It depends on my mood and how tired I am.
If I feel warmed up, then depending on which killer I was going to play, I'll accept a match with SWF.
If I have been playing a while, then I'm less likely to ready up with a SWF group.
Lastly, it depends on the SWF groups. If it's just a normal SWF team, then I'm more likely to play them. If it's one of those popular twitch streamer groups (which for some reason I seem to get matched with them quite a bit), then I'm more likely to dodge.
Considering how some people play with their lower ranked friends (rank 1s with their rank 15 friends) and some derank to troll newbies, that's certainly part of the reason. Most of the time when I dodge, it's 'cause they look toxic or I'm not playing a killer I'm used to. Some may dodge 'cause they aren't too good with loops/tracking, so they need more time and SWF tends to be more solid than your average team.
because they're babies who want easy games
While i respect your opinion, i dont understand why so many ppl wanna avoid a challange. SWF 4 Man is pretty much the hardest you can get.. i would rather go for that then easy mode.
if people enjoy a challenge why do they play SWF at red ranks? thats the opposite of a challenge.
A rank 15+ facing rank 10 and lower isn't a "challenge" that should be had. A newbie shouldn't be facing higher ranked survivors who play with their newbie friends. They know what they're doing.
To be honest, I mostly enjoy a SWF match. They are too funny sometimes, even in purple ranks.(playing killer as rank 6)
I don't take those matches serious then, and my goal is to fool around with the survivors a bit.
I don't dodge, especially not because of items.
Unless the Ping is ridiculous I stay in the game.
I don't care about swf anymore, I just play normally those matches, and if I depip, good, anything to keep me out of the que hell known as red ranks
I see SWF as a chance to get better at the game. Anyone can destroy solos at this point so I would rather be challenged by SWF then just steamroll solos all day. Plus it's fun how you can mess with a SWF's heads in ways you cannot mess with a solo groups heads.
Glad to see some people think the same.
I don't blame killers, sometimes swf just look like they're more trouble and stress than it's worth. For the most part everybody's playing the game to have fun and it's hard to tell if it's going to be a group of potatoes or pedal to the floor match.
Well i have an analogy that kinda works until dedicated servers. With the killer being the host and all.
Imagine 4 strangers at your doorsteps, making their intention clear to all kick you in the balls once.... Would you open the door?
You can’t really compare reality to this game.
Makes stealth killers redundant as map awareness and information is passed across all survivours. Then there is the potential swf OoO abuse that can occur. You also have significantly optomised gens making gen kicking quite redundant. I acknowledge the argument for its a challenge but a lot of killers really cant be played in that enviroment until swf is tweaked to have some consequnces to make it more combatible for a low tier low mobility killer.
My only complaint about SWF anymore is how it completely counters knock-out or third seal. The entire purpose of these perks is to deny information, but 3rd party programs just make them pointless. I've just come to accept that they have built in advantaged that make running their own SURVIVOR perks pointless, like kindred...but being able to negate MY perks is frustrating.