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Which teachable perk needs buffing the most?

I specify teachable rather than just putting perk because I think most of the replies would be monstrous shrine

Comments

  • NullSp3cNullSp3c Member Posts: 754
    edited July 2019

    Maybe stridor, or overwhelming presence or left behind.

    Stridor becomes almost useless when you have good ears and/or headphones.

    Overwhelming presence is just franklin's demise but a lot worse.

    Left behind is just pointless. Or you find the hatch or the killer finds the hatch.

    Maybe left behind is the worse.

  • TWiXTTWiXT Member Posts: 1,022


    I always found Overwhelming Presence to be better than Franklin's demise, because while FD only knocks off 10% of an items base charges per use (1 second for a 10 second flashlight) OP doubles the charge cost for using the item in your TR (2 seconds worth of loss per 1 second of use), so I don't feel OP needs any buff treatment.

    Stridor was broken in patch 1.4.1 long ago, acknowledged by the devs that it was broken, and never fixed. It used to be the only counter to Iron Will because it raised survivors volume up 50% when injured. They were still quieter than normal, but at least you could hear their grunts of pain. After that patch though, Iron Will ignores Stridors influence completely, so it would be nice if they at least fixed that part of Stridor.

    Completely agree on Left behind.

    Want to add Thanatophobia, and Fire Up to the mix here.

    Thana was briefly buffed during a PTB, and was actually very useful for once, but they chickened out because of how old legion operated. Now however, it'd be fine if it went back to that buffed level.

    Fire up needs a flat 5% per token gained at rank 3 because by the time it gets to 25% all gens are already done, there's hardly any pallets left at the endgame anyways, and that is when this perk should be at its most advantageous to the killer so they can try to get a hook/sacrifice in before the survivors escape. This would also make it better for the mid game chases as it would be on par with bamboozle for vaulting speed. Overall If FU was changed this way it'd give general killers like wraith, plague, clown, pig etc better map pressure as they'd be able to do better in chases. With the cost of this increased potential being survivors completing gens, I'd say this is a balanced trade off especially against the gen rush meta.


    100% agree!

  • TheEvilKitTheEvilKit Member Posts: 37

    The one teachable I think needs to be fixed not just as a teachable but also for the killer itself: Dying Light.

    Yeah, that's right. The reasons why? In Myer's perks alone, it runs counter to his two other perks, both of which want you to keep the obsession alive as long as possible. What does Dying Light make you want to do? Kill the obsession as fast as possible, that's right!

    Not only that, as a perk itself the best way to make use of it for any killer is to bring a mori, find your obession, hook them, come back and mori them. Boom now the game is 25% harder for all the other survivors left. That isn't very fun of a mindset for a perk to just end someone's ability to play in the game asap. It's an unfun playstyle and now even kind of useless if someone d-strikes you and becomes the obsession themselves! (I love new d strike don't hate).


    I also believe all of huntress's perks aren't terrible if a bit niche, especially since Meme Imperative was bugfixed to not trigger on hooked or hiding in locker survivors.

  • NullSp3cNullSp3c Member Posts: 754

    I agree with everything you said, except for OP and FD. Even tho FD only drops 10 percent, the survivor needs to waste time to come back and pick up the item or if he wants it back so hard that he picks it up right after it falls, he has a really high chance to get killed.

    Either way, FD isn't terror radius dependant which makes OP almost useless. Survivors get noticed when you have OP so they stop using the item when they are near you (AKA insisde your terror radius).

    To sum up, it is too niche to do it's purpose (that is, in fact, not that good) and alerts survivors about it. I'm not even mentioning the fact that all survivors don't bring items so both of them are really situational. But franklin's has an immediate effect and it can be really powerful when it is used, unlike OP that has a very restricted overtime effect.

  • Luigifan64Luigifan64 Member Posts: 929
  • Mc_HartyMc_Harty Member Posts: 3,294

    Vigil, Left Behind, Huntress Lullaby, Stridor...

    The better question is, what perk doesn't need a buff?

  • HatCreatureHatCreature Member Posts: 3,298

    Iron Maiden, I just can't find any real use for it. Once someone gets in a locker it reveals their location but often times I miss it and so they're Exposed but for 15 seconds which means for those 15 seconds I'm looking for them. And now they know I have IM they won't go in Lockers anymore lol

    What if Iron Maiden made you Scream when you entered the locker, showed their Aura for 3 seconds and Exposed them for 30? That way you can see their Scream then see their Aura to know where they're going and then hopefully catch them.

  • Luigifan64Luigifan64 Member Posts: 929

    Oh and all of Ash’s perks, I almost forgot how garbage all of them are.

  • suffering23suffering23 Member Posts: 230

    even if i can play spirit without stridor, it is still a must have for me, and stridor does what it should do, make survivors louder, nothing more to add or change, this is what the perk is for, and should remain

  • Just_PlayingJust_Playing Member Posts: 156
    edited August 2019

    Brutal strengh(destroy pallets 20/25/30% faster), Unnerving Presence, Predator, Bloodhound, Lightborn, Thanatophobia, Dying light, Play with you food, Overwhelming Presence, Overcharge (should be 8% or 10% not 5%), All huntress perks, Remember Me(should be for each token the doors needs 6 sec longer before they can open it Max token stacks are 2/3/4 tokens), Fire up(maybe from 3/3,5/4% for each gen to 4/5/6%), Hang mans trick, Courophobia, Pop goes the weasel (should be 35% or 40% insteant of 25%), Iron maiden, All perks from Plague, Furtive chase (that you shouldn't lose you tokens when you obssesion dies) and Thrilling Tremors( the gens are blocked for 16/24/28 sec). These perks need a buff.

    Post edited by Just_Playing on
  • KingBKingB Member Posts: 747

    No mither

  • KsoniKsoni Member Posts: 591

    Dark devotion, furtive chase, beast of prey, rancor, dying light, play with your food, coulrophobi, hangmans trick, remember me, fire up, overwhelming pressence, thanotophobia, predator, bloodhund. Here's your list of uselles teachables perks devs . Now do something about it.

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