A quick discovery I made in the PTB is that if you go up close a survivor during a chase, stalk him there while hes healthy, it can provide an amazing instadown,
ONLY IF CAMERA ANGLE DETECTION IS REMOVED
meh, how would that make him a stealthy killer .
You dont need to play stealthy (unless its your choice), if ghostfaces power is getting exposed status effects, he can do it easily if in a chase. (He actually gains faster stalk rate when closer to the survivor) I would also try gaining stalk by being sneaky, but in a chase if ghostfaces camera detection is gone, he has incredible potential at getting the exposed status effect while up close.
The whole point of the killer's power design is stalk and attack people when they least expect it. That is incredibly hard to do when survivors in 3rd person perspective are just turning their cameras. It is also hard to do when Ghostface is also constantly making a ######### ton of noise while supposedly being in stealth mode and has the leather strips flapping around all over the place.
Exactly. But what if you were in a chase already? with lets say, a full, replenished stalk bar and a healthy survivor, what will you do?
Or for unique gameplay, get the exposed status effect, and get the opportunity of an instadown. But of course it doesnt work when survivors can disable your power, but if by miracle the devs actually cancel the camera angle spin detection on live servers, then it can be a really great type of ghostface gameplay.
Then you're just playing Myers who is literally designed to stalk in all situations. Also considering your stealth makes a ton of noise that is directional for the survivor it isn't really a mind game to just leave the spot you're in and go to the next loop. Someone legit has to stand still and not look at you with their camera during the chase for you to get you stalk.
Unique gameplay? In dead by daylight? That doesn't sound right.