That may have been true but with all the changes over the past year its clearly the killer thats now in the power role (EGC, hatch mechanics, healing, etc).
As it stands it is simple for killers to get points in each category playing normally. Survivors can only get max in one category (objective) without either competing with other survivors and/or playing off of the killers actions. Its ludicrous to me that I can get max points as a killer when the survivors are terrible but get minuscule points as survivor when the killer is trash.
The only remotely logical argument I've seen here for killers need more BP is the fact that they get far greater bonuses from using addons than survivors do and, as such, survivors can opt not to bring anything into the match. The only remotely viable survivor addons are instaheals and they, like killer addons, are exhausted on use.
Personally I think killers base kits should be buffed to no longer be so reliant on addons (while balancing with a slight nerf to current addons, obviously). Either this or a buff to survivor addons to make them worth bringing in. As it stands there is no challenge or guess work to playing killer as when you see a survivor the only item you really would worry about is insta medkits (or flashlight with a hag/wraith...). You can also be confident to each survivor loadout due to the lack of viable perks (but that is an issue for another thread).
@altruistic next time you try to summon me, use the @ with my name.
I'm on the same page as @DocOctober and @DarkGGhost here.
Devs stated a long time ago that the amount per hour is roughly the same. We already explained how it works.
Killers had no queue issues before GF was released. It's simply the combination of new killer + event + survivors getting firecrackers instead of cakes + free weekend.
Most of us supposed killer mains have been playing survivor during the event. No issue here.
@Peanits correct me, if I'm wrong. But I think the last time the devs tried to give in to the survivor claims of getting less BP, you introduced WGLF. Which in turn broke lobbies for survivors. What makes you think, that this time will be any different?
you and the OP just sound like you're pouting about survivors finally getting BP gain on par with killers. doesn't really matter how reasonable you're trying to make it sound. threads like these really bring out the entitlement some people have to things that don't make much sense in the first place
if a survivor survives until the end of the match (and therefore exits at the same time the killer does) their BP gain will still be significantly less than the killer's if the killer performed decently
keep in mind that certain killers are veritable point machines while others struggle in some areas (looking at you, deviousness) whereas survivors get the same point spread across the board and have to effectively share points (if you don't manage to get any saves in a game because your teammates just rush hooks then your points at the end of the game are pretty minimal even if you escape)
people who tested the survivor vs killer point gain found different findings than what you're suggesting is the case
I have say that survivors and killers get the same BP per hour without the use of a perk or offering.
Look i will have no problem to give the survivors the same BP as the killers get but only if both get the same BP per game and per hour and with the same difficulty. The idea and logic to give one side BP passively over time because it exists is just bad.
@miaasma but the bloodpoint gain IS on par with killers.
Does anyone even read what i write?
The changes will give survivors MORE points than killers. It won´t be on par, it will be superior. Thats what this is all about.
people who have tested it have determined that this isn't the case, and i just explained in my post how survivors get less bloodpoints based on the events in the game even if they escape due to how this game is structured
in my experience, now that killer queues aren't totally awful i get far more bloodpoints within any given amount of time on killer than i do on survivor
this is a really hysterical combination of paranoia and pettiness honestly
Who are you? Am I supposed to remember you?
Because they caved in to the survivor-meme known as "kILLeRz EaRn MoRe BloOoOOdPoiNtZ!11!!!11!!!"
Its true though. You cant dispute that fact.
Survivors get more or less the same amount of points per time played as killers.
Literally equip the second most popular killer perk (BBQ) and points come so easily.
You can equip WGLF as Survivor, but the chance of acquiring 4 stacks is slim in comparison.
You can do all the generators, hide all game, and escape through a gate. You literally miss out on two categories or 16k total in points because you didn’t go for saves, and avoided the killer.
Last time the devs showed those stats, the difference was just 1,000 Bloodpoints, which Survivors made more than up by usually getting to play more games per given time period than Killers due to the inherent nature of Killers hosting the Trials.
Survivors have all the same tools to max out Bloodpoints as Killers, if they don't use them, then that's on them.
Literally no one:
Entitled Killers: Survivor bloodpoint gains are balanced. Pls no buff
may i see some proof?
