The length of this post is the only reason it's not getting more props. It's pretty much nailed it. DbD is the Facebook or Youtube of asymmetrical horror games: Terrible and unyielding in its ways, with a highly toxic community, but utterly unrivalled so it's them or nothing. They're using this chokehold to deny every other game licensed killers, as well, so they can pocket their DLC money on a regular basis and stop caring once the sale is made, with no hope of competition.
You were already told the spike in numbers in september was due to the free week
This is mere bait
you arent opening anybodys eyes
"Wow, i cant believe how fast the playerbase is crashing!!!"
Imo, ingame I haven't meet many toxic people.
I guess that also depends how someone approaches other players. I guess would I have facecamp, my endgame chats would have look differently.
That said, shortly after I posted in the steam forums I needed to make my steam profile privat. I was not offended by the crap some people needed to write, but I also don't like to moderate my steam profile 24/7. So it ended privat^^.
Have you seen deathgarden that game needs to come to console and be free to play in order to stay alive
On a positive note, the continuing drop should be lessened as the devs have got rid of some of the worst things that were in the game: poor framerate, DS, MoM, hatch standoff, blendettes and The Legion.
Although I am still bitter about The Legion as I was playing him fairly.
Why does everyone look at PEAK players? Why not look at AVERAGE players instead. It better reflects how many people play the game on a REGULAR basis.
The game is slowly, but steadily growing since summer 2017.
At this point I would like someone from BHVR to say something and release Official Charts that take into conaideration all the platforms.
We can just speculate - we all have valuable hypothesis - but after the 3y celebration I believe is time for a bit of clarity from our beloved devs (not sarcastic).
I dont feel they are going in a totally wrong direction so I would like a lot to hear from them.
@Peanits @not_Queen can you please turn in the light on the past 12 months playerbase trends?
You should have seen in March/April 2017 the game was genuinely bleeding players and everyone was preparing for its death with only 8k players average. They really managed to pull it back on its feet.
Oh god, it's this guy again.
The numbers are fine, there's been a solid 20k average on steam alone for nearly a year now
Looking at average players is what intelligent people who understand how statistics truly work do. There's no place in this thread for logic!
The reality of playing killer is that the integrity of the match and your experience is entirely protected in your favor. Killers control the game, even the worst killers have tools and mechanics built in where they can have control and still enjoy their experience even in the the most brutal scenario (hardcore SWF).
I wish i could say a survivors experience was just as protected. However, tunneling and camping is something that exists. If the killer decides to chose you for any reason what-so-ever (maybe you looped good or maybe just have TTV in your name, maybe the killer just doesnt like bills.) what is the result? Tunneling and camping of course.
Any survivor main can agree that they feel like they have literally no control over their experience in the former situation especially in a solo que, if someone gets you off the hook without borrowed and the killer just waits and goes for you, guess what, youre dead! Not a thing you can do to prevent it in the slightest, not even ping message to your team to NOT farm you. You just die. And is a major turn off for any gamer. Who would choose to play a game of david vs goliath except youre on a hook with no functioning controls. you are at a massive disadvantage in a more common than not, 1v1 situation.
Im not suggesting buff survivors. But if there was base kit borrowed time before the doors were powered, killers would know about it and choose not to tunnel, and even if they did they know theyre dealing with borrowed. Regardless, it protects the integrity of the match. Protects the experience of the survivor being tunnelled, actually giving them a CHANCE to control their character and make a play.
Moving on with this understanding and back to the topic of player base. BHVRs mindset is "Well if one players being tunneled and camped then the other 3 survivors must be having a good time and progressing towards the objective, ensuring that at least 4/5 players in the match are having a good time" At the expense of 1 minority player getting the [BAD WORD] end of the stick. But what happens next BHVR? You expect that player to continue being your scapegoat? No. After repeated experiences THEY QUIT!! So who takes their place when the next tunneling killer comes along??????? REPEAT THE CYCLE.
What we have here is a steadily decreasing player base. And I think BHVR fully understands this, and is choosing to solute the problem by different means. rather than make the game fun for all 5 players, they accept that people quit games eventually and think If they keep attracting a steady income of new players, the player base should equalize, also riding on the coattails of their licenses and therefor monopoly of this flavor of game, should be enough to keep them afloat for a few more years. New killer every 3 months, licensed killer every 6 months. Just think about how many people bought this game just because they were fans of the scream movies. I know I only bought this because i was attracted to the idea of playing jigsaw. Why do you think theyre targetting stranger things next??
With still just 1 game mode after 3 years, you have to just accept that BHVR doesnt see their own work as having a long lifespan. They focus on immediate payout rather than long term quality.
I honestly think I dont have ever read this much nonsense in a post on this forum before. And the worst thing is, its not even a bait!
Like, holy [BAD WORD], how can you even think that the killer is in control of the game?
Sometimes people are so far deluded you just can't try to rationalize with them. It's really not worth the effort.
1 day has passed and no official answer about this topic that - obviously - is a common concern.
Today is monday, so I think we will receive some official answer by BHVR and let's hope we receive good news.
I have yet to find non toxic multiplayer game so I disagree that toxicness is not the issue. People who love pvp are not going to drop this game forever because of said reason.
Is the issue*
Forum is still not fixed I see... Can't edit posts.
Did you mean Springwood?
I'll gladly take both at the same time, though. LOL!
Hi. Not sure why I'm tagged, but there's nothing to be worried about. That graph is incredibly smoothed (it's favoring a pretty visual over accurate data). The big hump at the start is two peaks bridged together. Notice how the all time high player count from about two months ago isn't as high as the previous peaks.
Here's a more accurate graph: https://steamdb.info/app/381210/graphs/
It also highlights free weekends, which is handy.
The average player count from between releases (like we are now) is almost exactly the same as it was a year ago. Not to mention that the console playerbases has grown significantly since then, and with mobile rolling out and Switch on the way, we're expecting to grow even more. DBD isn't going anywhere any time soon.
TL;DR: The graph isn't very detailed, you're better off looking at actual numbers (or at least a more accurate graph).
Thank you Peanits,
Yes thats looks much more detailed even if it's a bit more difficult to read a trend.
Basically apart from a twitch viewers decrease (red line) the playerbase (blue) seems to be constant, with a slight decrease of the baseline but basically we are around 25k - 30k players for the last 12 months (in green free weekends/discounts).
Can we consider this official stats or you can provide any official one?
I assume this is something BHVR constantly monitors in a more comprehensive way than some free tool online...
Really a pity that the game doesn't manage to capitalize more from those spikes.
It would be interesting to know the share of killers/surv players on those avg. 27k players... (saw some queue posts popping up again on the forum).
Heres a more tame TL:DR for you-
When most games gain popularity, their player base shoots up as the game furthers in development. Dead by daylight has only stayed the same, despite its existence being more widely known. It has the potential to be so much bigger, if they just focused on fixing the integrity of each players experience, not just most players some of the time, and put their resources into protecting the life span of the game.
Use the engine and ingredients that you already have to make some new game modes perhaps? I'm infinitely sure even a half-assed game mode would provide a lot of much need change of pace for people so they .
It's because of mainly the toxicity. The community is already super toxic and as more people come to the game I find it increases more and more. No one wants to play a game where they have to put up with toxic players 24/7. The other major problem is queue times. They are incredibly long right now on the killer side (at least on console) and it gets annoying waiting 15 minutes to find a lobby just because you would rather play one role over the other. I have heard YouTubers/Twitch streamers say that the game is no longer fun to play like it used to be and I don't think they would still be playing it if it wasn't for the fact that switching games would kill their channels.