A change to Hex Perks
As a killer there's almost no feeling as bad as having a totem being cleansed early in the match when it hasn't even got any steam. These changes are to help with this, and hide them from survivors during the early game.
Hex Perk Reworks
All Hex perks will now only light up after a certain action is completed. Additionally, the Hex effect icon is only revealed after a certain action.
Devour Hope- Will only light up after gaining one token. Will be revealed after a survivor is hit with exposed effect or moried
Haunted Grounds- Will stay lit from the start of the trial. Will reveal itself after breaking and applying the exposed status. (This will let vigilant survivors know that this is either a trap, or make them ignore an early Ruin)
Huntress Lullaby- Will only light up after survivors fail a skillcheck, or the perk gains a token. Will only be revealed after failing a skillcheck, or after gaining 5 tokens.
No One Escapes Death- Will only light up after the exit gates are powered. Will only be revealed after a survivor is hit. (No real change here)
Ruin- Will stay lit from the start of the trial. Will be revealed after the first generator skillcheck.
The Third Seal- Will only light up and be revealed after hitting a survivor.
Thrill Of The Hunt- Will only light up and be revealed after a survivor interacts with a totem.
Killers will still be able to see the hex totem aura before it becomes lit , so if a survivor is cleansing a totem they can still defend it.
And that's basically my idea. Hope you all share your feedback on it.