DS needs hook nullifier

It is beyond stupid easy to turn ds into the perk it was once originally by exploiting capabilities of it being on a timer. It rewards bad plays as in farming in-front of a killer. You pick up the farmed survivor you get ds'd you down and pickup the unhooker you get ds'd. So either way their perk gets used. It needs to nullify ds on hooks.
I would suggest to balance out the timer being nullified by hook. If the DS user is downed before someone else is hooked. They get to keep ds as they were tunneled down without a chance.
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Again I keep saying in tunneling/camping situations it is common for one survivor to trade themselves to save someone on the hook. Then the killer just resumes chasing the unhooked with barely an interruption.
If you keep insisting about hooks used to nullify DS, then use - if the survivor performs an unhook, they nullify their own DS in trade.
Fair enough actually. Like I am all about it being anti-tunnel. Hell, I would even let them transfer their ds to the unhooked person. However, both of them being a free escape is not anti-tunnel. @darktrix