I've been watching some of his gameplay since the other day, and survivors are already adapting to his power. As much as we all hate to see it happen yet again, it looks like the predictions of many people were correct - mid tier at best, no higher. His power just isn't good enough to put pressure on survivors in a consistent manner. It also has a counter built into it which means they don't have to spend any time figuring out how to properly deal with the killer - BVHR has done the work for them. The cooldown is also massive (30 seconds, wowee).
If you want variety, buy him, but if you're competitive and like to win, I'd advise against it. He is not going to provide a challenge for seasoned solo survivors, let alone SWF, the latter of which will make a joke out of him. But hey, we're used to playing rodeo clowns, right?
I'll spell this out plainly just in case a dev reads this thread:
Your core mechanics and map design are completely flawed and broken, fundamentally so. It's so bad that killers can only ever be nurse/spirit/billy tier in order to see any level of consistent success against -GOOD- survivors. Mediocrity does not cut it in your game, and it won't until you fix its biggest problems, which I'll repeat again - core mechanics and map design.
I've said it before and I'll say it again. The reaction to the absolutely flawed initial attempt at Legion does not mean that every killer needs a built-in, survivor-controlled counter.
Counterplay should be ORGANIC, like breaking line of sight with Myers, not "Here is the simple way to turn off the killer's power for half a gen's timer!" or Plague's "Let's let the survivors decide when you get to use your power, or if your add ons are 100% wasted in a match."
They need to go back to designing killer powers that are fun to play around and need to be worked out, not ones with a big tick box that says "I would not like you to use your power this game."
Or more specifically. Most of the games problems are fundumentally the result of balancing with the existence of scratchmarks in mind. If they were far more limited and easier to play around then things would be much simpler.
For example imagine if scratchmarks only appeared:
When a survivor STARTS sprinting (for like half a second)
When a survivor is touching a vertical surface while running (and the scratchmarks go on that surface)
When a survivor preforms a rushed vault (and the scratchmarks are only on the window itself)
Now suddenly survivors don't need looping in order to survive a chase. Meaning we can start nerfing the ######### out of it resulting in overall faster chases (but not necessarily more killer sided chases) with more of a focus on juking and actually escaping the Killer instead of just stalling him.
Should probably make a more detailed thread about all of this
The problem I see if they make night shroud aura read immune is that OoO will literally cripple the survivor using it since they will be given away even if killer is immune
He's not going to be an optimal choice in rank 1 matches or even rank 5. But.....honestly a majority of killers are trash in rank 1 and 5, and that speaks more to the balance of the game as a whole rather than specifically ghost face. They cater too much to the casual and unskilled section of this games player base. And thus create this void where any new killers released that don't have a high skill cap can't make it to rank 1 as optimally because of ease of use. They figure if they make a killer too easy to play while having strong benefits it'll be overpowered. But the opposite is true. High skillcap killers can only perform that way because their kit allows for high skilled and precision play. A killer who is easy to play will never perform as well as the killer who requires skill due to how limited your abilities are as a basic M1 killer.
To the people complaining about OoO, as far as I'm aware it's not a commonly used perk. It will probably be used some when Ghostface comes live, but once he's settled into the roster for a while and we see more killers being used, it won't be used directly to counter him because they won't know if it's him or not. It also has a max distance that it can be used, so you won't necessarily know where he is when he gets inside that specific area. It should settle into something like where if you used it and it turns out it IS Ghostface, lucky you. At the same time though he still also knows where you are with that perk as well.
I'd give it a damn cooldown at least cause the way its set up now is RIDICULOUS! Make it an exhaustion perk or something and have it reveal for 10 seconds.
I'd put him well below Myers but above Pig, or whoever comes next on your tier list. Myers just does everything better than him and SOMEHOW has better perks. He is still a mid-tier killer who isn't viable at high ranks. I'd give him some sort of buff when he has someone exposed, like Myers during Tier 3. Maybe a built in Brutal Strength or something, I'm not sure. They should also get rid of the downed survivors pulling him out of stealth, I don't like hooked survivors doing it either, but downed survivors pulling him out is just stupid.
If may I ask what does myers exactly do better then GF not counting better vaults and slight lunge increase ?
To me it seems that he does everything better, stalking is shorter, stealth is more effective, has better early game, better mindgaming potencial and such.
Myers has far better stealth, his immunity to detection perks in Tier 1 helps a LOT. His stalking exposes EVERYONE. Everyone knows of the legendary Myers moonwalk. Oh, and he cannot get knocked out of his power. Unless your team is made up of legendary P3 immersed Claudette's, he is gonna get Tier 3 at some point. Oh, and his pressure is pretty good when he is in Tier 3, if you get downed and hooked, nobody is gonna come get you.
well gf is actually difficult to take out of his power, his exposing is quicker, his stealth is better bc crouching and peeking. Stalk progress stays on a survivor. If youre playing him you should be one hitting everyone. Myers is temporary and limited.
