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People camping a hatch is still a thing, on red ranks



  • weirdkid5weirdkid5 Member Posts: 2,068

    Probably because Killers actually have issues, and the issue you posted is actually a NON issue.

    You're just salty and now you're taking that out as "the community is garbage lol"

    Nah, it sucks to have people disagree with you, I know fam, but you ain't gotta get mad about it.

    I'm usually posting about Killer issues but I get downvoted in to oblivion sometimes. Oh well. People have opinions. This isn't an echo chamber.

  • weirdkid5weirdkid5 Member Posts: 2,068

    The right thing to do is to play however you want regardless of what other people's opinion is.

    I'm here for my own fun. Not yours.

    I'll just post this again since you clearly didn't see it.

    "Key Features

    Survive Together… Or Not - Survivors can either cooperate with the others or be selfish. Your chance of survival will vary depending on whether you work together as a team or if you go at it alone. Will you be able to outwit the Killer and escape their Killing Ground?"

  • KiskashiKiskashi Member Posts: 1,043
    edited June 2019

    There's no reasoning with you is there... play how you want I don't care, doesn't make it the optimal way to play the game.

    "Your chance of survival will vary depending on whether you work together as a team or if you go at it alone" It literally hints that working together can change the outcome of the game too, and in most cases it does, saving teammates buys more time to do gens and allows more people on gens. But if hatch camping and escaping with bare bones points is for you then have at it.

    I can use vague game quotes from when the game was first marketed to support a point too...

  • fluffybunnyfluffybunny Member Posts: 2,161

    Honestly I think it'd be considered poor game design or poor wording at the very least. I know people have used the "survivor together or not" as a reasoning to why selfish play is actually okay and shouldn't in some way be punished (in game with points, of course). They've already adjusted points for killers to make camping less worthwhile when it comes to emblem points and they adjusted farming, too. I don't think people realize how harmful shrugging off people (essentially) getting rewarded for sandbagging their team is.

    And to those who don't believe this to be a team game, I'll have to respectfully disagree. You're with a group of people and all have the same end-goal and the same enemy. I believe that makes you a team of sorts. Not to mention SWF is already stronger thanks to the coordination, but most also see their allies as friends/teammates and won't just ditch the team or sandbag the team for no reason. This creates a situation that makes much needed adjustments a questionable thing. Either you get SWF being overpowered and Solo being fair or SWF being fair and Solo being a nightmare to play. I'm by no means saying a play style should be reportable, but that it should be less rewarding to do this.

  • weirdkid5weirdkid5 Member Posts: 2,068

    However you define the optimal way to play is irrelevant, I don't have to play optimally if I don't want to nor is there anything that forces me to play optimally. So if you don't care how I play, it doesn't matter.

    And not necessarily, you take it as helping your team is always gonna be better. I take it as, it depends on the situation. Is trying to be a helpful teammate going to help you in a situation where Hag has placed 5 traps around the hook and is camping? No, absolutely not, it's most likely going to make you wind up on the hook yourself. In this case, playing selfish is actually optimal play.

    Optimal play is completely dependent on the situation at hand in this game.

    Also, funny of you to assume I do this. I don't, but I also don't fault other players for doing it. They can do what they want. You complaining about it isn't going to change anything, so you may as well save your fingers.

    True, but so is projectile spamming and 50/50 corner setups in fighting games, doesn't change the fact it's here to stay and as a player of the game, you're going to have to deal with it.

    If you don't get hooked, which is your own fault, then it shouldn't be an issue. Also, it's completely legit to lead the Killer to someone hatch camping. Sabotaging your teammates is fair game, as long as you aren't actually "working" with the Killer.

    This is what I would do. If I knew he was hatch camping, I would aggro the Killer into chasing me and trying to kill me. In my efforts to get away, I would find opportunity to throw my teammate under the bus to save my own skin. It's the same concept as throwing a pallet on your teammate to block them, or pointing at a locker to throw a coward under the bus.

    This isn't a team game. Only your own survival matters, and you should achieve that through any means possible. That's what it means to be a Survivor.

  • KiskashiKiskashi Member Posts: 1,043
    edited June 2019

    You're skewing what this thread was initially for, we're talking about a very specific situation where a teammate chooses to not help others/do the objective at all in favour of camping the hatch just to escape... of course there's situations where you can't help others but that's not what we're discussing.

    You tell me to stop complaining but you're the only one getting so offended when people suggest working as a team is a better option and that ultimately survivors are a team, like it or not.

