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Slight nerf to DS to promote skillful play

SpaceCoconutSpaceCoconut Member Posts: 1,316

In its current form Decisive Strike can punish a killer for playing too well.

It is possible for this scenario to occur and increasingly likely to happen as the game becomes more frenzied during the collapse.

The killer hooks a DS survivor and moves on to the next survivor playing the game without tunneling or camping.

The killer then manages to either locate the DS survivor or that survivor deliberately gets themselves downed within 60 seconds so the killer is then punished for it.

Most of the time if I down a recently rescued survivor and get DS'd I chide myself and move on.

If I move on after hooking a survivor and somehow run into them again within 60 seconds of them being rescued I'm punished for it which is pretty frustrating.

The 60 second timer is too long and I think that even a change to 45-50 seconds would be enough to solve this problem, while a change to 30-40 seconds would be most fair.

DS still remains a strong tool to punish tunneling, but the timer isn't too long to punish an efficient killer.

What are your thoughts on this?

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Comments

  • twistedmonkeytwistedmonkey Member, Trusted Posts: 3,522

    Maybe just make DS deactivate if another survivor is hooked within the 60 seconds but only of the survivor is not downed if they are the timer is stopped instead.

    Then it's a true anti tunnel perk.

    I do think DS should also should not activate when they have BT on them once the egc is active for end game purposes.

  • HavelmomDaS1HavelmomDaS1 Member Posts: 1,948

    @SpaceCoconut I agree on a lot of things you say, I'm an active watcher of your yt channel.

    However, I don't agree with this one. DS is in a good spot, changes will make it either garbage or brokenly strong as before. It's fair, it's not like you can't counter it. I know people don't like to hear that, but I will say it anyway because I know you are very reasonable person and can deal with criticism like a real man: DS becomes only an issue when your playstyle allows it.

    Intentional tunneling -> yeah you deserve to eat DS

    Unintentional tunneling (because you are dominating the survivor and are downing them left and right) -> well, you are dominating anyway, it's most likely not going to change the outcome of the match and you will still win.

    Don't get me wrong tho, it's not hate or something similar. It's just my experience and I really can't understand why DS is a problem nowadays.

  • GrootDudeGrootDude Member, Trusted Posts: 13,880
    edited June 2019

    Whenever I say something positive about killers I don’t get called a whiny killer main.

  • CaretakerCaretaker Member Posts: 764
    edited June 2019

    Invuln frames after being unhooked. We'll Make It to heal. Don't unhook inside the TR. Borrowed Time if they're camping. Why is it more profitable to go after the weaker target that I can remove so I can put an ounce of pressure on the game? Are you serious? Did you really just ask why making a 4v1 a 3v1 is a good idea?

    Let's take my last game. I spawn in, find someone, start chase. Mark, down, gen pops. Ok, that was pretty fast. Cut to end game, 3 slugs, one gets off with BT, runs to unhook, they get adren and run across the map and leave. How is that fun or skill based? Are you gonna tell me that that survivor deserved that win? Cuz a perk? They didn't play well, they just held m1 ran to safe pallets, and relied on their crutches. There was 0 looping. Not a single person actually tried.

    They just ran to a pallet, sat at it, moved to the next one. Then when I caught them they dead harded into the pallet, and repeated it. Why is this fun for survivors? Do you think you're special? Why are perks made to stop behavior, easy, people cried.

    They made mistakes, they bitched, they got perks to fix their boo boos. It's what BHVR does. Instead of addressing actual issues, or gamebreaking bugs, they shuffle out a garbage perk and say they fixed it with bandaid soaked in drool. Let's go through your list.

    DS: I got unhooked, now I'm immune for 60s. Just slug them right? Well slugging got nerfed, and every survivor cries about slugging so.

    BT: Cuz making stupid saves/saves end-game with gates open when of course the killer will camp needed to be made fool-proof. Just needed to buff it what 3 times after it was finally addressed? Oh no, a rank 17 camped me, better add a perk to fix that up. Who cares that people will use it to cheese end-game and extend chases that shouldn't be extended.