There are plenty of times I would like to play more survivor but because im grinding out a P3 or trying to get all perks on someone, I play killer probably 70/30 of the time. If survivors had a bit more BP I would probably play that role more, and anything that encourages players to play both sides is good.
People sticking to a main side without fully understanding the other is the cause of a lot of this games bullshit imo.
i'll never get these ten minutes back.
@ToastfaceKilla i agree
People should play both sides to high ranks to see how each side performs.
you need proof of an anecdote? i didn't record myself playing killer and survivor today, but i know killer yielded more points over similar time periods because of how much i was able to spend between games
i don't really care enough to prove this to you, i kind of think it's evident enough. think what you want though
Can confirm; my default build as survivor involved WGLF, BT, Prove Thyself, mostly for BP and safe hooks (which amounts to more BP in the form of WGLF stacks)
I don't run BBQ on all my killers like, say, hag or spirit, while I do often with legion, for example, but I always end up with more BP after a game with killer, regardless of my use of BBQ or not. And not just a minor difference; at least 10k more, as a rule. Because I'm not fighting with 3 other people for limited points and with the emblem system, I find it messes with survivors more (except in the case of total stomps by killers) when winning 10 chases in a row but getting downed and hooked on the 11th drops you from iridescent to silver chaser points sometimes.
As for use of the farming perks in general; WGLF has no use except to farm, and the stacks are ridicuously hard to get without giving up a ton of pressure to the killer's side and running an anti-tunneling perk, plus you have to take into account that you're fighting for the stacks; there are only 8 unhooks possible per game and protection hits unless all survivors are swarming the killer are usually a death sentence/throw for survivors. Meanwhile BBQ stacks are gained naturally by the killer simply doing their objective and it's one of the best tracking perks in the game, to boot.
This is it, this is how you listen to your players and give them what they need to enjoy the game (now we just need an additional overall boost to reduce the grind but this is a solid start)
This community never ceases to amaze me, really.
Can you guys stop considering the other side as the enemy? It's a freaking game where you can play both, the change will affect positively everyone, you included. Leave the us vs them mentality to matches.
Also, why devs' stats are always skewed and wrong except when they validate your point? That's very hypocritical and quite cringey.
unless you put a @ with my name, i won´t get a notification. Please consider this when expecting an answer.
@miaasma now back to your comment. You said people have tested it. So i assumed, that there would be any proof of that testing. Like over an extendet amount of time. Depip Squad like testing with gameplay, screenshots, etc.
Not just "oh look i made only 10k" observations.
other people in this thread have posted their experiences, you either haven't bothered reading their posts or are ignoring/dismissing them
i do not care enough if you reply to @ you, especially not if you disregard several different people's own stated personal confirmations that playing killer while queues are normal yields more bloodpoints in order to suit your weird paranoia that survivors getting more bloodpoints than they currently do will matter whatsoever
Wait, so you even think that killers get more points than survivors WHEN the killer queues are long?
I really miss that LoL button...
Do you have proof that the longer Q is because survivors don't play that's much?
Every time there is an event, my killer queues get insanely long, regardless of the release of a killer or survivor, due to the easily perceived effect that you can get a lot more BPs in the killer side. I'm still trying to understand why is this change bad on the killer side. Worst case scenario, survivor queues get longer and killer ones get shorter, which will still make it so that killers get more BPs per hour. @Tsulan mentioned the WGLF introduction. I believe I joined DbD after that, but wasn't the perk initially rewarding 200% extra bloodpoints, which would give an insane extra amount of BPs after a match?
@Tsulan the killer wait times have recently increased. I'd imagine this is one of the reasons they introduce this now. Earlier in the year it was survivors waiting 10-20 minutes for a game and probably longer if you include lobby dodging.
How many bloodpoints you get is based around how you play though. If a killer camps/tunnels they normally get less depending on how altruistic a team is and how quickly people do gens. Survivors tend to get less if they just do gens and leave.
The BBQC is pretty much a meta killer perk which is beneficial to bring. If anyone brings WGLF I automatically assume they are a prick who is going to farm me instantly and they normally do.
Every time the change the matchmaking killers have longer Q and this happen way before the event even starts.