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https://forum.deadbydaylight.com/en/discussion/194208

If the Killer closes the hatch, the Gates need to be 99%

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Comments

  • KnucklesKnuckles Member Posts: 218

    The only change I would suggest is to put the exit gates further apart so if the hatch closes there's a little better chance to get out.

  • KaoMinervaKaoMinerva Member Posts: 451

    You had free escapes and tea bag at hatch for 2 years! Git gud

  • BreadLordBreadLord Member Posts: 116

    if the killer finds the hatch first, they win, if the survivor finds the hatch first, they win. simple

  • thrawn3054thrawn3054 Member Posts: 3,295

    @NoShinyPony I agree a minimum/maximum distance would be better. I think it might prove more problematic from a coding standpoint though.

    @Free_Hugs I know. What I'm saying is they should revert back to the 15 seconds for the last survivor.

  • Johnny_XManJohnny_XMan Member Posts: 2,730

    Um. I know Wake Up exists. In fact I have tested out Wake Up + Resilience but it doesn't shave off nearly enough seconds IMO.

    If you read what I actually said. I said, how are you suppose to open a gate (an action) while you're in a chase. So, the answer is You Don't. The EGC Hatch mode forces you to play hide and seek, all in 3 minutes.

    While I understand that OP's 99% is excessive, I think devs could at least chance the spawn locations of exit gates.

  • Johnny_XManJohnny_XMan Member Posts: 2,730

    What does doing a survivor objective have anything to do with the Endgame Collapse.

    If I didn't know any better, I would think you are just downright trolling, instead of providing constructive feedback.

    Absolutely no one is asking for a free escape. I am putting things into perspective, because just as much as you didn't love the previous hatch stand off this also isn't fun for me and many others.

  • LCGasterLCGaster Member Posts: 3,154

    Wraith camping the hatch is the best thing ever :3

  • NoShinyPonyNoShinyPony Member Posts: 4,571

    @thrawn3054 As I wrote somewhere else: If a gate spawn algorithm is too difficult, the devs could create 5-6 fixed scenarios for each map of which one gets chosen randomly.

  • SlinkyJinkySlinkyJinky Member Posts: 371

    Gates are super easy to open since last patch buffed their opening speed for Survivors. . .

  • RaptorrotasRaptorrotas Member Posts: 2,042

    Wrong!

    If the survivor finds the hatch, they win,

    If the killer finds the hatch, the game DOESNT end and initiates the EGC which gives the survivor another chance at escaping.

  • TtwylerrTtwylerr Member Posts: 88

    How about you give an actual suggestion instead of spewing the same boring crap most killer mains do. This is why I barely interact with my fellow killer mains.

  • NeaJovovichNeaJovovich Member Posts: 234

    Some uh yall must not know that RNG is apart of this game.


    Have fun on Lampkin Lane or MacMillan Store Haus when the gates spawn on the same L shape perimeter. Oh, wait.. you don't care cuz you is a Killah Main. Oops, duh, I 4got.

  • NoShinyPonyNoShinyPony Member Posts: 4,571

    RNG should only provide variety, not be a deciding factor in who is winning the match.

  • NeaJovovichNeaJovovich Member Posts: 234

    Happened 4 games out of 9 tonight.

    Killer closed the hatch and played Monkey In the Middle with the Survivor until End Game snatched 'em up.

    Please address this

    @Peanits

    DANKE!

  • BigBlackMoriBigBlackMori Member Posts: 220
    edited May 2019



    Just win the game before endgame. You have every advantage as it is; the whole game favors at least one survivor escaping from the very start. You can potentially have four second-chance perks plus a second-chance item, gens are quick, and all you have to do is not get found, chased, hit twice and hooked three times.

    Let me reiterate: All you have to do is not fail nine times with four do-overs, not counting any your teammates give you with flashlight saves, bodyblocks, firecrackers, sabotage or pallet stuns. And you survivors are clamoring for this one and only situation where the Killer is fully in control to be 'fixed' because you just can'r understand that if you reach that point you deserve to lose?

    Yep. No bias there at all.

  • NeaJovovichNeaJovovich Member Posts: 234

    Developers


    https://forum.deadbydaylight.com/en/discussion/65270/egc-should-only-activate-when-an-exit-gate-is-opened-not-when-the-hatch-is-closed


    See, I'm not the only one feeling this way.


    Remove the ability for the Killer to close the hatch if exit gates aren't powered.

  • NeaJovovichNeaJovovich Member Posts: 234

    I very much look forward to BvHr implementing my game balancing suggestion.

    :)

    Thank me later.

    Until then, #ThankUNext

  • NeaJovovichNeaJovovich Member Posts: 234

    Hello?

    Im downplaying this when I say that this ability for Killers to close hashes is T O X I C.

    It's eclipsing 50% of the games are turning into meme EGC situations.

    PLEASE LOOK INTO THIS!

  • NeaJovovichNeaJovovich Member Posts: 234

    Okay, first game I survived when the Killer closed the hatch...

    It was a Trapper, so it makes sense. He's not obnoxiously overpowered and he does not possess a meme "killah power."


    UGH.

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