Most of the time people go down due to misjudging loops that happen to be next to walls. They don't always go down wide in the opening and as we were saying before, you can bait it by waiting a few seconds, then looking around. You'll see movement or scratch marks or even spot the survivor who's prepping for the flashlight blind. If you know people are going to be going for saves (saw a bunch of flashlights), always keep that in mind.
That's why I was saying to practice with flashlights. It'll help you understand their downsides and how they work.
I normally always use Infectious fright for this reason lol. What I have noticed with flashlights is Hag and Spirit have TERRIBLE flashlight hitboxes to blind them you need to aim way above and most of the time when I play them I never get blinded for that reason lmao.
Don't be a survivor: Just because you can't be bothered to addapt you ask for a change? If you don't know how to counter something you can ask in the forums or read some guide. Flashlight evasion is not rocket science.
That's the same thing as removing them. What would you use them for then? To distract the killer with a shadow puppet play? ....that could actually work! On me at least ;-)
Literally just bait it and hit them. Force them away a bit, face the opposite direction and pick them up. It isn't hard. I haven't gotten flashlight saved as a killer in ages.
IKR?? I hate when I, a killer who can two shot (and sometimes one shot) survivors, down a kid because he's 15% slower than me and i have walk a whole three feet to hook him and some PESKY survivor shines a wobbly, 5 second activation time flashlight at my face and i just CAN'T be bothered to turn my angle a whole four degrees to the left to avoid it. It's SOOoOOo annoying. Remove flashlight saves indeed!
Note that only the survivors are given the choice. They get to decide whether to save the pallet or save someone else(which is a no-brainer, because chances to survive on the hook are much less than the number of pallets by default).
The killer has to decide to pick someone up, knowing it's pointless because they'll be free a moment later, or leave them on the floor and chase the person waiting to make the stun-save. There's not even the option of trying to evade as is the case with the flashlight.
Just way you want free-stuff at the killer's expense, it saves time.
I would be okay with the pallet bit personally. If I picked someone up in a pallet while another survivor was nearby, that was my mistake. I don't think they should need frame perfect timing to actually make the save at that point.
As for flashlights, they're already fairly easy to counter if you know what you're doing. Even if you don't know what you're doing, you could throw on lightborn and mess up their timing. I feel like removing saves from flashlights would be the final nail in the coffin, they're already on the weak side in my experience.
Well we tested out that change with a pallet saves and was terribly abused by leaving this without any counter and lack of skill. Pallets saves are good as it is.
I don't recall pallets actually being an issue. If you were in a pallet, you would have gotten stunned anyway, whether the stun is queued or not. The only difference is that one required absolutely perfect timing which I would argue shouldn't be the case, though this is personal preference. I'm of the belief that if you messed up and carelessly picked them up in a pallet without knowing that the area is clear first, that was your mistake.
The bigger issue when that was tested was flashlights. This was back when instablinds were still a think. Someone could sprint over, just barely get the blind angle and save them almost every time. Without instablinds, that's much harder to do. You need nearly perfect timing and you have to be in position for longer. Sprinting in at the last second and timing the blind correctly takes a huge amount of skill these days.
Scenario: you down a survivor at a pallet, you can see another survivor nearby.
Option 1: You pick up the dying survivor and it's virtually gauranteed the pallet will be used on you. For the cost of a single pallet(which have now been repurposed for this task anyway), the survivors get yet another 2nd-chance to add to all of the rest.
Option 2: You move towards the other survivor to chase them away, then go back. The survivor has followed, so you chase them again. All this time, the dying survivor is recovering. The option then becomes a split-decision whether to chase the other person entirely, allowing the dying survivor to be healed or to keep going back-and-forth. Either way, the killer is being stalled and has no real choice in the matter.
People say stuff like 'well, it was up to the killer what they did', but it's a catch-22 and the game is full of them, but only for killers. It's one thing to have to choose between the least-worst option(like survivors have to when a killer camps a hook), but entirely something else when the only choices on offer are a kick in the nuts or a punch in the mouth.
