How have Borrowed Time and Adrenaline been allowed to remain so meta for so long
These 2 perks seem to be overly strong and used on a majority of survivors. Borrowed time definitely is the worse of the 2, but Adrenaline does have it's OP moments. It should get a similar treatment to Mettle of Man and Decisive Strike that balanced out those perks a bit.
My problem with BT is that it is abused by overly altruistic players who will unhook right in the killer's face. The risk is so little when going for a BT save that most survivors will just jump on the opportunity to rush the unhook. It gets worse when basically every player is running BT and rushes every unhook on the killer. I get how it's meant to counter camping, but it also causes a problem where I can't even leave the vicinity of the hook without having survivors rushing a hook to get a guarenteed safe unhook. For Adrenaline, my main issue is with the speed boost. 5 seconds seems to be a bit long for a speed boost, and not all people even need that boost. There are times when I'm chasing an uninjured survivor and adrenaline just flies them like 20m away from me, putting me back at where I started.
My proposed changes:
Borrowed Time should be a 1 time use. A smart survivor will know how to save their BT until the end if they want a last second escape. It will stop the excessive BT saves throughout the match where everyone is rushing the hook for a free safe unhook.
Adrenaline should have no effect on a fully healthy survivor. A healthy survivor doesn't need a speed boost the size of Texas. If they are in chase they should have a loop or another exhaustion perk to help them out. If a survivor is injured, the speed boost should be lowered to 3 seconds. They are getting healed to full, so why should they also get such distance from the killer. This also applies to survivors on hook after being unhooked. For a downed survivor, it should be the 1 health state and 5 seconds. In that case I understand the excessive speed boost.
I honestly think this could help fix some of the balance that overly favors survivors in this game. What are your thoughts?