With the addition of endgame collapse and the changes to Amanda the character lost a lot of Strategic elements the how she's played.
Placing traps now just feels like something you have to do every time you down a survivor rather than something you could micromanage and use at the most efficient times, like at the beginning of the game, in the middle or end game
Any way you can compensate to make the traps more fun and strategic rather the boring gameplay they kinda fall under now?
Will we get a mettle of man rework? since the nerf the perk is nearly useless. something like rework the condition to make it easier obtainable for solo survivor or maybe adding something for an bigger punishment(broken and/or exhaustion)?
Is there a good reason why freddy has to start a trial with his teleport on cooldown? Compared to Nurse, Spirit and Hillbilly, giving him map pressure at the start with a 45 second cd doesn't sound too crazy.
Now that Freddy has gotten his long deserved rework, I have a serious question...
Will Killers such as Legion and Leatherface have to wait the same amount of time that Freddy did to receive any sort of major rework or would we expect something to release soon that hasn’t been announced yet? A lot of the community has been asking for these two Killers to either receive MAJOR buffs or MAJOR reworks and we barely get any feedback about it. Can you PLEASE inform the community of what you have planned for these two Killers? It would be really appreciated!! Thank you again for taking the time to listen to our questions! 💜💜💜
Solo survivor gameplay is now unappealing at best and frustrating at it's worst. If not extra bloodpoints, what are the devs plans to make the game more fulfilling for the survivor role?
As of right now as far as I am aware and concerned, overall a general consensus is that (after Freddy's rework) the Pig may very possibly be the weakest killer in game after the changes that were made to her with the introduction of the endgame collapse.
Obviously you are in still in the middle of testing and making changes to the new and improved Freddy (who I hope will not be nerfed) but do you have any plans to buff / rework the Pig in the near future?
Now that 3.1.0 is attacking some of the BP concerns the playerbase has, is there any other ideas to help like adding additional BP effects to less popular perks to incentivize players to use them?
Auto-didact for example could give a player 1.5k postgame bp per stack on top of the effect enticing players to try and heal as much as possible for the extra money.
We have been told that dedicated servers should help with Disconnecting and punishing player who do so. Are there any other perks that dedicated servers will bring (Beyond the obvious)? Such as tracking individual player accounts and progression, or helping in anyway with reporting/banning player who cheat in game?
Are freddy’s dream snares getting a buff? 15% slowdown seems weak on even the Clown, but with all the requirements for dream snares to pop off, it seems like snares should receive something; id hate to see Freddy as another add on reliant killer.
Hey, I have killed for the Entity since the Hag update, I gotta ask when are you ever going to put in more things for Killers/Survivors to interact with on maps during in and outside a chase? Everything is Pallet and Vaults, Going up in buildings and jumping out of windows.
I know you have Lockable Doors on your wishlist, whats the hold up?
Are there any plans or ideas to make DbD much more atmospheric and spooky? Because let's be honest, it's just a survival and not a real horror game but it can become one. Would be great if you could extend the maps and environments with spooky sounds and rework the general lighting because DbD was much darker and more atmospheric in beta times.
Can you remove the bloodpoint cap? And possibly give very slight numbers buffs to the killers that could desperately use it ? (Ie doctor having moldy electrodes range as basekit with maybe slightly faster charge or transition time?)
Comments
With the addition of endgame collapse and the changes to Amanda the character lost a lot of Strategic elements the how she's played.
Placing traps now just feels like something you have to do every time you down a survivor rather than something you could micromanage and use at the most efficient times, like at the beginning of the game, in the middle or end game
Any way you can compensate to make the traps more fun and strategic rather the boring gameplay they kinda fall under now?
Is it possible for Dream pallets to be more visible as Freddy's Blood traps...
Will there be a practice mod in the game where we can discover the map and try different things without the need of a second player?
Is Monstrous Shrine a perk that you think could use some balance adjustments?
Any legion buffs in the near future?
Since the performance of the Dedicated server was up the charts can we have it early instead of the new chapter ??
Can we get a hint as to how the 13th killers design and power will link to the last Halloween event?
Legion addon rework?
I mean, the most of his addons, except duration and CD addons are useless.
Pins isnt worth slashing person twice, for timed debuff, cause you get stunned on 4 secs, while person just runs away.
