Decisive Strike: Anti-Tunneling Perk
Here is a suggestion for a slight change to the perk that both sides can agree with:
Currently, DS is working on a timer based system, however, in some cases you are simply slugged for the minute which doesn't mean you weren't tunneled at least to the ground. On the killer's perspective you can have 3 other hooks within the timer and you are still considered 'hit' by this 'anti-tunneling' perk. Both sides of the situation are not counter-play more like an exploitable work around on both sides.
Suggestion: Once you are unhooked you have no timer as to when this can happen. If you are either slugged or picked up from the time you were unhooked without another hook taking place. You simply get ds upon your next pickup. This means it is anti-tunneling in any form. Counter: Actually go after the unhooker simple as that. If you are dumb enough to be close enough to the hook at which the unhooker just got hooked at to be downed. You simply... don't deserve the free escape. That was a bad play on your end and you should be punished not rewarded for it. Oh look my immunity isn't up let me go farm that teammate since we got ds. You know the 'Anti Tunneling' perk. Although, I agree it is a better state than it has ever been. It simply isn't anti-tunneling it is free immunity.
Side Suggestion: Might be nullified upon heal -> Not sure if needed.
Killer Perspective: Free Immunity Timer Does Not Equal Tunneling. Solved by actually deactivating when someone else is hooked.
Survivor Perspective: Tunneling Sucks. You have longer to use it when you are actually slugged/tunneled off your hook.