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Ghostface: Let's Talk.

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  • TrueKn1ghtmar3TrueKn1ghtmar3 Member Posts: 1,143

    The only way the last one would have been anywhere useful is on curren Freddy (not the reworked bull[bad word]) throw it on with the paintbrush sleep the one going to the hook and hook them when they get the obsession then with full stacks tunnel like [bad word] while in chase you would be 0m TR and see everyone in dream no matter where on map try to hide behind that rock 3 ft from me? Nope trying to wall juke me? Nope

  • GenSim12345GenSim12345 Member Posts: 182

    I wouldn't go far to say his perks are terrible. But i would say that they fit a niche role except for one of them that can help block gens which is universally useful.

    His second perk that reveals i do not see being useful on most killers unless they have a low terror radius already like myers/hag+M&A primarily because most survivors wouldn't rush vault or anything outside the killers terror radius unless they are trying to distract you. Even then because how many large maps there is, unless your able to traverse the map quickly i doubt its uses.

    His last perk, I can only really see a few uses. Paired up with RememberMe it can be useful, you got someone on hook? Great, now chase after the new obsession to fill up those stacks quickly. Perhaps if you have rancor and you get lucky you can kill a certain survivor you want dead? Other then that i don't see much use of it.

  • BadMrFrostyBadMrFrosty Member Posts: 1,100

    Tomorrow is the day of the PTB. Let's see what little we can find and inevitably get nerfed before he goes live. Good luck, guys!

  • Ghostface_Main_TBHGhostface_Main_TBH Member Posts: 58
    edited June 2019

    Either his stalk should be faster or the time it takes survivors to cancel him should be longer. His power only seems useful for one or two people at a time. Also SWF will be annoying AF.

  • DemonDaddyDemonDaddy Member Posts: 3,660

    Played against him on ptb as solo. He is a powerless m1 killer cause just panning over him with a camera spin breaks the stealth. They say its bugged but there is no skill need to counter him right now.

  • VictoryVictory Member Posts: 166

    You quite literally just used a strawman argument and a slippery slope , and a circular argument lol, also I do play at rank 1, if Im being outplayed I try to adapt, I don't complain, SWF isn't a major issue, the stats even show that. Also, you should look up cognitive dissonance and a straw man argument. You clearly don't know how logical fallacies work. Rank doesn't have anything to do in an arguement, that's red herring. Devs released stats and even literally explained them to you, stop appealing to ignorance.

  • BadMrFrostyBadMrFrosty Member Posts: 1,100
    edited June 2019

    Well, the general consensus on Ghostface is that not only is he terrible, but he basically has no power. So, to get back on the topic of discussing this dreadful killer, I present to you my ideas for GHOSTFACE: Top 5 Killer Edition. These changes aim at making baseline Ghostface as competitive as reasonably possible (as far as maps will allow for non-mobile, M1 killers). The intention of these suggestions is to make him competitive at high ranks and add another potential pick to the killer pool against competent survivors.

    Ghostface Changes:

    • Stalked survivors gain the Exposed status until they are hooked. This allows for sneaky plays and sudden downs which will allow the killer to gain momentum at a reasonable rate. It also ups the ante of being stalked, since getting away doesn't give you a free pass while the effect wears off. Keeping your eyes peeled for Ghostface is much more necessary after he's gathered the 'intel' he needs on the survivor.
    • Night Shroud can no longer be disabled by survivors. The reward for 'seeing' Ghostface is a head start on the chase if he's caught on time, and that's not factoring in sprint burst. Be aware of your surroundings or pay the price.
    • Ghostface moves at 4.6m/sec while crouched, losing his terror radius and red stain (FOV remains lower than normal).
    • While crouched, Ghostface is immune to all detection perks.
    • Ghostface can now stalk survivors running through corn/reeds etc. but not other vision blocking elements (walls, rubble, etc). This helps differentiate him from Myers, who cannot stalk through corn, but who can potentially down multiple survivors with his power.
    • The first attack against a fully stalked survivor gains increased lunge range. Again, this helps with getting a fatal opening hit on unaware survivors or those that spot him too late.
    • Survivors injured by Ghostface's basic attack have the 'Trauma' debuff applied to them. Trauma decreases a survivors repair speed by 30% over 30 seconds until they are healed. Ghostface's attack has left the survivor shaken and paranoid, incapable of focusing on their task as diligently as before.
    • Ghostface no longer gives survivors a noise notification when he enters stalk.
    • Stalk time remains untouched.

    There. +1 killer to red ranks. The funny part is, despite all of these very powerful buffs, I don't think he'd be good against the best survivors or SWF. For that, he'd need an entire overhaul of his kit, but this was in keeping with the developers vision for the killer (while removing the idiocy).

