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Minus 1 Pip, because the killer has a bad time?

xEaxEa Member Posts: 1,635


I am really not too much interested in piping or BP, i dont care about the rank, but it seems to be very unfair to get a depip when the killer is giving up (DC).

Please devs, fix this, as survivor you should ALWAYS get at least Blackpip when the killer is dcing during the game. The same with the Killer, if survivor dc you should get the points of 3 hooks plus kill.

Kind regards



    Just fully compensating either way would solve most DCs because people usually do it just to spite the other person(s). I guess you run into the problem of people lobby dodging to have their friends rank them up, or doing it themselves with another device, but I cant imagine too many people going through all of that trouble. The few psychos that actually do it would deserve the boost from the effort it would take.

  • xEaxEa Member Posts: 1,635

    No it is when a killer is rage DCing after like for example a chase he lost, you get a minus pip for that (and every1 else). Why am i getting punished for that? Devs? Do you have a plan for that? I am a bit shocked that stuff like that is not fixed yet, it is such an essential thing and cant be a big deal to fix, especially because it is not even abuseable.

    When a Killer is DCing, you should get Blackpip or better, no matter what, and no matter what rank you are ofc.

  • TheEndOfSolaceTheEndOfSolace Member Posts: 16

    I always get a black pip maybe its a bug?

  • BunnyTheHuttBunnyTheHutt Member Posts: 1,750

    Yea, I hate when as a killer the survivors just DC and you black pip or depip because of it. The game punishes you for someone else being toxic. Hopefully dedicated servers fix this since they can track dc's better and punish people accordingly.

  • NMCKENMCKE Member Posts: 7,263

    If a DC happens, everyone should at least safe pip because it effects everyone. Killers can make survivors de-pip, and survivors can make other survivors de-pip.

  • xEaxEa Member Posts: 1,635

    If it is a bug, i hope they fix it soon. Unfortunatly i had this issue multible times.

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