  • VisionmakerVisionmaker Member Posts: 2,051
    edited June 2019

    Too bad. The killer can easily punish hatch camping, and if they didn't, that's not your problem.

    If you have a problem with solo players being useless, you should just play in SWF. There is no way you can control how much of a team player a solo is in any situation in this game.

    Also, if you don't want risk dying on the hook as a solo player, then don't get caught in the first place.

  • weirdkid5weirdkid5 Member Posts: 2,068
    edited June 2019

    And I'm not skewing anything.

    They are throwing you under the bus to get the hatch and escape. It's optimal, especially if there is no tangible hope that either of you will escape if he tries to save you.

    Again, altruism doesn't mean teamwork. It means to SACRIFICE yourself for someone else. He doesn't wish to do this because he is trying to Survive, his main objective.

    You being mad that someone didn't put themselves at risk just to save you is vastly more toxic than a guy who was just trying to win. Stop letting your emotions rise during a video game, especially when what he did is a completely legitimate and viable strategy. If he still loses a pip, that's his punishment the game deems he should get.

    This thread is just salt. That's all it is.

  • Condorloco_26Condorloco_26 Member Posts: 1,714

    Yeah let's keep rewarding failure:

    • Doing nothing and camping the hatch
    • Dropping pallets on other survivors' heads
    • Bond/Empathy/Aftercare sandbagging
    • Unhooking people in the killer's face, without BT
    • Window/pallet blocking
    • Item snatching after Franklin's
    • Missing skillchecks while healing others

    Why not? They should even start giving out trophies/achievements for all these, like F13's "Chad is a Dick"


  • KiskashiKiskashi Member Posts: 1,043
    edited June 2019

    @weirdkid5"You being mad that someone didn't put themselves at risk just to save you is vastly more toxic than a guy who was just trying to win" Again...addressed this before, you've missed the entire point. I'm sure it doesn't matter if OP and myself die, but trying to do the objective and having the one guy who didn't bother escape is...you know what, just re-read this thread, carefully, without the snark and see what the point we're trying to make is...this thread is just salt, you included apparently.

    Hoping for a mod to just come and close this thread tbh...

  • VisionmakerVisionmaker Member Posts: 2,051
    edited June 2019

    Half of these are bannable offenses and virtually none of them are rewarded.

  • KiskashiKiskashi Member Posts: 1,043
    edited June 2019

    They were joking, making an example about the point of this post...in a way

  • weirdkid5weirdkid5 Member Posts: 2,068

    Sandbagging isn't bannable if you arent working WITH the Killer. If you're just throwing your team under the bus, it is legit.

    Yeah, it's annoying. But my point is they cannot and SHOULD not change this at all. This issue has been brought up for over 3 years and it will never change.

    Yeah, a mod should close this. Because this discussion is pointless.

  • Condorloco_26Condorloco_26 Member Posts: 1,714

    The only - kind of - bannable one would be the aura sandbagging. But it's very difficult to prove, since you don't have access to the sandbagger's POV, and they could just argue it was a mistake and not intentional.

    Everything else happens all the time, and yes, it's rewarded. Either with points (unhooks), chase escapes (killer goes for the other guy), points AND escapes (hatch camping), shiny new stuff (item snatching).

  • KiskashiKiskashi Member Posts: 1,043

    Finally something we can agree on, this thread should just be done.

  • larrieuxalarrieuxa Member Posts: 1

    Of course they are... that's almost the only way to win the game if you're the final survivor now. I don't understand the outrage, you should have known the moment they announced that the killer would soon be able to close the hatch, that many people were going to start camping the hatch if they found it.

  • NoShinyPonyNoShinyPony Member Posts: 4,570

    It's always sad to see when a group of survivors doesn't get all the gens done simply because one survivor decides to not work and camp the hatch instead. I've seen this as a survivor and as a killer countless times.

    If it enrages you too much, you should play SWF. That also eliminates the problem with random teammates dc'ing and ruining the game.

    I also suggest to always bring Bond if you don't play full SWF.

  • Atrushan88Atrushan88 Member Posts: 2,065
    edited June 2019

    If you and one other person are the only two left in the game, it's practically suicide to go for an unhook as the killer usually is nearby waiting. If he isn't, then you can try for it, but if I save someone from their first hook and it's just me and them, and there are 2+ gens left, I'm not going to go save them again if I found the hatch. Their third hook is not more important than my first or second hook into immediate death in addition. If I were on the receiving end, I'd feel the same way. I'd let myself die so they could hopefully find the hatch. Even with my friend we both do this with each other. If it means one of us survives, it's worth it.

