Slight nerf to DS to promote skillful play
In its current form Decisive Strike can punish a killer for playing too well.
It is possible for this scenario to occur and increasingly likely to happen as the game becomes more frenzied during the collapse.
The killer hooks a DS survivor and moves on to the next survivor playing the game without tunneling or camping.
The killer then manages to either locate the DS survivor or that survivor deliberately gets themselves downed within 60 seconds so the killer is then punished for it.
Most of the time if I down a recently rescued survivor and get DS'd I chide myself and move on.
If I move on after hooking a survivor and somehow run into them again within 60 seconds of them being rescued I'm punished for it which is pretty frustrating.
The 60 second timer is too long and I think that even a change to 45-50 seconds would be enough to solve this problem, while a change to 30-40 seconds would be most fair.
DS still remains a strong tool to punish tunneling, but the timer isn't too long to punish an efficient killer.
What are your thoughts on this?