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Pig's RBTs needs a buff

StrancolStrancol Member Posts: 152
edited July 2019 in General Discussions

Sorry for my bad english.

Her traps are now useless in the end game. Can we buff them?

Here is my idea of the buff:

When EGC is triggered by the exit gates:

The Egc clock will be stopped if at least one survivor has a RBT on his head

When the survivors try to escape through the exit gate, they will be killed automatically

When EGC is triggered by the hatch:

Activated RBT will be deactivated

Exit gates will no longer activate RBT

What do you guys think? Let me know in the comments. And again: sorry for my english

🐷

Post edited by Strancol on

Comments

  • TAGTAG Member Posts: 6,743

    Sure, I'd be okay with that. Personally, I'd like it if the already-active Traps didn't deactivate when the Hatch is closed (though an inactive trap would stay inactive if the Hatch is closed, so they can still escape through the Exit Gate), but I'm willing to trade active Traps after closing the Hatch for Traps not being useless after the last gen is done.

  • AshleyWBAshleyWB Member Posts: 3,998

    I think activating end game should subsequently power everything including rbt because the power is up.

  • ElusivePukkaElusivePukka Member Posts: 673

    Agreed with AshleyWB.

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