dude you should have been a dev, you understand the problem which is a HUGE step in trying to fix it.
and the fact that you list both sides on the matter. truly genius.
you can say this as many times as you want, but if a nurse is any good at all, attempting to loop her (not just mindlessly running around her, i mean predicting her movements) results in her hitting you. if she had one blink, she'd be loopable in this way, but she has two chances to adjust herself at a loop, which means she hits you if she's any good
and in no way am i suggesting that nurse should get one blink (if she did she'd need to at least have 110 ms if not 115), and i don't know what kinds of nurses you tend to play against, but trying to loop a good nurse is a death sentence. no amount of prediction really matters at that range
Easy fix get rid of double stun on nurse
It really makes me sad to see any killer get nerfed unless majority agrees the killer is broken. Nurse really doesn't need a nerf, just learn how to play against her.
you do realize that looping is also meant to waste the killer's time and to buy time for those who are working on generators. even if it results in you getting hit, it still buys back seconds for the team to get part of the objective done.
i understand you, i'm exactly the same way with killers getting nerfed.
yes, looping is meant to waste the killer's time, which is why looping a nurse doesn't work, because it takes her no time to hit you
not really sure why i'm wasting my time trying to explain to somebody why nurse isn't loopable when that's literally her selling point and why people play her
also enjoying the "you just don't play her" comments when nurse was the first killer i learned and one of the killers i have the most hours on. she's busted, sorry
if you believe you're wasting your time explaining to a single person that nurse isn't loopable, i'm sorry, but i don't think this thread is for you.
you cannot generalize the fact that a factor like that is the reason why people play nurse. not everybody has the skill level of a god-tier player. some killers can be more efficient than others, i get it, but you can't tell someone who doesn't know how to handle loops well that, not everybody is perfect with avoiding a loop, even if you're a player with experience.
if you're a good nurse, you don't have a problem at loops
this is just a fact, sorry
there's clearly a disparity in understanding of this game at work here
Her add-ons make her busted, and any nurse worth their salt will be running whispers so you're gonna have a hard time hiding. Another thing that is annoying with her is MYC, which causes her to snowball hard because she can cover great distances quick.
Nerf her add-ons, like completely remove add-ons that add a blink and she'll be cool.
She is fun to play against, extra blinks are op though. :)
you seem like a really productive person to talk to
i was talking about all loops, not just open car loops like on autohaven
if you aren't running iron will running a nurse around even a high wall macmillan loop doesn't work
i know what they were talking about, they're just wrong
and in your case, all i'm seeing you do is strawman everyone's arguments into "nerf anything that is hard for survivors" because you're too lazy to respond to anything they are actually saying
Her add-ons need to be reworked and pallet stun mechanic need to be adjusted.
Her array of add-ons are either really strong or really pointless, and almost none of them change how she fundamentally functions. Extra blinks are too common, minus blink add-ons are uninspired counterweights, and four-five blinks are redundant.
It is ridiculous that she is the only killer in the game where you can slam a pallet on her head and she will ignore it because you didn't hit the perfect reappearance frame.
actually, there's a known glitch for all killers that sometimes they'll ignore pallet suns.
it happened with me a few games ago while playing as wraith. while yes, it needs to be readjusted, it's also a known bug.
So should we nerf the hell out of Hag too since she can pass through objects? Obviously not; The class requires skill after all.
I'm pretty sure they patched the bug where you swing and the momentum is sucked into the dropped pallet.
The "feature" I am referring to is the one where she keeps floating and is allowed to continue her blink or swing despite getting stunned and the survivor being awarded for the pallet stun event.
oh, that's not the bug i'm talking about. there's a pallet stun bug that even makes the "stun" drop sound as it hits the killer, but the killer doesn't receive the penalty for being hit.
it commonly happens while picking up a survivor.
that "feature" you're describing is also another bug. it's been there ever since nurse's rework.
The stun not affecting pick ups is not a bug, per se. It is meant to be timed precisely. The killer has to be able to move before they get stunned. Yes, the failed pick up stuns looks exactly like the Nurse "feature", but now that I think about it, they're probably tied to the same mechanic.
Simply put, the Nurse is considered to be "in the middle of animation" when teleporting too long.
A year ago, when they "reworked Nurse" there was a time when she was crippled because she could be stunned in the middle of her trajectory, and suffer both the pallet stun and the power stun. I'd like a reasonable middle ground, where she would be put into her power-stun if she lands under a pallet, just like how Spirit gets stunned when she phases under a pallet.