  • NoShinyPonyNoShinyPony Member Posts: 4,570

    @Atrushan88 That's not the scenario the op is talking about.

    This is about the frustration when a match is winnable for 3 survivors, only one gen is left to be done, but they won't win because one person isn't working and camping the hatch instead, waiting for the other two to die.

  • Atrushan88Atrushan88 Member Posts: 2,065
    edited June 2019

    @NoShinyPony I mean this game has a lot of [BAD WORD] player attitudes. I constantly get unhooked right in front of the killer only to get put right back on it, but that's not the killer's fault. It's the stupid survivor who was farming me for points without caring one bit about whether I lived or died. People will be jerks, and will find ways to do so. The only way to fix a problem like this would be to remove the hatch, and that doesn't seem like the right move. That would only hurt players who use the hatch like it should be used.

  • NoShinyPonyNoShinyPony Member Posts: 4,570

    @Atrushan88 Yeah, the only way to avoid playing with people like this is playing full SWF.

  • JudithJudith Member Posts: 819

    You know what you are right. I was always playing solo because I play killer myself and think swf is broken.

    But why should I care about others when obviously (judging by comments here too) no one is playing this game like a team if they are solo surviving.

    I will go full swf swat team now and start using insta heals and flashlight also. Lets see how killer from this thread enjoy this. :)

  • JudithJudith Member Posts: 819
    edited June 2019

    And yeah I don't care about surviving I just want people to work as a team. When there is a teabagger at the hatch and two people on their first hook... yeah that is awesome for the game.

  • JudithJudith Member Posts: 819

    Yeah just downvote and never respond because you are a coward.

  • HURRI_KAINHURRI_KAIN Member Posts: 358

    Just had a game recently where I did the first gen with ruin, then a second, then 50% of a third, eliminated 4 totems, including a hex, while the team was literally rushing the hook taking turns. We ended up being 3 gen'd, I escaped a few chases, rescued, got caught, then tunnelled, so I was on my last hook.

    Ended up, 3 gen'd, I'm on death hook, I did 4 if not 5 totems, facing hag, and not seeing the other survivor anywhere. They are injured. Hag isn't the best, but is now camping the 3 gens. I get one to 50%, but then she is camping heavily and I can avoid her with Urban, but I can't move very far and crow starts flying overhead. I see crows pop up, this is it, I return to my gen do a little work, she comes, I decide to take her to the far end of the map, see if I can lose her. The only thing I have going for me is that MoM is ready, and i'm uninjured.

    I get her to the far end of the map, there I see it, my last teammate climbing into a locker. I loop her around, open the locker revealing his location, get hit while opening MoM, turn to run, get downed. Hag wisely downs the hatch camper and carrys off to hook. They DC right away. Hag doesn't seem to notice as she goes all the way to the hook. I hear the hatch, (Didn't know where it was previously) So I crawl for it. Hag must've understood what happened because they never returned to me.

    After game, that survivor is accusing me of being mean revealing them. They tell me that they had Deliverance ready. - DELIVERANCE! I explain to them that it's a team game as survivor, if they had deliverance, they should've been the one to draw her away and get hooked, which would've given me the 30 seconds I needed to finish my gen, then they could've jumped off the hook. They kept complaining that they were injured and needed healed.... Right, you needed healed, so instead of the smart team play, you camp the hatch, while I'm selflessly doing a suicide play to give you a chance for the gen.

    If it's down to you and me, and you're camping the hatch instead of helping the team, I start rooting for the killer. It's the only way such 'team' members will learn.

  • BithardBithard Member Posts: 406

    The backstabbing gives the game atmosphere. If every survivor and killer played the same this game would be boring. The fact everyone has there own agenda keeps you on your toes and you have to keep adapting.

  • CarpemortumCarpemortum Member Posts: 4,510

    Are you like, on a personal crusade against this person now? If they e been such an ass just let it go. You're turning this thread into a high school hallway and its sad.

  • weirdkid5weirdkid5 Member Posts: 2,068
    edited June 2019

    He actually necro'd and brought up a post from over a year old, back when I was a much angrier person.

    Difference is, when I got angry and people told me I was being emotional, I stepped back from the game, took a break for a long time, and heeded their advice.

    Now he's on a personal crusade to "expose" me just because I disagreed with him.

    And he's the one who complains about this community being toxic.

    Projection always rears its ugly head in these forums.

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