Same with Deep Wound Study, it gives no profit. Same - Frank mixtape, that is useless, due CD and fatigue.
Frank mixtape shouldnt give the ability to cut the bar, instead it should give strong buffs to vault speed, frenzy speed, etc.
Deep wound study should make you able to see DW progress.
Thats ma staff
Will we get a mettle of man rework? since the nerf the perk is nearly useless. something like rework the condition to make it easier obtainable for solo survivor or maybe adding something for an bigger punishment(broken and/or exhaustion)?
Are there any plans to give ash perks some love?
When can we expect to see the first live dedicated servers? around late August?
Is there a good reason why freddy has to start a trial with his teleport on cooldown? Compared to Nurse, Spirit and Hillbilly, giving him map pressure at the start with a 45 second cd doesn't sound too crazy.
Now that Freddy has gotten his long deserved rework, I have a serious question...
Will Killers such as Legion and Leatherface have to wait the same amount of time that Freddy did to receive any sort of major rework or would we expect something to release soon that hasn’t been announced yet? A lot of the community has been asking for these two Killers to either receive MAJOR buffs or MAJOR reworks and we barely get any feedback about it. Can you PLEASE inform the community of what you have planned for these two Killers? It would be really appreciated!! Thank you again for taking the time to listen to our questions! 💜💜💜
Solo survivor gameplay is now unappealing at best and frustrating at it's worst. If not extra bloodpoints, what are the devs plans to make the game more fulfilling for the survivor role?
Will this patch adress the Sprint Burst issue?
As of right now as far as I am aware and concerned, overall a general consensus is that (after Freddy's rework) the Pig may very possibly be the weakest killer in game after the changes that were made to her with the introduction of the endgame collapse.
Obviously you are in still in the middle of testing and making changes to the new and improved Freddy (who I hope will not be nerfed) but do you have any plans to buff / rework the Pig in the near future?
what do you think about My Lithe Suggestion? (increase 5/10/15% of speed vault)
https://forum.deadbydaylight.com/en/discussion/75240/lithe-suggestion#latest
Will this patch add more totem spawn points in other maps than Freddie's?
Now that 3.1.0 is attacking some of the BP concerns the playerbase has, is there any other ideas to help like adding additional BP effects to less popular perks to incentivize players to use them?
Auto-didact for example could give a player 1.5k postgame bp per stack on top of the effect enticing players to try and heal as much as possible for the extra money.
Will left behind be reworked once bill hit consoles.
Are there any reworks being currently planned for any killer such as leatherface or perks such as left behind etc?
We have been told that dedicated servers should help with Disconnecting and punishing player who do so. Are there any other perks that dedicated servers will bring (Beyond the obvious)? Such as tracking individual player accounts and progression, or helping in anyway with reporting/banning player who cheat in game?
Why does one cosmetic set cost more than whole chapters? And are there any plans to change this?
Are freddy’s dream snares getting a buff? 15% slowdown seems weak on even the Clown, but with all the requirements for dream snares to pop off, it seems like snares should receive something; id hate to see Freddy as another add on reliant killer.
Hey, I have killed for the Entity since the Hag update, I gotta ask when are you ever going to put in more things for Killers/Survivors to interact with on maps during in and outside a chase? Everything is Pallet and Vaults, Going up in buildings and jumping out of windows.
I know you have Lockable Doors on your wishlist, whats the hold up?
Are there any plans or ideas to make DbD much more atmospheric and spooky? Because let's be honest, it's just a survival and not a real horror game but it can become one. Would be great if you could extend the maps and environments with spooky sounds and rework the general lighting because DbD was much darker and more atmospheric in beta times.
will you do something about object of obsession revealing stealth killers? (cloaked wraith, crouching pig, ghost face in night shroud)
Are there any other events planned in the foreseeable future like the summer bbq event? I really enjoy those wacky events every so often
Is there a chance of you guys changing the way chases work? Considering the boring pallet looping which is boring for both survivors and killers.
Can you remove the bloodpoint cap? And possibly give very slight numbers buffs to the killers that could desperately use it ? (Ie doctor having moldy electrodes range as basekit with maybe slightly faster charge or transition time?)
When can we expect rework for survivors fixed animations better hit boxes and perks for survivors that are more fair to help go against killer.