Secondary objective to balance the game pace for both solo and swf? read before judge
So the major problem right now other than some bad map desing, hitboxes(we are getting some reworks and dedicated server for this), is the game going too fast, leaving some killers completely helpless.. Also doing the generators with ruin, or just m1 skillcheck simulator after ton of hours becomes pretty boring... but adding a secondary objective without doing some changes to the base may hurt too much solo survivors(this idea probably would still hurt them but you know it's hard..).. here's an idea to make the game last longer, but more fun and balanced overall
So one generator without toolbox tooks for 1 survivor 80 seconds to be repaired, there are 7 gens on the map, and only 5 needs to be repaired to power up the gate, wich takes 20 seconds to open.
- decrease generator time to be repaired to 60 seconds for 1 survivor without toolbox(so the changes also apply when multiple survivors are working on the same gen or with toolboxes, prove thyself etc..)
- After 5 generators are completed survivors needs to search 6 batteries who randomly spawn on the map( 3 to power up 1 gate). When at least 3 batteries are found, you have 40 seconds with skillcheck(snapping out of it like) to insert them into the power gate. if you fail the skillcheck there is a power gate regression by 10%. After succesfully done the second objective you have the normal 20 seconds to open the gate (note: if only one survivors is alive and the hatch is closed, there is no need to look for batteries you only need to open the gate )
- Another way to escape is so needed, i tought 4 pieces of ladder who randomly spawn on the map after three generators are completed.. you can put them (at least 2 for 1 survivor to escape) at the wall(to the left or right near to the exit gate), you have 20 seconds with hard skillcheck(ds like) to climb over, if you miss skillcheck you fall out of the ladder and need to climb again(The killer can stop you from climbing). The penalty is that you can't go back to the game, so you can't stay for help your teammates. Also the ladder automatically breaks if one survivors climbed it.(this way is a good help for solo players)
- The hatch spawns only after all generators are completed or if only one survivor is still alive
Sorry for my english but this is an idea to balance the game for solo and swf, while adding a secondary objective, make the game last longer and more fun overrall.. Even if the generators time is reduced, adding a secondary objective makes the game last longer, and for not hurt solo players i added another way to escape, but this will leave the teamates in danger and is an ego way to escape. Whispers may become new meta instead of ruin with these changes, Since more player will play immersive.
Don't eat me is just an idea, i play both survivors and killers a lot, mostly solo.