I see it a lot now in Red Ranks because of Ghost Face. And yes, its a counter to Stealth Killers. But the issue is its such an issue to Ghost Face since like I said, it allows a experienced Survivor to see you through a wall 1 meter a part when your TR is 0. At least with Wraith and Pig, their powers are not 100% null by this.
They should just make Night Shroud act like Tier l Myers, where OoO doesnt see you. Or the very least add a minimum distance to the perk and or remove the TR requirement to activate it. The perk should be updated with the current meta.
Omg, why does everyone say this in a argument NOOO I didn't say they should trash OoO cause of my opinion or because its an issue for Ghost Face, dont feed me words I didn't say or imply.
Also, yes thats sneaking, im not talking about regular Survivors, im talking about OoO users, they're possible... impossible to sneak up on because they can see you at any distance when your TR is 0.
And btw, Myers and Ghost Face may be similar, but Myers has a passive TR that is low, its not a main vocal point like Ghost Faces, he doesnt rely on it 24/7 to be effective like Ghost Face does. Since Ghost Faces powers can be shut off by looking at him for a second, Myers doesn't have this issue. And OoO on Myers is laughable, he can pocket Tier lll them if they want to bait a chase. And in a loop, you can't see Myers Because a Tier ll + M&A Myers has a TR of 8, thats just enough to not make loops difficult for him, and he can even mind-game a OoO user, Ghost Face can't during Night Shroud.
Now this is solid. Not only does it buff Ghostface, but Micheal, Amanda, Spirit, and the bing bong boi.
I aim to please, while retaining the perks main focus without damaging its original powers.
Yeah, but Object of Obsession affects the power and the killer himself.
Yes I'm sure that the Killer that is immune to OoO will be able to get a gen grab. No one here is doubting that stealth is a thing that can exist.
The issue is that OoO is too effective against specifically ghostface. We aren't trying to nerf in into the ground or anything. In fact, making it tied to the TR is even a buff in some specific situations where the TR exceeds 32 meters such as a doctor build.
I think I have to disagree that the dynamic between Ghost Face and OoO needs any kind of change. OoO is definitely problematic for Ghost Face as it's an exceptional hard counter to him to be sure. However, like was said, OoO wasn't really run much until Ghost Face came about and it's only being run now because Ghost Face is the new hotness. Once the Ghost Face hype has died down and various killers are being played more actively again, the problem will resolve itself. You'll run into less survivors playing OoO because they'll be running into less killers playing Ghost Face. Once that happens, the occurrences of encountering this particular hard counter should greatly diminish.
Also, It's okay to have certain perks counter certain killers, even hard counter them. Spirit is one of the most powerful killers in the game right now but you run Iron Will against her and she has a fraction of the potential, making her power far less effective (almost detrimental) and the same can be said about Ghost Face and OoO.
Now I will say that this is all speculative. If when Ghost Face becomes less prominent in the meta and yet people are still consistently running OoO, then perhaps the devs should consider looking into a change with how the two interact. Until then though, I think it's okay for OoO to hard counter Ghost Face. However, if my speculation is correct, once Ghost Face becomes less prominent, OoO will go back to being rarely played.
You shouldn't just band-aid the problem by assuming since he's new that less people will run OoO when he isn't "hot" anymore. This could very well be true, but that doesn't fix the actual issue at hand with OoO.
In-general, the perk should be changed to better fit the stealth Killers of today, rather than just ignoring the problem at hand. Yes, it wasn't a massive issue until Ghost Face was released, but that doesn't really mean anything since unlike say, Urban Evasion to Hag or Small Game to Trapper, OoO to Ghost Face actually destroys his power entirely. With Urban Evasion to Hag yes, it can make her traps less effective. But that doesn't mean anything in a chase as UE isn't a chase perk, its a stealth perk.
Same goes for Small Game, in a chase it is 100% worthless. A Trappers strength is baiting survivors into going to specific loops he trapped, it doesn't entirely destroy his ability to use his power. As for OoO, you're inclined to kill the OoO user first, or nothing will get done. Because if they're that type of OoO I mentioned above, they'll do anything to ruin your stealth. Hell, even non-OoO users already do this by following Ghost Face, this is no different, except the fact that you can see him ANYWHERE, so you'll never lose him ever.
The perk should be changed, it should reflect the current meta, and it either should not detect Night Shroud, or add a minimum range to the perk while removing the TR requirement to activate said perk. This would fix the issue entirely, and still keep OoO as a useful perk for whoever uses it regularly.
Have you considered just getting better at not being looped to Oblivion? Or is it a common trait among killers to cry for nerfing when something is hard? They've given killers every handicap they can, if you still aren't able to win maybe try Friday the 13th. I hear that game makes it very easy to play Jason.
You must not play M1 Killers at Red Ranks do you? But I assume you know exactly what i'm talking about but instead you say that for cOmEDy!
Also I never said I was looped to oblivion, specifically me. I said that the possibility that you can get looped into oblivion is shocking. But you'd know that if you... you know... read the post, not skimmed through the parts you wanted to read.
Yes, I get looped, any M1 Killer main gets looped, have I been looped for 20+ pallets? No. But if I met a god that could, I've yet to faced them in-game.
