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Proposed gen repair with camera lock/zoom

alma41alma41 Member Posts: 36
edited September 2020 in Feedback and Suggestions

Not sure if this has ever been discussed, but curious what the overall balance of the game would look like if when repairing a gen, your camera was unable to move or maybe even zoomed in on the gen a bit.

Seems realistic to assume someone working on something needs to look what they are doing, and might give the killer base a slight buff to help with balance without having to change much in the code.

Post edited by Rizzo90 on
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Comments

  • AStupidMonkeyyAStupidMonkeyy Member Posts: 718
    edited June 2019

    @SenzuDuck I would argue why the other is better but I just can't bring myself to ignore the horror when a survivor rotates their camera and see's Micheal in a window or next to a tree, just staring at them. I can't allow that to disappear. It's that jumpscare that I live for.

  • ClogWenchClogWench Member Posts: 2,583

    Survivors have way too much flexibility with the camera being in 3rd person. Though idk how much it would help the game health. Could just make things more annoying for less skilled players which isn't a great plan overall.

  • NoShinyPonyNoShinyPony Member Posts: 4,570

    SWF could deal with that, solos would have a big problem. Therefore no, that's not a good idea.

  • JESUS_CHRISTJESUS_CHRIST Member Posts: 313

    Realism and good gameplay don't really go hand and hand.

  • NosplashNosplash Member Posts: 77

    That is a terrible idea. The whole point of survivors having a different pov than the killer is to be able to look the surrounding area as to avoid being immediately detected by killer. Your suggestion is a bit ridiculous to me. It would affect too much negatively the gameplay and not just a bit as you think.

  • fcc2014fcc2014 Member Posts: 4,388

    This is a terrible idea. With so many killers that can use stealth spirit, nurse, wraith, pig, myers, and ghostface.

  • weirdkid5weirdkid5 Member Posts: 2,066

    This is one time I won't support realism for gameplay.

    It is stated that Survivors have heightened senses than regular people, which can explain the whole 3rd Person Camera in the first place.

    They can literally sense the approaching presence of a Killer, but you have an issue with them looking around while repairing something? Lol ok

  • xmenfanaticxmenfanatic Member Posts: 776

    I like the idea of survivor heads turning in the direction they are look. Maybe when a survivor player is looking away from the generator, the survivor's skill check chances are higher or there is a smaller bar for succeeding when a check is activated. Something that allows the present freedom of the camera but also gives the killer clues as to where the survivor is looking while giving an extra stressor when making sure you're not being approached / snuck up on.

  • michaelrandom27michaelrandom27 Member Posts: 100

    What's next? Not allowing survivors to turn their camera in a chase? After all, we look straight forward when we run, so why wouldn't they? It's because that would not only get rid of their ability to mindgame, but also make the game unplayable as a survivor. Gameplay should always take priority over realism.

  • darktrixdarktrix Member Posts: 1,653
    edited June 2019

    Yes it's been discussed and rejected - all it would result in is easy killer games:

    1) Survivors don't want to be locked into staring at a gen all game

    2) It is bad enough being a loud stationary target for the killer to come get them, now they cannot even see them coming

    And the only way I see a 1st person view for survivors would work is if the killer lost their 110-115 speed advantage over them.

  • DenimChickenDenimChicken Member Posts: 114

    Hell naw it would make it too easy for Daddy Myers to snatch me up 😵

  • alma41alma41 Member Posts: 36

    Just a discussion, no need to get all worked up, was curious if it was ever discussed and sounds like it was. Lot of sensitive opinions I understand and was just trying to gauge if really skilled survivor mains might welcome the challenge, that's all.

  • arcnkdarcnkd Member Posts: 446

    Won't ever happen because Survivor mains are sore about everything that adds power to the killer; and constantly bitching about generators being "boring" but turn around and vehemently oppose anything that forces them to have a secondary objective; or anything that interferes with their 'trolling' time with the killer.