What you are suggesting could potentially be worse. Where you here during the bug where you didn't have to time flashlight or pallet saves? That made playing killer a living hell! What you just suggested was adding the pallet part back in, but as a game mechanic instead of a bug. Imagine you have survivors gen rushing and you are being looped. When you finally down them, they know that they can wait at the pallet instead of dropping it which leads to a free save from another survivor which will presumably be following them around for said save. Rinse and repeat this process for anyone else. It's a good way to make killer super unfun.
The killer already went through the entire chase sequence to get that down, you bet it should require absolute precise timing to complete UNDO all the progress the killer has made.
And if they start recovering on the pallet and a survivor is nearby with a strong loop what are you supposed to do? Eat the brain-dead stun and lose the momentum? Chase the survivor away just so they come back when you go pick the downed survivor up over and over? All this while the other 2 survivors are working on gens unopposed and the downed survivor recovers to 95% for a quick drive by.
I don't mean to be rude, but this type of biased thinking is why the community complains on the balance decisions. Saving a survivor from a killer's grasp should be a super clutch moment for the survivor, needing skill, timing and a bit of luck. Not some guaranteed button press that if the killer attempts to counter they end up loosing the exchange anyway on the situation.
As a killer main... No. Flashlight saves and Pallet saves are one of the few ways you can try and save your allies from something that other wise there isn't much you can do against it. I am fine with those kind of saves as part of it is my fault as killer if I don't pay attention to what is going on around me. The only kind of save I dont care for is Body Blocking with 3 people so you can never reach the hook and without Mad Grit you have no chance of knocking them all down before the grabbed player can struggle off.
This wouldn't change anything though; the other survivor would still be there ready to pallet stun you one way or the other. The only thing that changes is whether or not they time the pallet perfectly. This is something that can happen on live right now.
It would change EVERYTHING! If they get the save how it is on Live, good on them! That was a good and skillful play, or as BHVR likes to call them, a "meaningful interaction".
Saving another survivor shouldn't be guaranteed JUST because you happen to be close (and on high ranks, most downs happen at pallets if the survivor knows they will be going down).
And before you say "the killer can then just commit to the chase for the survivor close by", sure they can, but they need HOOKS to progress in the trial and while they waste another minute on a new chase, the other 2 survivors are doing gens and/or picking up the other survivor up. Killers will NEVER win this type of war of attrition.
Are you aware that as a killer, you can adjust yourself to block one side of the pallet before you begin your animation? So wherever that survivor is hiding you just make sure to block that side of the pallet.
The killer is moved during the animation to where the survivor is. Only the direction they're facing is locked. For blocking the interaction to always work, it's the survivor who would have to be 'dragged' from where they are. A survivor can really only be picked up in an unfavourable position because they didn't move out of it first whilst the killer's melee was on cooldown.
Then you have to consider the pallet stun-range; the killer can be moving away after a pick-up and the stun range is large enough that a survivor can fit between the killer and the pallet and the killer gets hit. This is because the devs did not fully-revert the pallet buffs of Patch 1.1.1- they only got rid of the vacuum and the to-the-other-side transition. They left the broken stun range and time-window alone.
It's the other way around. The survivor is dragged towards the killer in the pick up animation. This is how dribbling with DS used to work. So yes you can "drag" a survivor away from an undesirable position during pick up.
The survivor actually gets moved under the killer so you have some control. Just pick him up with enough of your but crossing the plane of the pallet and survivor wont have access to drop it on you from that side. Then you just move out on the same side and hit any survivors that are in your way. They cant drop the pallet through you.
At the time of this posting the original post in this thread has 0 Up Votes. The second post which implies that the OP isn't of sound mind has 53 Up Votes. That has to be one of the single most one sided topics on these forums history. Virtually no one agrees with you sir. It might be time to concede.
Comments
Step over the survivor before you pick him up so you're facing the other way. That's the common tactic
Most of the time people go down due to misjudging loops that happen to be next to walls. They don't always go down wide in the opening and as we were saying before, you can bait it by waiting a few seconds, then looking around. You'll see movement or scratch marks or even spot the survivor who's prepping for the flashlight blind. If you know people are going to be going for saves (saw a bunch of flashlights), always keep that in mind.
That's why I was saying to practice with flashlights. It'll help you understand their downsides and how they work.
