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POLL: Do you want the game to be darker and foggier?

Would love to get your opinions :)



  • AshleyWBAshleyWB Member Posts: 4,062

    Maybe if the dead zone tiles were foggier and darker to counter them being well empty space.

    I do hate it when killers can see me walking from across the map when I'm in the middle of nowhere and they come at me.

  • se05239se05239 Member Posts: 3,919

    Heck no.

  • AshleyWBAshleyWB Member Posts: 4,062

    It's pretty much 50 50. Variations of the same map in whatever way seem wanted. Maybe slight weather effects like wind or thunderstorms to give more atmosphere to each map.

    Also making you think hmm wind or a survivor nearby or hmm thunder? Or was the killer making a noise nearby.

  • twistedmonkeytwistedmonkey Member, Trusted Posts: 4,262

    No some maps have some dark spots anyway which is nice as it creates areas where juking is more viable. Thats a better way of doing things imo than making the whole map harder to spot survivors in.

  • CoffengMinCoffengMin Member Posts: 862

    imo this game needs to reduce tr to 0 get a ######### ton darker and nerf every aura reading perk to oblibion to be scary so yes

  • George_SorosGeorge_Soros Member Posts: 2,270

    It's funny though how killers are more afraid of the dark than survivors :)

  • TsulanTsulan Member Posts: 11,499

    Brighter would be nice.

    Alternatively you could make the game darker for survivors (so it would be scary) but keep the darkness it has now for killers.

  • JesyaJesya Member Posts: 1,092

    I think it should be somewhat darker and foggier for survivors. Since we are playing in the killer's realm they should have a slight advantage with that- being as it would remain as it currently is.

    However if you are talking as dark as part of the game map is-- no thanks. Certain areas I feel like I'm walking into walls because I cannot see a thing.

  • TsulanTsulan Member Posts: 11,499

    @NMCKE thank you!

    I love to play survivor against Myers. Great jump scares. I´d love to have more situations like that, where i feel afraid of the killer (horror game) instead of trying to find ninja claudettes.

    I remember the old darkest moonlight offerings. Where claudettes where invisible.

  • Boosted_DwightBoosted_Dwight Member, Trusted Posts: 3,043

    Darkening the maps would be the ultimate Blendette buff

  • Ark_the_BonsaiArk_the_Bonsai Member Posts: 867

    Currently, if they chose to make maps darker, reorienting the game around stealth (hide and seek) rather than the chase based game it currently is (freeze tag), they'd have to rework the entire game. So no, I'm fine with it being lit up. Though I wouldn't be opposed to them adding more gloomy weather effects. Make certain maps darker but remove some more of the safe tiles and have lightning flashes or something. But even that is risky for what little balance there is.

  • VampyVampy Member Posts: 67

    nVidia freestyle almost 100% eliminates fog no matter the density and brightens up the map considerably if you use the DePiP squad settings

    Can literally see Blendettes in the darkest of corners like the sun is shining on her.. I don't know anyone not using it.. so it really doesn't matter about the darkness/fog

  • TsulanTsulan Member Posts: 11,499

    I don´t use it.

    Now you know one person who doesn´t uses it.

  • thedevalexthedevalex Member Posts: 283

    But like cmon, Ormond is literally set in the daytime... how is that spooky. The only time daytime was effective for spooky atmosphere was in texas chainsaw massacre

  • DemonDaddyDemonDaddy Member Posts: 3,278

    As survivor yes, it would really up the immersion and atmosphere.

    Killer is alright, given the pov it can already be difficult visually.

  • Ormond needs snowing

  • ZacKdbdZacKdbd Member Posts: 99

    Yes make it darker or more foggy. Especially if you use “thicken the fog” offering at least

  • VisionmakerVisionmaker Member Posts: 2,051
    edited July 2019

    Gideon Meat Plant's basement is already a black hole.

    But yes, some maps need it. Lery's would be a good example. Make it darker, include patches of darkness, and reduce the clutter and walls in exchange so that Huntress, GF, and Myers have a better time in it.

  • Im2ShrewdIm2Shrewd Member Posts: 77

    Not sure about terror radius but there are WAY too many aura reading perks on both sides, it’s kind of absurd.

  • ReikoMoriReikoMori Member Posts: 2,152

    As a person with bad eyesight, I'd rather not strain my eyes any further with this game. If they add more fog or make the game any darker then I'm just going to start altering the lighting and fog volume through my graphics card settings.

    It's fine where it is.

  • TWiXTTWiXT Member Posts: 1,861
    edited July 2019

    On one hand, a Darker/foggier atmosphere would help the game feel more horror themed, and well "atmospheric". On the other hand, it would make spotting survivors as killer much harder than it already is, which in turn would mean they'd have to compensate by making survivors louder.

    Personally I don't care, because I have trouble with my eyes that make survivors blend in with the environment no matter what if they are wearing darker cosmetics, and so I compensate for my lack of being able to see survivors in the vanilla engine settings by using Nvidia Freestyle. That way I can make the colors more vivid and less washed out, as well as a bit brighter so that dark clothed survivors don't fully blend in with the environment. Its not a perfect solution and even though I still have my "T-rex" moments where I can't spot a survivor holding still against an object, I am at least more decent with chases and spotting a survivor from a distance than I was before Freestyle was available.

    So, no matter what they do to the engine, be it darkening, or brightening, I will always use Nvidia Freestyle to compensate since its the only thing that allows me to play decently with my disabilities.

    (PS. Freestyle also comes with Colorblind correction options for those out there who have been asking for a colorblind setting in game.)

    As a side note: They do need to darken the Ski Lodge and Freddy's Dream World a little regardless. Its hard enough seeing scratch marks and Auras on that map and with that character without Freestyle, with it, it becomes nearly impossible.

  • VisionmakerVisionmaker Member Posts: 2,051

    Aura reading is the worst thing to happen to a game of hide and seek.

  • RaptorrotasRaptorrotas Member Posts: 2,464

    Suddenly it's hide and seek again? Sorry but the worst that happened was that the collective decided it was catch instead of hidenseek and the devs supporting this change.

    Also back on topc: add some bushes and we get some pseudo deathgarden levels of invisible survivors if we make this game any darker. Just without automatic rifles.

    Jokes aside, not a very killerfriendly idea.

  • Johnny_XManJohnny_XMan Member Posts: 5,465

    I’ve literally seen Blendettes DC when they get the Ormond map. XD

  • Atrushan88Atrushan88 Member Posts: 2,083

    A lot of people are saying it'd be impossible for killers to see Claudettes and the like, but Claudette's dark clothes(and others) have been brightened, and there was a video where noob3 got the bug in the game map and the killer was still finding him despite having the bug through hearing. He only couldn't hook him because he couldn't see the auras of hooks due to the bug. It's to a point right now where I see survivors quite often trying to hide because blending has been made so much easier to see. It just keeps making the game about chases and while the occasional chase is fun and exciting, extended chases aren't, for either side imo. The more killer friendly "finding hidden survivors easier" buffs that come out, the more it becomes about eliminating the middle man and getting immediately into chase after chase after chase, which becomes the entire game, chasing constantly. I enjoy finding hidden survivors, or making survivors think I didn't see them when I did and then hitting them. I also enjoy evading a killer through stealth, and losing them mid-chase by hiding when I find that moment when I can. I'd support a darker and spookier map. There could be things to buff killers to adapt to the new setting(or old setting honestly).

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