I hope not I know the devs and this forum don’t give a [BAD WORD] about console but nerfing her in anyway due to crybaby pc casuals that somehow made it to red ranks and can’t handle one of the few viable killers will make her even less useful on console. This dev team really need to start thinking about the differences between the platforms especially if they are even thinking about crossplay.
Nurse's major issue is that she takes a lot of practice to play well, but the payoff for playing her well is far beyond reasonable.
Everyone always seems to be of the opinion that just because they play a lot of Nurse, that makes it ok that she's completely game-breaking. In a single player game, sure, but when you're up against other people, their skill level shouldn't be completely null and void just because of the character you picked.
Mostly her add ons need to be seriously taken down a notch.
Personally I'd like to see her stunned if the pallet is dropped on her, regardless of whether she's currently blinking or not. Make it override the fatigue, there's no need for both, but pallets SHOULD hold some form of strength/defense for survivors. Insane map mobility and avoiding most obstacles is already an overwhelming advantage without literally ignoring a well timed stun.
You know why Nurse is strong? It's because survivors don't use their first line of defense, stealth and they resort to their second line of defense, looping. The clip below shows you what will happen if you don't use stealth against a Nurse AKA her counter. Btw, Nurse isn't easy mode either, especially when I'm a console Nurse main.
Also, props to the survivors in this clip, they took the loss like a champ and gave me great compliments about my Nurse! They are amazing players in my opinion. :)
no, nurse is not strong because survivors try to loop her. no smart survivor attempts to loop a nurse. nurse is strong because survivors have no real option against her in a chase besides break line of sight and hope she screws up. it's similar to why spirit is strong, but nurse can more reliably down survivors in chases and has far better map pressure, putting her in a class of her own (this is why every killer tier list worth discussing puts nurse in the S tier above every other killer)
"stealth" is a shaky topic in this game; you can hide from a nurse until she finds you with a tracking perk, but while you do so you aren't accomplishing anything. you can't both stealth and do objectives, go for saves etc. and if you're stealthing, the nurse is on someone else who isn't
this game is largely based around a cat-and-mouse version of balance. killer chases survivor, survivor employs whatever tactics they can to stall the chase for as long as possible so that their team can do objectives. sure, there are times when hiding is smart, but a lot of the time it results in wasted time that you could be using for completing objectives. nurse is the only killer that doesn't adhere to this sense of balance, because any decent killer who knows how to track, nurse or not, isn't just going to lose you mid-chase unless you do some incredible houdini trick with a perk like quick and quiet + have iron will since survivors are now loud again, so using stealth once a nurse has found you isn't a realistic possibility. and like what has already been established, a good nurse cannot be looped. this results in a good nurse downing survivors extremely quickly once she has found them with little resistance, because a survivor's options once they've been found by a nurse are extremely limited
the best way to play against a good nurse isn't to hide from her, it's to do generators as quickly as possible. unhook as quickly as possible, don't bother healing, do generators and hope that the map allows you to break LoS from the nurse as much as you can (maps like blood lodge are a big RIP)
NUrse is controversial. just leave her and spirit alone until we see what happens with these map reworks and if they buff every other m1 killer. Although i wouldnt mind Nurse's broken addon COMBOS adjusted.It sucks that devs balance for low casuals and passionate fans of this game get treated like dogshit.
Base is fine. Addons could do some adjustments if not reworks.
When would low casuals even run into good Nurses? I hardly ran into any Nurse from Rank 16 to 4.
I mno tsaying talking about nurse when i said low casuals get the best treatment. I meant people who play this game more than those casuals get to experience dc's, lags, anything else you can think of that is not good for the game more than the casuals and killers just arent balanced at high ranks so people play nurse fro that reason
So spending hours playing a certain character , learning their strengths and weaknesses , muscle memory attack/actions and becoming too good with them isnt allowed .....
imagine if other game developers would nerf pro players best played character in any game just because they were too good.
That's literally what youre saying, good thing the devs don't read your comments
i don't "accuse" you of strawmanning, you strawmanned people's arguments into simply wanting things to be easy for survivors, rather than fixing things that break the game. it's reductive and belittles people's positions. the MYC point was just an example of nurse turning something that is normally reasonable into something completely absurd because of how she's designed
nothing you have said contradicts the problems with nurse, just more insisting that she doesn't break the game and that needing perks to win vs her is fair and balanced
the depip squad reference completes the picture