I normally always use Infectious fright for this reason lol. What I have noticed with flashlights is Hag and Spirit have TERRIBLE flashlight hitboxes to blind them you need to aim way above and most of the time when I play them I never get blinded for that reason lmao.
Don't be a survivor: Just because you can't be bothered to addapt you ask for a change? If you don't know how to counter something you can ask in the forums or read some guide. Flashlight evasion is not rocket science.
That's the same thing as removing them. What would you use them for then? To distract the killer with a shadow puppet play? ....that could actually work! On me at least ;-)
Literally just bait it and hit them. Force them away a bit, face the opposite direction and pick them up. It isn't hard. I haven't gotten flashlight saved as a killer in ages.
IKR?? I hate when I, a killer who can two shot (and sometimes one shot) survivors, down a kid because he's 15% slower than me and i have walk a whole three feet to hook him and some PESKY survivor shines a wobbly, 5 second activation time flashlight at my face and i just CAN'T be bothered to turn my angle a whole four degrees to the left to avoid it. It's SOOoOOo annoying. Remove flashlight saves indeed!
Note that only the survivors are given the choice. They get to decide whether to save the pallet or save someone else(which is a no-brainer, because chances to survive on the hook are much less than the number of pallets by default).
The killer has to decide to pick someone up, knowing it's pointless because they'll be free a moment later, or leave them on the floor and chase the person waiting to make the stun-save. There's not even the option of trying to evade as is the case with the flashlight.
Just way you want free-stuff at the killer's expense, it saves time.
Pretty good job on this post so far
There's this new tech that came out I'm not sure if you've heard of it. When picking up a survivor.. you can look at a wall to prevent a blind :O
I would be okay with the pallet bit personally. If I picked someone up in a pallet while another survivor was nearby, that was my mistake. I don't think they should need frame perfect timing to actually make the save at that point.
As for flashlights, they're already fairly easy to counter if you know what you're doing. Even if you don't know what you're doing, you could throw on lightborn and mess up their timing. I feel like removing saves from flashlights would be the final nail in the coffin, they're already on the weak side in my experience.
Truth be told. The final nail in the coffin would be absolutely correct! Devs being real +rep
Well we tested out that change with a pallet saves and was terribly abused by leaving this without any counter and lack of skill. Pallets saves are good as it is.
I don't recall pallets actually being an issue. If you were in a pallet, you would have gotten stunned anyway, whether the stun is queued or not. The only difference is that one required absolutely perfect timing which I would argue shouldn't be the case, though this is personal preference. I'm of the belief that if you messed up and carelessly picked them up in a pallet without knowing that the area is clear first, that was your mistake.
The bigger issue when that was tested was flashlights. This was back when instablinds were still a think. Someone could sprint over, just barely get the blind angle and save them almost every time. Without instablinds, that's much harder to do. You need nearly perfect timing and you have to be in position for longer. Sprinting in at the last second and timing the blind correctly takes a huge amount of skill these days.
Seeing "Flashlights" and "Uncounterable (without lightborn)" in the same sentence is really freaking my mind.
Ohhh, so you must be new new to this game.
Just look at a wall or tree or rock to dodge the flash. But if you're really scared just use Lightborn.
Pallet throw drop while picking up a survivor. It depends if they time it right. But just make sure nobody is around before the pick up.
Jeeze Peanits, think through.
Scenario: you down a survivor at a pallet, you can see another survivor nearby.
Option 1: You pick up the dying survivor and it's virtually gauranteed the pallet will be used on you. For the cost of a single pallet(which have now been repurposed for this task anyway), the survivors get yet another 2nd-chance to add to all of the rest.
Option 2: You move towards the other survivor to chase them away, then go back. The survivor has followed, so you chase them again. All this time, the dying survivor is recovering. The option then becomes a split-decision whether to chase the other person entirely, allowing the dying survivor to be healed or to keep going back-and-forth. Either way, the killer is being stalled and has no real choice in the matter.
People say stuff like 'well, it was up to the killer what they did', but it's a catch-22 and the game is full of them, but only for killers. It's one thing to have to choose between the least-worst option(like survivors have to when a killer camps a hook), but entirely something else when the only choices on offer are a kick in the nuts or a punch in the mouth.