    This game will never, ever be logical or have any sort of mechanic that makes the killers actually powerful to play against.

  • SleepyWilloSleepyWillo Member Posts: 981

    They didnt seem worked up to me - their points seemed logical. As is, the player repairing the gen can look around with the camera while doing the repair skill checks. Why cant the character do the same?

    I'm all for balance but this is taking a sledgehammer to the scales. It would make spine chill meta and make other perks, like premonition, useless.

  • arcnkdarcnkd Member Posts: 446

    Lol funny when I rarely play killer because you can't play with your friends and make progress. I'm about 85% Survivor anymore by pure design.

  • GoodBoyKaruGoodBoyKaru Member Posts: 5,802

    Out of curiosity why did you feel the need to revive a thread over a year old?

  • arcnkdarcnkd Member Posts: 446

    Because it is still relevant in today's game - meaning, in the year (and in some cases two or three) the Devs haven't changed anything about the situation.

  • GoodBoyKaruGoodBoyKaru Member Posts: 5,802

    And yet you added nothing to the discussion and just decided to bash on people who play survivor- nice generalisation btw- but claim it's still important? Maybe if you had actual points to make and not "haha survivor mains bad they go waa killers are so cool 8) ) it'd be different.

  • arcnkdarcnkd Member Posts: 446

    As opposed to any of the bullshit that spews forth from Survivors mouths constantly about anything that would give the killer more power - as most of these comments about restrticting the completely bullshit and illogical camera spinning of Survivors. Here you are also - adding zero to the discussion too. So get off your little high horse too, comment police.

    And what would I add anyway? Paragraphs of reasoning and explanation that the majority of dumbasses on these forums don't "have the time" to read and mark anything more than a sentence as TL;DR because they're lazy? I just took a page from Survivors - bash the other side and point out why it will never happen with their mentaltiy and attitude. And it wasn't just players - the Devs too.

    You're only kidding yourself if you pretend Survivors don't do what I said also - complain that generators are boring, but give them anything that makes their job harder and give them any change that would give them another objective or anything, and the majority will come out of the woodwork to attack it and vehemently oppose it because they thrive on having as little to do as possible despite what they say.

    And I "added" to the discussion - that it would never happen because of the Survivor playerbase. That is adding to the discussion the same way as saying "No" would be adding.

  • ToxicMyersToxicMyers Member Posts: 1,295

    I don't know how many survivors you talked to because most of who I know want a different objective because holding m1 is boring

    What do you mean

  • arcnkdarcnkd Member Posts: 446

    Most want a different objective - then BHVR introduced Undying and incentivized doing totems; but Survivors hate being "forced" to do spend time looking for totems and doing them; and then turn around and saying Undying "punishes" them for doing their objective because it makes them have to watch their backs because of the aura reading.

    And what I mean by rarely playing killer is - I prefer playing Killer (because they get Bloodpoints faster = faster leveling of my characters); but because I enjoy the game more with my irl friends I have to play Survivor more than not because killers cannot 'Kill Your Friends' and still earn bloodpoints and progress.

  • ToxicMyersToxicMyers Member Posts: 1,295

    Your totem point I sorta agree with, yeah they want a second objective yet complain when ones implemented but technically totems aren't mandatory, hence why people don't like doing them, and against high tier killers could lose you the game if you work on totems when you need gens. That's not to say I'm excusing that behavior, just giving a reason. Really if they want to go with the totem direction they should make a totem counter, make kindred base kit, and then generally buff killers. And they should make totems mandatory to escape, maybe with each totem you break has a part you need to open the gate, you can collect the parts while all gens are done or none are done, meaning you can cleanse whenever. On your explanation to your first statement that made more sense, but I think the reason they didn't allow progress is due to farming but that's their issue not mine.

  • ClickyClickyClickyClicky Member Posts: 3,536

    With Ghostface in the game? Lol no

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