Do stuff to ACTUALLY punish face campers.

Okay um campers are garbage no one likes them and its frankly a cheap tactic for cry baby killers. SO why don't we add bloodpoint penalties to campers, keep everything the same but make it so if you're within 16 meters of the hooked survivor you lose 6-10 blood points per second the closer you are to the hook.
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Man, just get to higher ranks, you will find no face campers there
You can not punish it because despite it being scummy and experience ruining its still a valid tactic
there are emblem penalties for this to prevent killers who do this from ranking up IIRC
this doesn't apply to killers chasing survivors who are looping around hooked survivors
Im rank 3 and thats where the campers reside because there is no punishment on it lmao.
The emblem penalties only go up to like 10% in one emblem so you can still easily rank up by proxy camping/face camping.
I think camping is fine at endgame so if punishment was added they should disable it during endgame.
If the survivors are smart, camping will guarantee a loss for the killer. Just bide your time, wait on the hook, and let your friends do the gens and get out. It's when you get selfish and ######### on the hook or DC that the killer gets rewarded.
The punishment for facecamping is losing 3 gens, if the survivors aren't awful
But the person on the hook gets nothing?
The problem isn't whether or not its a bad strat on the killers end. So many killers do it out of pure salt cause they get pallet stunned and can still safety pip with 1 kill. I just think its unfair to the person on the hook who has to just sit their for 2 minutes slowly dying not allowed to play the game.
a killer isn't going to safety pip because they facecamped and killed one person. i don't even know if that safety pips you in brown ranks
I used to agree with the "If the killer is camping just do gens" but a lot of the camping killers are just running noed now, and you can't reasonably remove all totems, and do all gens in one survivor death, so a killer basically guarantees themselves two kills.
I'm of two minds, while I know NOED can be prevented, it's also happening a lot more frequently with campers where you just don't have the time to get all totems and all gens before the first peron is dead.
I've ran across face campers in the higher ranks. Not sure how they got up there, but they were there. I don't think punishment should be the answer, though. I'm thinking we should reward "good behaviors" with benefits that'll translate to the current match.
Nobody cares about good behavior if they're salty
It 100% does all you have to do is chase that one survivor for a little bit then down them, after that chase another survivor dont even have to kill them and it safety pips.
That's not true; my experience holds that the lowest ranks and the highest ranks are exactly where the campers lie.
That may be true, but they could be salty over how the game is and not at the survivors. If it affected the remaining survivor's actions when you were chasing a new survivor, they may go out and find people. I also saw someone (Scott, I think?) suggest making both hook and gen times longer. I think some killers camp out of frustration towards not being able to catch people in time.
Like I've had a killer tell me I deserved getting face camped cause I pallet stunned him. This was like in march when I just hit rank 1 too.
Green and purple are relatively free of them lmao
Proxy camp is a different story. That is a calculated strategy. Face camping from a logistical standpoint doesn't exist as the hook swivels for survivor unhooks and borrowed time is usually a mainstay in red ranks. Now if someone does hard camp you they can decay their chaser emblem all the way back to bronze which is a huge hindrance to gaining pips as a killer. The caveat is that if survivors are buzzing around the same area too much then they won't experience emblem decay and they effectively kill you. In that situation you either go do gens or make the unhook. You can't do in between stuff as it will just make the person camping stay in the same area.
From the killer side, if I was going to camp someone the only reason I'd leave is if you either made the unhook or at least attempted it and went down so I had to hook you. Either situation is much better than what a lot of people do which is constantly try to bait a chase without getting in harm's way.
From survivor side, If I had BT I'd just eat the hit and do the unhook. A trade off is better than letting someone die first hook. If I didn't have Bt I'd fake the unhook with taps and try the make the killer swing into you then unhook you. It might result in a farm, but it may also result in both of getting away injured with me taking the aggro.
Exactly!
why dont just add something like: the entity progress will slow down depending on the distance of the killer to the hooked survivor. if hes within 8 meters, the progress stop completely. at 12 meters 50% and 16 meters the progress is like now.
It'd be abused by SWF.
Face camping doesn't exist anymore.
What you describe is hard camping. This can be solved by running BT.
Other than that, your idea would be abused by survivors. They'd just loop around the hooked survivor. Just to troll.
Reducing blood points is pointless because no one really cares about them unless there's a new killer or survivor. Camping killers should also feel the wrath of the Entity, and they should implement a serious downside to camping, whether a speed reduction for time spent within a certain distance of a hooked survivor or gen speed gets a boost if the killer is camping. Taking blood points away isn't enough of a deterrent, there needs to be something that could impede on their game play for the entire round. Camping, go ahead...but you're gonna lose your advantage.
You guys need to remember. At the end of the day Camping needs to work at getting a Kill. Otherwise an Unhook would be guaranteed and thus without risk, which is a far worse problem since it effects far more situations than face camping itself does.
Its the survivors job to punish the killer for being unproductive. The best case scenario for the killer is the whole team feeds into batched save attempts cause no-one is prepared for it.
If the killer face camps just do gens, two minutes on hook plus 1 minute of time to down and get that person on the hook is enough time for 3 people to do every gen and open the doors.
If the downvoted button was still a thing, then I'm pretty sure his discussion would've been destroyed.
Still will be abused by swf and people that want to troll the killer, there is already a penalty and that a killer will lose the game if the survivors are smart.
It I get facecamped and everyone else does gens and escapes I consider that a victory.
I honestly don’t understand the amount of vitriol it causes, it’s a legitamate albeit dumb strategy. If it wasn’t intended BHVR would’ve stopped it already.