Don't nerf either Ghostface or detection perks, please!
@not_Queen @Patricia @Peanits Ghostface is magnificent, a finally tactical, insidious killer, capable of engaging in true fear, of forcing you to use caution and mistrust while stepping on the grass, of transmitting panic, horror, of striking you without warning, especially in the darkest maps. I faced him three times, in Autohaven, Coldwind and Backwater, I survived easily in the first, I escaped for the luck of the hatch in the last one and I died in the second, but all three games left me adrenaline, scare, all I want from a horror game. I have a request for you, with my heart in my hand: don't nerf him. He's powerful, but fair: with a cunning playstyle and maybe some good perk you can defend yourself from him, and I wouldn't want the players, disappointed by the nerf, to resume the usual, monotonous sequence of Billy and Nurse, which in the long run becomes boring.
At the same time, I beg you not to touch Spine Chill and Premonition: they are two non-META perks, used by survivors of medium-low rank or lovers of immersive gaming, and designed to offer stealth counterplay: sneaky killers have neither terror radius nor red stain, but these perks offer you an opportunity, never security, to prevent their ambushes. If they stopped working against the sneaky killers, they would become rancid garbage, more useless than using Insidious with the Huntress (whose lullaby is NOT silenced by that perk). Of course, there will be an increase in these perks in the first week of Ghostface, but when the situation returns to normal, their use will again be rare, and still very situational: the stealthy killers are just 4 out of 16 (Pig, Myers, Wraith and Ghostface; while Freddy is going to lose his invisibility very soon, i.e. next month).