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Spirit OP? Let's ask the audience...

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Comments

  • LCGasterLCGaster Member Posts: 3,154

    I don't mind going against her, and when I play her I try to avoid being that annoying

  • GhostingmyteammatesGhostingmyteammates Member Posts: 216

    She is in the right position and no changes are required to her.


    She is the only killer that bhvr managed to now screw over.

  • premiumRICEpremiumRICE Member Posts: 702

    thats why you run spine chill with those ridiculous amount of Spirit in high ranks :D

  • Divine_ConfettiDivine_Confetti Member Posts: 1,758

    Her movement speed and activation charge speed add-ons are a bit overtuned when combined. Prayer Beads...well...I don't really have to say anything.

    Baseline and with other add-ons she's fine. Undertuned, even.

  • KingBKingB Member Posts: 747

    I dont think she's op but I don't like going against spirits. It takes the fun out of the chase and makes it a guessing game which is fine for some but I dont enjoy it.

  • wisdomwisdom Member Posts: 216

    Lots of people bringing up prayer beads. I assume a lot of them are truetalent sheep. 


    Not to say they are wrong, prayer beads are insane. And this is going to sound quite silly, but if you are having a hard time against a gen grab spirit, just gen tap. Even if there is no ruin. Just gen tap.

  • LaakeriLaakeri Member Posts: 833
    edited June 2019

    I like playing vs Spirits.

    If Spirit is using Prayer Beads, thats when I kill myself on hook or dc depending the situation.

    Edit: Just had a game vs Spirit with Prayer Beads and kinda expected result in post game lobby.


  • ASpazNamedSteveASpazNamedSteve Member Posts: 1,501

    Overall no, I don't think so. With Wakizashi, Prayer Beads, and Amulet though, I would say she becomes overpowered.

    And yeah the fact that so many people hate facing her I would say makes her not fun to face either.

  • Andreyu44Andreyu44 Member Posts: 1,528

    The problem is she is not consistent.

    Its all a guessing game with her.

  • NMCKENMCKE Member Posts: 7,294

    @miaasma

    Alright, I am going to speak for a lot of Spirit mains when I say this, but they have to predict your movement to get a hit. Depending on some circumstances, that can be easy or hard. Sorry to tell you the bad news, but the reason why you are getting hit is because you are being really predictable.


    Imagine this scenario: You are in a chase with a Spirit, and you dropped a pallet in front of her. Uh oh, she is not moving after you dropped the pallet, so you are left with these options:

    1. Stay where you are.
    2. Vault the pallet.
    3. Walk away from the pallet.
    4. Run to the next pallet loop.


    The Spirit player can do these things:


    1. Stay where she's at and not phase.
    2. Phase around the loop.
    3. Phase to the next loop.
    4. Break the pallet.


    Somethings like being injured will make it harder to conceal yourself, but most survivors run Iron Will anyways. You have to adapt to her playstyle as the game continues on. For example: If she always picks option 2, then you'll know later on to pick option 2.

  • miaasmamiaasma Member Posts: 911
    edited June 2019

    cool but i was specifically referring to gen grabs/hits against prayer beads spirit so i dunno why you typed this to me

  • NMCKENMCKE Member Posts: 7,294
    edited June 2019

    @miaasma

    Well, just gen-tap when you know she's not in a chase with someone and you'll be fine! I'm not saying they are balanced or not, but just telling you that there is counter play. :)


    Edit: Make sure to @ me because quotes don't notify people.

  • miaasmamiaasma Member Posts: 911

    "just gen tap" lol thanks for the advice

  • AStupidMonkeyyAStupidMonkeyy Member Posts: 718

    Look for crows flying away and grass moving. Those are signs that she is coming. On the game map, she makes a stomping noise. Not as loud when she's phasing but you can still hear it if you listen closely. Spirit is fine as is and so is Prayer Beads. Don't start trying to nerf killers again, otherwise, we'll do the same to your add-ons.

  • miaasmamiaasma Member Posts: 911

    spirit doesn't make grass move and crows are unreliable

    her footsteps are barely audible and cannot be heard next to gen sounds

    prayer beads are not fine, stop defending them

  • NMCKENMCKE Member Posts: 7,294

    @miaasma

    It's something to keep in mind, and you don't have to gen-tap when she's chasing someone. Just use context clues as the game continues. :)

  • ASpazNamedSteveASpazNamedSteve Member Posts: 1,501

    I just had to use them long enough for the gen grab achievement to realise how bullshit they are lol. I just ended up letting everyone go when doing it, it's one of the cheapest builds I've ever played.

  • xChrisxxChrisx Member Posts: 917

    They should remove prayer breads and then maybe will be balanced

  • CymerCymer Member Posts: 942

    Try Spine Chill and Iron Will against a Spirit.

    See how much fun you can have.

    She is a good killer and the only thing that makes her op are survivors unwilling to adjust or trying some non meta perks.

  • miaasmamiaasma Member Posts: 911

    using perks is not counterplay

    if something cannot be countered through in-game means, it is not balanced

    prayer beads has no counterplay

  • OrionOrion Member Posts: 16,553

    Deny her the mindgames and she's weak as hell.

  • Mister_HoldoutMister_Holdout Member Posts: 2,499

    I think most people agree that some of her add ons are BS.

    Also, apparently Spirit can see grass/corn moving but survivors cannot.

    I would be open to changing it so that neither the Spirit or survivors can see grass moving.

  • gnehehegnehehe Member Posts: 87

    My main issue is that people are obviously using the best perks on her, when she is already a very powerful killer.

    I don't care much about nurse or billy with ruin to be honest ... BUT ... most spirits I face use "both ruin + pop to kill any gene progression" and stridor to prevent any counterplay

    Typical game is 1 dead with 3/4/5 remaining generators. At this stage with pop perk, the game is just over: 4 kills or 3 kills with hatch escape if the killer does not slug for his "precious" 4k.

    I would like to see some popular streamers, who already made interesting challenges (for instance Marth with to-rank1 perkless killers, swf generush , ...), doing something like this: 100 games as spirit with non-op add-ons but good perk builds.

    Output would be varied statistics about escape rate, number of survivors who escaped through exit gate and number of games where all gene were completed!

    Builds to consider: ruin + pop + stridor + (bbq / sloppo / nc / stbf / ...) ; I don't care much about 4th perk to be honest

    I'm pretty sure that a good killer with this kind of build can 3k (hatch escape) or 4k in 90-95 games out of 100 !

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