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Self Care - Holding the game back.

Hi guys,

(skip to the TLDR if you don't care about the theory and want to jump to the debate)

Iv'e been away for a 2 months and not played DBD until yesterday after hearing about the end game collapse. I jumped on a level 15 survivor i was levelling up. I played 6 games, and they were the most fun iv'e ever had on DBD.

I completed doing first gen, then spirit popped out of nowhere and got a solid hit on me. I ran and managed to hide. then i realised i didn't have self heal and the rest of the game was a tense sesion of hide and seek, occasionally getting chased and having to go into unsafe areas "basement / killer shack" in order to loot a potential med kit to heal.

My self and one other survivor escaped after partnering up to heal each other and perform some clutch hook saves during the end game collapse.


TLDR

After my 6th game of hiding, running, searching chest and death anxiety i realised, this is what DBD is supposed to be. The game has become pallet loops, bum rushing hooks, butt dancing & in general, a lack of fear. This is because there is no downside to getting hit.

Every survivor has self care. it's tier 0. And when a perk or character gets this powerful, it needs a Nerf. For the sake of immersion, and before the game becomes stale.

Self care - simply put should only be able to be activated once. You get 1 extra life, and a bonus to med kit use, and that your lot. still powerful, but no longer broken and tier 0. The game becomes a horror game again and avoiding the killer is rewarded rather than charging him with near immortality..


This would also reduce face camping as killers would have a reason to go out and hit other survivors rather than knowing the second they leave that survivor is back offf the hook and on full hp with little downside.

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Comments

  • Andreyu44Andreyu44 Member Posts: 1,528
    edited June 2019

    Self care is great if you are a good survivor.

    Otherwise it is something that holds you back.


    (Tip: You can use SC with distortion and if the killer has NC, you can tap yourself during a chase and leave no scratch marks for 10 seconds :P)

  • NuclearBurritoNuclearBurrito Member Posts: 6,752

    I just bring a med-kit

  • HavelmomDaS1HavelmomDaS1 Member Posts: 1,948

    Do you realise what u r even talking? This would just force the last potatoe to never heal and use adrenalin while rushing the [BAD WORD] out of you.

    The healing nerf already made a big meta shift to not heal at all but rush faster. Ur idea is bad Imo

  • HURRI_KAINHURRI_KAIN Member Posts: 358

    SC has already been nerfed, heavily. all healing has been. If they gut SC, they will have to weaken all killers as well to rebalance. Are you really asking BE to nerf all killers?

  • HURRI_KAINHURRI_KAIN Member Posts: 358

    Eliminate SC, and all killers will have to hit 3x to down a survivor.

  • NuclearBurritoNuclearBurrito Member Posts: 6,752

    While gutting SC is indeed not the right answer (at most just give it a small nerf) I honestly don't think that a nerf to all killers would be the result of this.

  • SwInDSwInD Member Posts: 8

    Self care is trash

  • GrootDudeGrootDude Member Posts: 14,127

    The problem with this is that people will still loop and nerfing sc will make gen rush worse.

  • Black_FenceBlack_Fence Member Posts: 289

    This I switched out SC for bond when the healing nerf happened. It takes so long to SC now it is literally useless. The only time I miss it is when I go against a Freddy so I can spam space at pallets for the tasty wake up skill checks. Seeing as I am red ranks I get to play against Freddy maybe once every 58364 games so I don't miss SC at all. It is overall a trash perk now.

  • JudithJudith Member Posts: 819
    edited June 2019

    I disagree. As a solo survivor and someone who doesn't bring items I won't depend on random strangers to heal me. After getting hit once and wasting killers time, I get the free heal if I escape. It makes a ton of difference. Even If I don't want to heal just having that option for appropriate time is big for me.

  • Black_FenceBlack_Fence Member Posts: 289

    I solo survive. If someone doesn't heal you when you teabag them after finding them with bond simply use that person to dump the killer on next time you get caught. I tend to trap people into healing me while they are on gens. If they don't then I leave them on hook. I am not saving your arse if you couldn't heal mine. Almost 90% of survivors I encounter will heal me when I bum dance by them. The other 10% get no help from me what so ever and I tend to leave while they are on the hook. Very satisfying.

  • JudithJudith Member Posts: 819

    I actually used bond instead of sc for a little bit once and felt it didn't helped me at all. I switched back and I feel good with my current build. I think I will always use sc.

