What DBD devs can learn from Rocket League
Two totally different games, but I would be happy if BHVR would hire someone from Psyonix, for the following:
1) RL IS BASED ON HITBOX SCIENCE PERFECTION
We have alot of discussion in hitboxes and frankly they are in a very bad stage that will not automatically improve with ded servers.
In RL hitbox science is very accurate and the community cares alot about that as it is the fundation of the game.
Different cars have different hitboxes that brings to different roles/playstyles: imagine having surv having hitbox differences, killers hitting in different ways AND a 90% reliability between the visual feedback and the actual swing/hit.
Even if few glitches may happen, the way in which the collision is managed even with different pings of 4/6/8 people hitting everything at the same time is outstanding.
A lot to learn there.
2) RANKED SYSTEM MEANS EVERYTHING AND IS NOT DUMB
The ranked system in RL is VERY complicated (if yiu want to see how much here os a reference https://www.reddit.com/r/RocketLeague/comments/8qvbwf/how_mmr_and_the_ranking_system_works/?st=JIDIUXYT&sh=dcaee839 ) with some mysteries behind on which the community is still discussing about but apparently it grants very balanced matches most of the times and keeps players engaged for hours/days/years.
It doesn't match people only based on their rank but also on some individual hidden values.
And of course you have meaningful rewards at the end of each season based on your rank AND rewards based on exp/level AND punishments for DC AND half-working automatic ban system.
All things this game desperately needs.