Freddy currently has the best stall power and he has the highest skill cap around. This rework is nerfing his stall power.
He doesn't have the highest skill cap around but stall power I kind of agree his skill cap is still pretty high than most and can compete at red ranks if the player playing him has mastered him he is not as bad as people say.
Highest skill cap is overdoing it but yeah he is honestly really good rn.
I think losing the aura reading will be a big hit to his strength. Just having knowledge of 2+ survivors is very powerful.
But being able to actually hit a survivor as soon as you encounter them is great. And if they go through with his generator teleport, he might actually be good.
Being able to constantly sleep people is what made him good though.
I just wanted some QoL changes. Shorter transition, ability to interact with survivors that hold m1, no cooldown between 2 transitions and addons that change the requirements to wake up (hit a skill check, hit a great skill) although the last one might be a little to strong. Maybe test first...
I think it depends on the cooldown of his power and the speed of the wind up. Threatening to appear from gens is horrifying enough for stall. It's way too early to tell.
From what I saw, I wouldn't oppose keeping some action speed debuff to being asleep though, assuming they're considering to take it away.
I think Sleeping Survivors shouldn't be able to see Freddy teleporting to a generator in my opinion. Make survivors actually fear the Dream Realm. :)
freddy has the highest skill cap? i want whatever you're smoking
I'm so gonna miss old Freddy. Yes he needed some numbers tweaking but removing him and replacing him with something that isn't the Freddy we know is extreme.
Let us have BOTH Freddies - One can be Robert Englund and one can be that other guy.
Of course it us a nerf. He is too powerful at low ranks (as any killer).
He's not even out yet, it's way too soon to act like he's being nerfed.
Honestly I'm very worried about the rework
The timer to become asleep could be exploited by survivors, they can just count how long it takes for them to fall asleep and go to the "waking table" or whatever it is and nullify his power
He's going to be another killer whose power depends on survivors
Even the teleport isn't that strong, survivors will notice and start running away reaching the nearest loop
We've been through this already. That excuse does not work anymore.
My thoughts as well. I'm dreading the rework and losing my main.
I suggested a new concept for him because of this, giving us players the choice of playing him with his old power or with his new power: https://forum.deadbydaylight.com/en/discussion/72554/two-powers-freddy
That way everyone would be happy.
Excuse? You're calling something a nerf without any details. We don't know numbers, we don't yet know how his power is going to work exactly, the devs said themselves they're not even fully sure what they want to go through with for him. Not every change is the end of the goddamn world, have some patience and wait til he comes out before crying about a nerf.
Sincerely speaking, he loses some good things, such as the first blow when the survivor sleeps, the reading of auras in the world of nightmares, and the 50% reduction in actions, I think it is the best thing that the current one has FREDDY.
"Freddy rework seems like a nerf before we even know all the details of the rework", episode 259 of "Why the devs don't listen to us".
I'm excited about gen teleport. Take that Billy!
stall power? it maybe some what for aura reading. what the hell can he stall currently? as it is survivors can unhook right under your nose with no penalty and you cannot stop them except put them to sleep. freddys power isnt viable he is addon reliant as it stands .... i dont expect him to be much better but who knows. but as long as you can hit or grab and stop survivors actually unhooking with no risk or fear will be a plus. but i dont have much faith or hope so time will tell
The entire thing is going to depend on how often it takes survivor to fall asleep.
What I would like is a few ptb's for feedback on the changes rather than the normal one and done release we have now.
I think a major change like this could do with more testing over a larger userbase and give the time for feedback to be more considered.
I think this is part of the reason why the Freddy rework has taken so long. It must be very difficult on their end to rework a character that will (hopefully) be more fun while keeping the core essence of the character intact and not alienating those that enjoy current Freddy. I think it would be really cool if they could let players switch between the old and new powers, but I don't foresee that happening. I would say give the upcoming rework a chance, though. What they are proposing, dream pallets, dream snares, and generator teleportation, all sounds amazing. It will give him tools to help in a chase along with map pressure. To me, that sounds way more fun. But we'll have to see once the PTB is live.
It's called Salvia, bet you won't hit it though.
A fellow Italian, maybe, I see
Make it so we can have an addon that allows to play as the old Freddy too. I hope that new Freddy can somehow keep the action speed reduction and aura readings in order to keep map pressure combining with the pallet traps, snares, and teleporting. Devs said the action speed reduction and aura readings will most likely be addons...
Being able to interact with survivors at any given time is a big buff to him.
What do you think of my version of the rework? The secondary ability is a bit far out i admit, feel free to ignore it.
Same here, that's all I wanted too. And make it so survivors can't interact with anything while falling asleep, expect of course with pallets and windows
Freddy that places traps?
Because they mistake survivor-mains for killer-mains? No killer-main would say that Freddy has 'a high skill-cap'.
I wish the devs would notice the very clear difference between people who think and talk like survivors and those who are killers.