Self Care - Holding the game back.
(skip to the TLDR if you don't care about the theory and want to jump to the debate)
Iv'e been away for a 2 months and not played DBD until yesterday after hearing about the end game collapse. I jumped on a level 15 survivor i was levelling up. I played 6 games, and they were the most fun iv'e ever had on DBD.
I completed doing first gen, then spirit popped out of nowhere and got a solid hit on me. I ran and managed to hide. then i realised i didn't have self heal and the rest of the game was a tense sesion of hide and seek, occasionally getting chased and having to go into unsafe areas "basement / killer shack" in order to loot a potential med kit to heal.
My self and one other survivor escaped after partnering up to heal each other and perform some clutch hook saves during the end game collapse.
After my 6th game of hiding, running, searching chest and death anxiety i realised, this is what DBD is supposed to be. The game has become pallet loops, bum rushing hooks, butt dancing & in general, a lack of fear. This is because there is no downside to getting hit.
Every survivor has self care. it's tier 0. And when a perk or character gets this powerful, it needs a Nerf. For the sake of immersion, and before the game becomes stale.
Self care - simply put should only be able to be activated once. You get 1 extra life, and a bonus to med kit use, and that your lot. still powerful, but no longer broken and tier 0. The game becomes a horror game again and avoiding the killer is rewarded rather than charging him with near immortality..
This would also reduce face camping as killers would have a reason to go out and hit other survivors rather than knowing the second they leave that survivor is back offf the hook and on full hp with little downside.