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Totems

citroncitron Member Posts: 47
edited June 23 in General Discussions

I was getting sick of ruin being destroyed in the first 60 seconds so I wanted to try something new so I gave huntress lullaby a shot, I just finished game 5 and the totem has been destroyed every time before my first hook.... what the hell is are you supposed to do short of camping your own totem freeing survivors to do gens freely? waste a second slot for hunt that hardly helps?

have there been any word on totem improvements from the devs? they seem useless in red and even purple ranks


Edit: useless as in once survivors know the spawn locations the totem does nothing but delay a survivor for 30-60 seconds.

Comments

  • BossBoss Member, Trusted Posts: 7,096

    The last time we heard anything on Totems from the devs was that "they now have tools to better place Totems".

    Even without the tool though, they've always been "working" on Totem placements, and there's always been extremely sucky places.

    They haven't done anything yet, but as of right now, they can still easily spawn in open places and next to Generators.

    There's some great spots too, but your Hex will only have a 20% chance to get on that great Totem spot, so yeah.

  • citroncitron Member Posts: 47
    edited June 23

    two more games two more sub 60 second totems, its going down faster than ruin...... i dont get it.

  • GrandkuramaGrandkurama Member Posts: 222
    edited June 23

    I advise you to not use hex perks for serious matches (excluding ruin in high ranks), you will only suffer. Try using them only for fun matches or meme builds (or if you are very optimistic)

  • citroncitron Member Posts: 47

    I have been running ruin at R2-3 and its infuriating how fast it gets taken out that's why I was looking for something better.

  • SlayerSlayer Member Posts: 1,148

    Why d you need them?

  • SunderMunSunderMun Member Posts: 723

    They improve with every patch to the point where there are games where survivors will literally destroy all totems but the hexed one, and they're not too rare. At the end of the day, the issue is that it has a large element of RNG to it.

  • CoffengMinCoffengMin Member Posts: 821

    just dont use them, itll make everyone a favor

  • LirulinielLiruliniel Member Posts: 1,202

    The best way to improve Totems is to make them objects that would appear in the map instead of a universal look.

    A Chalkboard in the school

    Mattress in Haddonfield

    ETC

    That would make them harder to locate as well. Making some hexs actually viable not just going "shiny"

  • GrimzyGrimzy Member Posts: 47

    Oooor just remove them from being able to be tracked by maps....

  • citroncitron Member Posts: 47

    unless something drastically changes from rank 2 to rank 1 I see maps on survivors once every 50 games.

  • fluffymareepfluffymareep Member Posts: 616

    Do you go straight over to your totem first thing when you spawn in or patrol areas you think they may have spawned? As a survivor, a lot of times I'll look at where the killer goes first or where they keep returning to when looking for a totem.

  • Aven_FallenAven_Fallen Member Posts: 2,050

    What lead to the impression that Lullaby would work better than Ruin? I mean, in general, yes, Lullaby with 5 Stacks might really be better than Ruin, but in terms of cleansing, there is no difference between those two.

    Maybe you can try out Pop goes the Weasel. Was already good and got buffed, you will have full 60 seconds to kick a Gen. And 25% Regression is a lot.

  • citroncitron Member Posts: 47


    I figured they might leave it be for a bit if they did not see ruin being up the moment they touched a gen.


    and no i don't go straight to totems, sometimes I can't even make it to that general area before its gone

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