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A Series Of Small Buffs That Would Greatly Improve Some Killers; Would any of these break the game?

ReddRedd Member Posts: 826
edited June 2019 in Feedback and Suggestions

Doctor - Add Mouldy Electrode into his base kit. If needed adjust his add-ons to compensate.

Trapper - Make the traps spawn next to generators. Potentially add 2 so that a single trap spawns right by every generator.

Wraith - Remove the lightburn already. Please just do it.

Pig - Make her crouch/uncrouch as fast as Ghostface.

Legion - Change it so missing doesn't kick them out of Feral Frenzy.

Adiris - Have one pool start corrupted so that survivors can't deny you your power for the entire game.

The above is some spit-balling I did while trying to think about what is currently wrong with some of the killers. What do y'all think?


  • BunnyTheHuttBunnyTheHutt Member Posts: 1,773

    i saw a pose were someone asked if brown addons could be added too weak killers, and I agree that weak killers really need some love. One I like was Doctor's moldy electrode. It would make him viable tbh.

  • ProfessorDunwichProfessorDunwich Member Posts: 999

    The problem with Trapper and Doc is they are add-on dependent to be viable. I agree with making Moldy Electrode default, much like they did with Wraith and his speed boost coming out of cloak.

    Trapper needs to start with more traps, a default of one is ridiculous. Starting with 2 and a capacity of 3 would be good.

    Agree Lightburn should be removed. Toxic survs are bad enough as Wraith.

    Plague's sickness could gradually reduce repair speed and eventually run speed. It needs to be severe enough getting rid of it is a survs top priority, like getting off a RBT.

  • BossBoss Member, Trusted Posts: 13,605

    Would Nurse keep her Lightburn? 🤣

  • ThirdSealOPplzNerfThirdSealOPplzNerf Member Posts: 360

    Trapper should be able to start with all of the traps or get them from lockers. Pigs roar should be only after she hits someone and here charge needs to be way faster. And wraith needs to be completly invisible with .5 seconds added to his passive speed boost from unlocking. The buffs you mention are really minor that wouldn't really change much for these killers.

  • JohnofPAJohnofPA Member Posts: 12

    Um please God don't revert The Legion changes so that he keeps his power when he misses. It was so frustrating to dodge 3 or 4 hits and have trashcan with reduced cooldown just spamming the attack button until they get a hit.

  • SnakeSound222SnakeSound222 Member Posts: 4,467
    edited June 2019

    I have been saying for months now that Moldy Electrode should be a part of Doctor's base kit (without the charge time increase). His base shock range is atrocious. I would lose my mind if I read a dev post or patch notes and saw that his shock range would be getting buffed by 25% (aka how much Moldy Electrode gives you).

    I agree on all of the other Killers. These buffs wouldn't break them. Lightburn should just be removed completely from all Killers (basically only Wraith and Nurse as of 3.0.0).

    Plague does need more than just one corrupted fountain at the start of the game. Being sick should come with an action speed penalty. If they don't cleanse quick enough, then the Survivor's movement speed will be reduced.

  • CheersCheers Member Posts: 3,426

    Doctor needs a buff in his current state and I believe this is a good buff for the moment.

    I'd rather have them spawn near loops but having them near gens also works.

    Who doesn't agree with the Wraith change?

    The reason it isn't nearly instant is because they don't want you coming out of your power and attacking survivors instantly rather than charging your power.

    Although the legion needs a buff, this would by far be to strong of a buff. His main counter are dukes, and of you add this change dukes don't effect him much.

    Sometimes them not curing themselves is a huge advantage, plus I personally don't use the corrupted attack alot.

  • ReddRedd Member Posts: 826
  • MiloMilo Member Posts: 7,114

    I don't like Legion, Wraith and Pig's changes. But tha'ts rather personal

  • LiquidLink1988LiquidLink1988 Member Posts: 137

    Doctor: agreed

    Trapper: I could get behind that; I would also like it if there were traps inside lockers he could grab... 1 per locker

    Wraith: disagree; if someone starts to flashlight you, stop uncloaking and start strafing... making them waste their flashlight. I would like to see Wraith get a SLIGHT buff to vaulting and break actions while cloaked

    Pig: I wouldn't mind seeing her get a slight speed to crouching, but would much rather see her get a SLIGHT increase in movement speed while crouched

    Legion: I think a whiff should NOT cancel your power altogether, but significantly drain it... like a whiff would drain, let's say 40% of your frenzy.

    Plague: i wouldn't mind that, but she does already have an Uncommon addon that does that, which is pretty decent. Even if survivors do NOT cleanse, that is STILL a detriment to them. Cleanse = ranged attack; No Cleanse = always BROKEN (one-hit down), constant coughing, diseased aura, AND add on Thanatophobia for increased effect.

    Overall good ideas though... minus the Wraith

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