Comments
I've been watching some of his gameplay since the other day, and survivors are already adapting to his power. As much as we all hate to see it happen yet again, it looks like the predictions of many people were correct - mid tier at best, no higher. His power just isn't good enough to put pressure on survivors in a consistent manner. It also has a counter built into it which means they don't have to spend any time figuring out how to properly deal with the killer - BVHR has done the work for them. The cooldown is also massive (30 seconds, wowee).
If you want variety, buy him, but if you're competitive and like to win, I'd advise against it. He is not going to provide a challenge for seasoned solo survivors, let alone SWF, the latter of which will make a joke out of him. But hey, we're used to playing rodeo clowns, right?
I'll spell this out plainly just in case a dev reads this thread:
"Your core mechanics and map design are completely flawed and broken, fundamentally so."
This ^^ +1
The reason so many of their killers are weak are because of this. Their maps needs major reworks to design.
I've said it before and I'll say it again. The reaction to the absolutely flawed initial attempt at Legion does not mean that every killer needs a built-in, survivor-controlled counter.
Counterplay should be ORGANIC, like breaking line of sight with Myers, not "Here is the simple way to turn off the killer's power for half a gen's timer!" or Plague's "Let's let the survivors decide when you get to use your power, or if your add ons are 100% wasted in a match."
They need to go back to designing killer powers that are fun to play around and need to be worked out, not ones with a big tick box that says "I would not like you to use your power this game."
I've said it before and I will say it again. As unintuitive as it sounds, scratchmarks are the root of the problem.
Or more specifically. Most of the games problems are fundumentally the result of balancing with the existence of scratchmarks in mind. If they were far more limited and easier to play around then things would be much simpler.
For example imagine if scratchmarks only appeared:
Now suddenly survivors don't need looping in order to survive a chase. Meaning we can start nerfing the ######### out of it resulting in overall faster chases (but not necessarily more killer sided chases) with more of a focus on juking and actually escaping the Killer instead of just stalling him.
Should probably make a more detailed thread about all of this
The problem I see if they make night shroud aura read immune is that OoO will literally cripple the survivor using it since they will be given away even if killer is immune
He's not going to be an optimal choice in rank 1 matches or even rank 5. But.....honestly a majority of killers are trash in rank 1 and 5, and that speaks more to the balance of the game as a whole rather than specifically ghost face. They cater too much to the casual and unskilled section of this games player base. And thus create this void where any new killers released that don't have a high skill cap can't make it to rank 1 as optimally because of ease of use. They figure if they make a killer too easy to play while having strong benefits it'll be overpowered. But the opposite is true. High skillcap killers can only perform that way because their kit allows for high skilled and precision play. A killer who is easy to play will never perform as well as the killer who requires skill due to how limited your abilities are as a basic M1 killer.
To the people complaining about OoO, as far as I'm aware it's not a commonly used perk. It will probably be used some when Ghostface comes live, but once he's settled into the roster for a while and we see more killers being used, it won't be used directly to counter him because they won't know if it's him or not. It also has a max distance that it can be used, so you won't necessarily know where he is when he gets inside that specific area. It should settle into something like where if you used it and it turns out it IS Ghostface, lucky you. At the same time though he still also knows where you are with that perk as well.
I'd give it a damn cooldown at least cause the way its set up now is RIDICULOUS! Make it an exhaustion perk or something and have it reveal for 10 seconds.
"...but if you're competitive and like to win, I'd advise against it..."
That's the problem with this game, killers always want 4k at level 1.
killers want a pip. Killers want atleast 2 kills rank 1.
I just want to have fun and ghostface is actually fun to play. Thats all i need. I have too many hours to need any kill in this game, its only a game
I'd put him well below Myers but above Pig, or whoever comes next on your tier list. Myers just does everything better than him and SOMEHOW has better perks. He is still a mid-tier killer who isn't viable at high ranks. I'd give him some sort of buff when he has someone exposed, like Myers during Tier 3. Maybe a built in Brutal Strength or something, I'm not sure. They should also get rid of the downed survivors pulling him out of stealth, I don't like hooked survivors doing it either, but downed survivors pulling him out is just stupid.
If may I ask what does myers exactly do better then GF not counting better vaults and slight lunge increase ?
To me it seems that he does everything better, stalking is shorter, stealth is more effective, has better early game, better mindgaming potencial and such.
Myers has far better stealth, his immunity to detection perks in Tier 1 helps a LOT. His stalking exposes EVERYONE. Everyone knows of the legendary Myers moonwalk. Oh, and he cannot get knocked out of his power. Unless your team is made up of legendary P3 immersed Claudette's, he is gonna get Tier 3 at some point. Oh, and his pressure is pretty good when he is in Tier 3, if you get downed and hooked, nobody is gonna come get you.
well gf is actually difficult to take out of his power, his exposing is quicker, his stealth is better bc crouching and peeking. Stalk progress stays on a survivor. If youre playing him you should be one hitting everyone. Myers is temporary and limited.