What you are suggesting could potentially be worse. Where you here during the bug where you didn't have to time flashlight or pallet saves? That made playing killer a living hell! What you just suggested was adding the pallet part back in, but as a game mechanic instead of a bug. Imagine you have survivors gen rushing and you are being looped. When you finally down them, they know that they can wait at the pallet instead of dropping it which leads to a free save from another survivor which will presumably be following them around for said save. Rinse and repeat this process for anyone else. It's a good way to make killer super unfun.
@Peanits
The killer already went through the entire chase sequence to get that down, you bet it should require absolute precise timing to complete UNDO all the progress the killer has made.
And if they start recovering on the pallet and a survivor is nearby with a strong loop what are you supposed to do? Eat the brain-dead stun and lose the momentum? Chase the survivor away just so they come back when you go pick the downed survivor up over and over? All this while the other 2 survivors are working on gens unopposed and the downed survivor recovers to 95% for a quick drive by.
I don't mean to be rude, but this type of biased thinking is why the community complains on the balance decisions. Saving a survivor from a killer's grasp should be a super clutch moment for the survivor, needing skill, timing and a bit of luck. Not some guaranteed button press that if the killer attempts to counter they end up loosing the exchange anyway on the situation.
As a killer main... No. Flashlight saves and Pallet saves are one of the few ways you can try and save your allies from something that other wise there isn't much you can do against it. I am fine with those kind of saves as part of it is my fault as killer if I don't pay attention to what is going on around me. The only kind of save I dont care for is Body Blocking with 3 people so you can never reach the hook and without Mad Grit you have no chance of knocking them all down before the grabbed player can struggle off.
Okay, here's the catch:
Flashlight saves are not OP, all of mine fail miserably ;-;
This wouldn't change anything though; the other survivor would still be there ready to pallet stun you one way or the other. The only thing that changes is whether or not they time the pallet perfectly. This is something that can happen on live right now.
It would change EVERYTHING! If they get the save how it is on Live, good on them! That was a good and skillful play, or as BHVR likes to call them, a "meaningful interaction".
Saving another survivor shouldn't be guaranteed JUST because you happen to be close (and on high ranks, most downs happen at pallets if the survivor knows they will be going down).
And before you say "the killer can then just commit to the chase for the survivor close by", sure they can, but they need HOOKS to progress in the trial and while they waste another minute on a new chase, the other 2 survivors are doing gens and/or picking up the other survivor up. Killers will NEVER win this type of war of attrition.
Are you aware that as a killer, you can adjust yourself to block one side of the pallet before you begin your animation? So wherever that survivor is hiding you just make sure to block that side of the pallet.
The killer is moved during the animation to where the survivor is. Only the direction they're facing is locked. For blocking the interaction to always work, it's the survivor who would have to be 'dragged' from where they are. A survivor can really only be picked up in an unfavourable position because they didn't move out of it first whilst the killer's melee was on cooldown.
Then you have to consider the pallet stun-range; the killer can be moving away after a pick-up and the stun range is large enough that a survivor can fit between the killer and the pallet and the killer gets hit. This is because the devs did not fully-revert the pallet buffs of Patch 1.1.1- they only got rid of the vacuum and the to-the-other-side transition. They left the broken stun range and time-window alone.
Um, flashlight saves have counter play
As a killer main, I'm gonna have to just tell you to take a nice big cup of GET GUD
It's the other way around. The survivor is dragged towards the killer in the pick up animation. This is how dribbling with DS used to work. So yes you can "drag" a survivor away from an undesirable position during pick up.
Who would win?
Purple Flashlight with the best addons
vs
smol wall boi
The survivor actually gets moved under the killer so you have some control. Just pick him up with enough of your but crossing the plane of the pallet and survivor wont have access to drop it on you from that side. Then you just move out on the same side and hit any survivors that are in your way. They cant drop the pallet through you.
At the time of this posting the original post in this thread has 0 Up Votes. The second post which implies that the OP isn't of sound mind has 53 Up Votes. That has to be one of the single most one sided topics on these forums history. Virtually no one agrees with you sir. It might be time to concede.