A concept to nerfing second chance perks while allowing them to keep their current effects
So, a lot of people complain about how many survivor second chance perks there are, and how a lot of people just run these due to having little to no counter, so here's an idea on how to fix this while still allowing said perks to have their fullest effect.
I propose a status effect called "last chance" (or something like that) that can be used to block these second chance perks from stacking. The perks would cause this effect with a timer (that isn't affected by the perk tier, but each perk may have a different timer on it) and it acts like exhaustion; when this status effect is active, other second chance perks can't trigger. Last chance is automatically removed when the survivor is hooked, no matter how much time is left. In cases like BT being used on someone with Decisive Strike, which effect takes precedence is at random, so you can either get BT or DS activated.
What I think second chance perks should be:
Mettle Of Man (maybe not after the new patch since it's now an earned effect, we'll see)
Any feedback on this would be appreciated, as well as any other perks that may be considered second chance perks.