyone else to die. You can already get points pretty easily to pip as a surv so there's really no point. Getting out is just bonus points at the end of the day and really isn't the main goal.

  • VictoryVictory Member Posts: 166

    if survivors complained as much as killers did, 4 man escape would happen every game, nurse and billy would of been gutted.

  • pandorayrpandorayr Member Posts: 348

    git gud and keep at the calm

  • madsweeney84madsweeney84 Member Posts: 5

    Are you kidding me?


    MoM,DS, Adrenaline, instaheals, flashlights, firecrackers..

    Breakdown, self heals...

    And people complain with all of that and up to 3 chances to escape ( Key, Hatch, Gates)

    Just do any combination of the above stated and then GG. "Real World Survivor Main Struggles."

  • SpaceCoconutSpaceCoconut Member Posts: 920

    I've had survivors camp the gates and wait for the hatch to close then open the gate to escape.

    Adapt and try something different.

    If the killer can close the hatch and guess which gate you went to to stop you from opening it they have outplayed you and deserve the 4k.

  • MringasaMringasa Member Posts: 347

    If you're waiting for someone to die on the hook so the hatch opens, you've already lost. Survivor goal is to complete 5 gens and open the exit gates. You're being given a second chance to escape because the Entity feeds on your hope. If you fail, well you already lost so there's no legitimate complaints to be had.

    With EGC, the hatch feels a lot more balanced. I'm not fond of it spawning at the start, I think there should still be a minimum of generators done, but it feels nicely balanced as it is right now.

  • NuclearBurritoNuclearBurrito Member Posts: 4,860

    Riddle me this. If this is implemented then if both me (as the Killer) and the final survivor know where the hatch is, and I've just downed the 2nd to last survivor. What's to stop you from going immersed until I pick up the survivor and then run (or walk depending on distance) over to the hatch while I'm hooking him?

    Just patrolling the hatch isn't going to work since they don't actually need to hide near it. And I'd never draw you out since the only reason for them to move is me picking up the 3rd survivor, and they wouldn't be stupid enough to run right into my face where I could drop him and hit him.

    My only option would be to wait out the bleedout time for the 3rd survivor in order to close the hatch. You wouldn't want that now would you?

  • AStupidMonkeyyAStupidMonkeyy Member Posts: 718

    We've been [BAD WORD] for 3 years. You guys are finally getting balanced a little and you all went on a binge of whining. Don't come saying survivors complained as much as killers. Last 3 months has been nothing but you guys bitching about every little update and saying I'm quitting but come back on the forums every day to bitch some more. Get off the game then. There. No more need to worry about survivor losing a match.

  • Sonic249Sonic249 Member Posts: 6

    The killer being able to close the hatch has completely ruined the game. The balance highly favors the killer. All they do is hook the 3rd survivor and by the time the animation of death is complete they are at the hatch and they close it. the doors are too close so you will never be able to power it up in time. I see a lot of people on here saying why should you get a free escape if your the last alive. This is supposed to be a team based game. So if the other 3 survivors gte caught which they usually do because once 1 person gets hooked the all forget the object is to power gens and escape. They all focus on saving the one guy and all end up getting caught up instead of 1 person going to save. If the devs really wanted to make it fair disable hatch close and leave the EGC. That way you can't have a hatch standoff. if the survivor just stands there waiting to be hit he will eventually die and the killer can't camp the hatch because the survivor can go for the exit gate. that would be fair for all parties. I'm sure this got changed do to crying killers. so hopefully they will heed our concerns because this game isn't fun anymore.

  • CarpoCarpo Member Posts: 19

    The reason the hatch opens after the survivor's been sacrificed and not as soon as they are hooked, is to give the killer a chance to either find you, or find the hatch while removing incentive to just sit at the hatch.

    Yes, being the last survivor in a game can feel unfair. Yes performing well but losing because of EGC can feel unfair for survivors. But it's not just about survivors, it's about killers too, it's about games not being held hostage or a good 20 to 30 minutes spent in a hatch standoff because neither side will relent.

  • Mister_HoldoutMister_Holdout Member Posts: 1,550

    So in other words, you want an easy escape, right?

  • ChriskoChrisko Member Posts: 28

    Why do killers feel the need to actively post aggravating or derogatory responses in the SURVIVOR lobby? I don't feel the need to go into the killer lobby and tell killers how to play, act, think or condescend them.

    I am not a dev but I would guess that they probably didn't envision the survivor lobby as a forum for killers to cast shade on survivors while we are discussing survivor related topics.

    Killers are free to post wherever and just know that you represent the killers in the game. Your posts are a reflection of your personal character.

    BTW, this goes for survivors behavior toward killers as well.

  • George_SorosGeorge_Soros Member Posts: 2,270

    Chrisko, the biggest problem with it would be slugging. If two already dead, I'd definitely leave the third survivor on the ground, and go look for the last one, plus the hatch. And slugging is not fun.

    That's the most important part, but there is also the fact that once you get to the point where you are the last one alive, game doesn't need to be "fair". You have had your chances as a team, but killer outplayed you, now he gets the upper hand. You can still try your luck with the exit gates, but at this point, your chances are slim... as they should be.

  • ReikoMoriReikoMori Member Posts: 1,278

    You're confusing complaining with being catered to. Which history of patch notes show that more often than not the survivors get the lion share of favorable changes even with recent nerfs.

    You as far as forum posts go both sides complain about the same amount about the same thing.

  • OrionOrion Member Posts: 11,721

    This is to discuss survivor-related topics, it's not a survivor main forum. And you don't know who is or isn't a killer main unless they flat-out tell you.

  • RaptorrotasRaptorrotas Member Posts: 1,626

    Ever been in the situation the survivor jumps in the second the hatch opens?

    "Only the killer can find the hatch and camp it" - such crap.

  • DemonDaddyDemonDaddy Member Posts: 1,486

    Its a team effort, if they focus balancing between survivor and killer on a 1v1 level the whole game will undoubtedly be onesided. Its 4v1 and if your last then take the chances your given or accept the killer outplayed the team. Don't blame killer when 3 others on your side couldn't assist you with survival.

  • RoKruegerRoKrueger Member Posts: 1,371

    Slug for the forth survivor is just standard aproach for killers. I love it when the sluged worm crawls in the direction of their friend, it makes it easier to find the last prey

  • WildDovamiWildDovami Member Posts: 56

    I let them close the hatch. I'll then get exit gate points and escape. If I didn't see the hatch in my travels then I won't bother looking for it. It's not a death sentence though. The killer can't hatch camp. If they want to stand there and look at it to lure me in, I crouch in some bushes and get Bold points. You can even sneak up behind them, and jump in before they close it.

    I also accept the fact that sometimes I'm not going to escape. You win some and you lose some.

  • SoylentPixieSoylentPixie Member Posts: 462

    Honestly i think the hatch is just fine as it is. Both sides have a fair go and the old standoff routine is gone thank god. I hated the stand off so much that if i found them sitting on the hatch i'd have them follow me far enough from it so they knew i wasn't pulling a fast one, and let them just kill me, because sod a 20 minute game of playing who will give in first.

    I get that it can be frustrating to do all that work and end up desperately trying to get a gate open, especially if they end up close together, but I honestly believe that this was the fairest they could make it for both sides. You have as much chance as the killer does to spot the hatch early in the game, and you both have a a chance of hunting it down if you don't.

  • HazeHoundHazeHound Member Posts: 684

    It is balanced as it is now.

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