  • Black_FenceBlack_Fence Member Posts: 289

    I felt like that for a while but then I just got used to not taking hits all the time. I run Bond, BL, IW and either plunderers or prove thyself depends if I am grinding BP or wanting items.

  • miaasmamiaasma Member Posts: 911

    self care gives a huge advantage

    to the killer

    survivors waste a colossal amount of time healing themselves (even more against the commonly run sloppy butcher) instead of doing gens or going for saves or doing literally anything useful and it's borderline throwing behaviour

    a lot of survivor players simply stop functioning when they're injured and won't do anything useful until they are healed. i've actually had people aggressively teabag next to me for heals instead of joining me on the final gen. stop being so scared of being injured

  • Black_FenceBlack_Fence Member Posts: 289

    Oh yes let's not heal the survivor that is probably on death hook so you can get your gen and escape. Some of us don't run adrenaline if someone is asking for a heal and it is safe to do so freaking do it. Or you end up going to unlock the exit gate and the survivor still injured hides. While you are on the hook having got downed for trying to unlock the exit gates I will make my way out the exit gate not coming to save you because you decided it was better for you to try and do [BAD WORD] on your own then heal someone that needed help.

  • JudithJudith Member Posts: 819
    edited June 2019

    I am the person that will rather do a gen when it needs to be done and I don't have a problem with being injured sometimes. I even refuse heals from people to do gens. But if I wanted to play a game injured all the time I would run no mither.

  • AStupidMonkeyyAStupidMonkeyy Member Posts: 718
  • thrawn3054thrawn3054 Member Posts: 3,373

    Self care is fine. They already nerfed it. Your proposed nerf would make the perk useless.

  • miaasmamiaasma Member Posts: 911

    person who cannot function while injured spotted

    you must have a great time vs plague

    that is if you're not killing your team by cleansing as soon as you get sick because being injured is scary and teammates who want to do objectives are selfish and deserve to die

  • RaptorrotasRaptorrotas Member Posts: 2,146

    Selfcare hasnt been nerfed, basic healing time got adjusted and since selfcare scales with that. ...

    Adrenaline became more popular because instant is instant even if the basic healing time got adjusted.

    Selfcare still is strong

  • Aven_FallenAven_Fallen Member Posts: 7,184

    You want to get gen-rushed? Because thats how you get gen-rushed.

    You should be happy for every Survivor who is wasting 32 seconds (or even more with Perks like Thanatophobia or Sloppy Butcher) to heal themselves and is not working on a Gen.

  • Black_FenceBlack_Fence Member Posts: 289

    I am fine being injured but I sure as hell am not going to be going for saves once the last gen is done when injured. The situation mentioned was getting a heal "before the last gen was completed" the truth of the matter is it is a lot harder to loop injured, harder to hide injured, harder to open an exit gate injured, finally harder to save injured. You committing to the last gen to let the killer know where you are when they are injured it purely selfish. You 99 the gen if you have to then heal then pop it. Is someone has adrenaline they will commit with you but chances are that person won't do the gen with you if they are injured because they want a heal. You waste time them not being on the gen healing you and make a survivor play a lot more stealth. I don't have problems doing things injured and I quite often will and won't cleanse against the plague because it gives her benefits however you not healing me makes you selfish so I will play selfish.

  • NickNick Member Posts: 795

    When you get better at playing survivor (few thousand hours) you dont need it anyways. Just do gens.

  • miaasmamiaasma Member Posts: 911

    i'm sorry but this playstyle is game losing

    there are times when healing is smart, but healing instead of doing the last gen, especially in a close game, is extremely stupid. healing instead of opening a gate is also stupid

    there is a reason why good survivor players don't mind going most of the game injured

  • ImmersionImmersion Member Posts: 16

    Hi, been a while. After reading all the comments I still stand by my original post. Its not because self care is OP, (gen rush is OP) it's because it ruins immersion. And, it's also cheap as F.

    Remove the cheap perk, make players have to weigh up if taking that hit is worth it knowing that it will take a team or med kit to get that HP back.

    Also, if its so bad, why would you care if it was nerfed or removed??? Is it because it secretly justifies making poor plays k owing you need 30 seconds alone to get away with it?

  • Brucecastro81Brucecastro81 Member Posts: 1,609

    Wait... you think that Self-care is OP and should be nerfed? What is happening with this forum?

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