  • EnviouSLAYEnviouSLAY Member Posts: 300

    his ribbons ruin everything, kill the scare factor 100%

  • FeelsVeryBadManFeelsVeryBadMan Member Posts: 197
    1. No, that makes no sense. Why should it last for that long? If anything it's gonna make the game unplayable as Survivor, especially in SoloQ. Everyone's going to be shitting their pants. Also, Ghostface could just stalk all Survivors and leave them and suddenly everyone is an easy one-shot.
    2. I do agree that being able to cancel his power as a Survivor is a little weird, so I'm ok with this change.
    3. Isn't that how it works? I thought it worked that way.
    4. No. Myers can't stalk through corn. Why should Ghostface be able to? It's a vision blocking thing and it's there for a reason. When you're in the corn, there is legit nothing around you.
    5. I would support this if hitboxes were working the way that they are supposed to. It's honestly ridiculous because some of the hits are stupid, and we all know about the window vaulting hitboxes.
    6. I think this should apply only if he one-shots them with his power. Of course, it would have to last for a lot longer. That way they're getting hooked, but also getting a slight gen debuff after they're unhooked if they don't heal right away.
    7. I mean, I don't know, after all, he can walk at 4.6 m/s when crouched with 0 TR and no red stain. Survivors don't get notified when Myers is stalking them because his TR isn't 0 and moves at a slightly slower speed than 4.6 m/s. Also he's pretty tall. This change is a maybe from me.

    Those are my opinions, so please don't kill me after you read them.

  • BadMrFrostyBadMrFrosty Member Posts: 1,100

    So let me explain why I've chosen the 'until hooked' stipulation on his exposed. In fact, you nailed it - "Everyone would be shitting their pants." Not only does it add scare factor to him (everyone being scared of going down and being super paranoid) but it also adds the ability for him to end chases quickly or before they begin. As the game is currently played, killers have to be able to secure quick downs to be decent if they're not mobile. With both, they're typically top tier (see the big 3).

    Without mobility but with the potential to end chases before they begin or at least shortly after they begin, he becomes a seriously threatening presence. That's what this game is missing, at least, in my eyes. I always try and balance for a 'horror' experience, where the killer is a powerful, legitimate threat. This first change is integral to that.

    Also, we're allowed to have different opinions. I appreciate your input. : )

  • BadMrFrostyBadMrFrosty Member Posts: 1,100

    We're allowed to have different opinions. I appreciate your input. : )

    Here are two reasons why I think this first change is essential, and you nailed one of them:

    • Fear factor: survivors shitting their pants is something I'd love to bring to this game. Enforcing a certain level of paranoia that causes survivors to take the killer seriously is something I will always push for.
    • In order for a non-mobile killer to be considered decent, they need to be able to secure quick downs before or during a chase. If they're also mobile, they typically end up being top tier (see the big 3).
    • The exposed length is to contribute to the paranoia mentioned in my first point, but also to get survivors out of this 'I'm safe' mindset. Getting away from Ghostface grants you temporary safety, at best. But he has his intel on you, so if he finds you again, he could very well capitalize in a lethal capacity. When he hooks you, you lose exposed and he has to stalk you again, but until then he applies the repair debuff to promote healing and slow down the game should survivors choose to remain injured.

    I hope this clarified a bit better.

  • BadMrFrostyBadMrFrosty Member Posts: 1,100

    We're allowed to have different opinions. I appreciate your input. : )

    Here are two reasons why I think this first change is essential, and you nailed one of them:

    • Fear factor: survivors shitting their pants is something I'd love to bring to this game. Enforcing a certain level of paranoia that causes survivors to take the killer seriously is something I will always push for.
    • In order for a non-mobile killer to be considered decent, they need to be able to secure quick downs before or during a chase. If they're also mobile, they typically end up being top tier (see the big 3).
    • The exposed length is to contribute to the paranoia mentioned in my first point, but also to get survivors out of this 'I'm safe' mindset. Getting away from Ghostface grants you temporary safety, at best. But he has his intel on you, so if he finds you again, he could very well capitalize in a lethal capacity. When he hooks you, you lose exposed and he has to stalk you again, but until then he applies the repair debuff to promote healing and slow down the game should survivors choose to remain injured.

    I hope this clarified a bit better.

  • NuclearBurritoNuclearBurrito Member Posts: 6,807

    @BadMrFrosty If we remove survivors looking at him kicking him out of stealth then why would he ever not be in stealth?

    And if his crouch is full speed then why would he ever stop doing it out of a chase? And what's the downside to doing it IN a chase?

    While it would certainly make him stronger these buffs DON'T lead to interesting gameplay, and that's far worse than any balance issue.

  • BadMrFrostyBadMrFrosty Member Posts: 1,100

    Hey man, I stuck with the Myers-esque vision the devs had for the killer. I would've given him a different design entirely to be honest. But to answer your question, the reason you'd leave stealth/crouch is mostly to get a better view on some maps/on certain tiles, but otherwise you wouldn't want to leave it - ever. Stealth killer spends most of the game in stealth. Seems fine to me and makes sense.

    In a meta where gens fly by, the fact that he can't traverse the maps quickly is already a massive disadvantage. Giving him normal speed while crouched will help a bit here, but it still won't remedy the lack of mobility he has.

  • MegMain98MegMain98 Member Posts: 2,830

    Why play Ghostface when you can play Myers or Pig? Myers can stalk and expose survivors regardless if he is seen or not. Pig can crouch and have zero terror radius regardless if she is seen or not. It is just way too easy to for survivors to break him out of his stealth so he is basically an M1 killer. I believe Ghostface should naturally have a slightly lower terror radius (24 meters) and survivors should be DIRECTLY looking at him for at least two seconds before breaking him out of stealth. Maybe also a little bit shorter of a time to expose survivors? Ghostface just shouldn’t be as easily seen. Even the towering Myers is more stealthy than Ghostface.

    Also, Object of Obsession shouldn’t show Ghostface while crouched. It shouldn’t show the Pig’s aura while crouched either.

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