I think the design concept of having a weak killer with strong addons is stupid.
Killers should be strong but have weak addons.
Personally I think all killers should be strong and the Add ons should focus on play styles and give slight buffs to different kinds.
Having a weak killer that's add on dependent like so many of the killers on the list just doesn't work with how hard it is to get add ons, It's not like you can stockpile them and have a permanent build.
Exactly! Myers is the perfect example. I would only tweak the values on Vanity mirror, and he'd be golden.
Number boosting add-ons are stupid. Add-ons like what Michael or Hag have should be the standard; something that modifies the ability to completely change how you use the killer.
I d rather not have another Mori add-on, thank you
A Mori add-on that requires a lot of work put in to benefit from it. Hardly an overpowered add-on. Powerful but not OP by any stretch.
I'd like the addons to create variety of playstyles for the killer.
For example the Wraith's addons rework created a huge variety of different playstyles based on which addon you picked and which combination of addons you chose.
I really wish there were more playstyle-altering add-ons as well.
A lot of the time you just combine the strongest add-ons buffing whatever stat is the most relevant (like chainsaw charge speed/cooldown, blink range or something like that) and leave it at that.
Say what you want about the Doctor and his overall viability, the way his add-ons basically let you customize his power to your liking is really cool. You can add more tracking with restraint, exhaustion and more time wasting with obedience, turn your zap into a 20 meter railgun or even turn yourself into spooky doc with 2x Calm.