1. OoO was unpopular way before GF came along.
2. You mean T2, there is no T0.
3. Myers is immune to OoO before hitting T2 which allows him to sneak up on them in the first place. You contradicted your own point.
I agree!! It's broken, and shouldn't affect it.
I tunnel ooo users all the time. it rarely benefits them bc the perk is like continual bbq on them. So you cant stalk them but you know where they are and what gens they're doing constantly. Map information is huge for killer. Stop trying to nerf stupid things, this game is easy enough as killer, i have to go against swf to get any challenge. A brainless insta down killer crying over ooo... I'm guessing you whine about adrenaline too. survivors should always have the ability to hide from you in some way. Idc what killer you are. If you use a cheap killer you deserve hard counters. Stealth should be stronger for survivors, not killers. idk why killers feel entitled to stealth and an insta down power. Please get good so I don't have to keep playing easier games. These nerfs just get more and more embarrassing lol.
"Cheap Killer" Stealth Killers are cheap? What about trap Killers, is Trapper and Hag cheap because they use their Traps? What about ranged killers? Is Plague cheap because she can put people in the broken state? Despite Red Rank Survivors still being able to get around that, or is Huntress Cheap because she can throw hatchets? That 4.4 movement speed sure is SCARY!
You're clearly delusional, I don't have a single clue what you're even talking about, because its all just none-sense. A summary of what you said was, "I'm good, you're trash, stop whining, gg ez no re git gud" that's all I literally read.
You ooze ego, please stop. Also, I doubt you're in Red Ranks long enough to even understand what i'm talking about, because what you wrote made it sound like you're always in Green or Purple, since that's where most the tunneling Killer mains go.
You can kill the OoO user without tunneling them you know... Its not impossible lmao.
By the way, I can agree with you on one thing like the rest of the forum posters that didn't bother to say anything else than this. Is that its not impossible to face, and here's why.
Merciless Killer'ed that match, they weren't bad players either, but it ended in a 4 gen 4k. The point of this post though isn't to cry about my inability to face OoO, as its clear here that I can even when a 4 man team runs it.
Its that the perk is so polarizing to his power, that it actually destroys it 100% percent. I marked them a few times, but that was it. The only time I used Night Shroud was to use their OoO against them to locate where they are. So you and those other posters are right about one thing I suppose.
That is like saying "Incidious should not work on Leatherface....its way too OP in the basement". Get over yourself, some things seem unfair on both sides and they are wasting a perk slot for it.
You're missing the point...
So, how many OoO survivors have you run into in the last few weeks? I've seen one, pretty much just as I predicted and it was a Laurie trying to get her achievement. Ghostface is less prominent now and less survivors are running the perk. This entire thread has been nothing but complaining about a problem that never really existed in the first place.
Not a ghost face main so meh. Now wraith needs immunity from it.
Tbh im slowly gaining the belief that night shroud, the pigs crouch and wraiths bell (ie all stealth abilites) Should gain stealth immunity within a certain range. ie they fool stealth perks when active in a certain range of a survivor, ie for an example lets just say for ghostface 36m. any distance outside of that you can see and track them and them you with object of obsession, but as soon as they enter that distance they become unpredictible and you can no longer watch them. same with pig and wraith, but with all stealth perks. spine chill might just give a flash of warning, rather then completely telling you a stealthy killers there, and premonition might only go off within a larger radius etc etc
it would grant killers subtle immunity to those perks whilst also allowing those perks to still be used against those killers. sole survivor could also increase the perspective range of viewing stealth killers within their abilities (only killer it wouldn't help with is myers) meaning you'd have to run two perks to possibly counter their stealth. do keep in mind thats two whole perk slots just to prevent being snuck up on, which is a fair trade all things considered.
Why stop at OoO? Why not just make it so that all survivor perks are useless? Seriously, if OoO can't be used against stealth killers, there is absolutely no point in running it. You guys won't stop until every survivor perk is worthless. This isn't even worth consideration.
Because OoO doesn't counter them. It DESTROYS them. How would you feel if the Killers had a perk that let them instantly see where everyone was and teleport to one of them? That totally shuts down the Survivor's main objective, to do gens. OoO kills the stealth Killer's chances at winning unless they take it out of the game.
You're kidding, right? Multiple killers can basically do that already. Freddy can use barbecue and chilli and teleport to a generator and kill them, Spirit can also "teleport" and give no warning because of Prayer Beads, Nurse can teleport anywhere at any time, Hillbilly can move so fast across the map that the survivors have only seconds to react, and a Scratched Mirror Myers has no warning for any of his movements and has free wallhacks.
I'm going to guess you aren't a high rank. If you get hit by Freddy's gen teleport, that is your fault. Spirit's Prayer Beads are hard countered by Spine Chill. Billy is hella loopable, Nurse is Nurse and Mirror Myers is slow enough you should always be able to find a loop. Try to practice situational awareness more.
I'm a rank 1 survivor at devotion 5, so don't assume I'm a noob just because I point out how OP killers are. Everybody does that as a psychological defense mechanism.
@michaelrandom27 Alright, why do you think Killers are OP? And what Killers specifically or just all of them?
I don't think SWF should be allowed to run OoO period. They already have coms, that's just BS if your GF. And yeah, it shouldn't affect any killer in stealth within a 52m range. Agreed