    BBC: Is for points. That's it. Also you have how many counters to it? If a killer has BBC and doesn't see an aura, why leave? If you're in a locker, they don't know. So yea, they'll stick around.

    MYC: encourages killers to give you a chance and get away from the hook cuz they have actual pressure when they do. It's one of the few decent perks we have that encourage healthy gameplay and has a good counter/benefit.

    H:DH: Blows before they can usually power it up, and let's face it the devs don't really have many more ideas for perks. Also, rank 17 camping you isn't a cause for alarm for players that don't tunnel or camp.

    PGTW: Is a bad perk even after the change. 25% is fine, but you have to find a gen with that much done, have hooked someone, not be in a chase, and hope they don't just hop right back onto it.

    My last match was miserable. I didn't tunnel, I didn't camp, and you know what happened? I lost a gen immediately. Then another, then another, then all gens were done, 2 adren'd, and one adren'd off my hook. Wow, I really feel good about completely losing a match cuz I wanted to play fair and care about the other side. That teabags me at the gate, and talks [BAD WORD] cuz they lived due to a perk. Not skill, a perk that's been an issue for years, but it's ok, cuz, "It's only if all 5 gens pop!!!!" Which let's face it happens pretty often unless survivors screw up.

    No offense, but i wanna be rewarded for making a good play. Not lose cuz I didn't want to be an [BAD WORD] and facecamp the special person teabagging at every pallet pretending it'll somehow win their parents affection if they do.

    Also, I play both sides. I've advocated for trash perks to be buffed and I'm happy they address older perks. I know how that side plays. I know it's frustrating to die immediately, but I also get the killer probably isn't gonna wanna let me go after I looped him for 3 gens with minimal effort.

  • CaretakerCaretaker Member Posts: 764

    I'll let you know when that happens to me. I've said I've 100% the game and got called a whiny killer main that just wants easy 4ks for saying the red stun vfx gives people headaches.

  • CaretakerCaretaker Member Posts: 764

    I'm gonna let you in on a secret. I've only told two people about this, so don't tell anyone. Ready?

    Do the totems. Run Small Game if you struggle with remembering the tile spawns that are set and don't change. Don't tell anyone though, or I'll get kicked out of the Cool Killer's Club.

  • Mr_DigiMr_Digi Member Posts: 117


    This is like saying "run ruin if you dont like gens being done", or "use pgtw", or "run noed if you cant catch people", or "use a mori if its to haard for you to get kills", or "use thrill of the hunt, so you can know if someones on your totem". You see where i'm going with this? Its not a valid argument

  • CaretakerCaretaker Member Posts: 764

    Except you have 4 people that can do totems. They only take 14s, you have a perk to find them for you. They spawn in the EXACT SAME SPOTS EVERY GAME. Same tile, just learn them. Also, everyone literally makes those arguments? Except your argument is just really bad.

  • Mr_DigiMr_Digi Member Posts: 117

    Wow, you cant have a discussion without saying everyone else but you is wrong?


    I didnt say you were wrong... i said i dont think your argument was valid because it can be said both ways.. And no, there are more that 5 totem spawns on every map, so they dont spawn in the same locations every game. But yes we have a perk for it. How about rancor? "ah killer didnt get to kill the obsession?, we'll here you go, you did poorly so here. take a free kill".... can we make valid and actual good argument if were going to argue?


    But i actually agree that ds needs a change, if you wanna know what i suggest. Just read here

    https://forum.deadbydaylight.com/en/discussion/69865/possible-change-to-decisive-strike#latest

  • VisionmakerVisionmaker Member Posts: 2,051
    edited June 2019

    I don't think you understand who my questions were directed toward. I am not asking you why or how YOU would do something, I am asking why things stay the way they are and why we have to end up complaining about perks that are bandaids to bad design.

    You should stop thinking about survivor vs killer and more about how the game manipulates the player.

  • CaretakerCaretaker Member Posts: 764

    In that sense, yes, I can agree. If I misunderstood, that's on me. I just got off work a bit ago and I'm tired, so sorry.

  • brokedownpalacebrokedownpalace Member Posts: 4,363

    Ok and I'm gonna let you in on a secret. Pay attention to the time and you'll never be hit by DS again.

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