You don't have to tunnel to get hit with DS. I play mostly Hag, I can be on the other side of the map, teleport to a trap the survivor stepped in while hiding after an unhook and bam I get hit with it. You get punished for even playing optimal hag, its my fault I teleported too quick I shouldve let them go.
Isnt the whole point of NOED though to get survivors off gens and doing totems as well? If a counter further pushes survivors in that direction, that means all killers benefit from that extra time. I don’t really get how that’s a bad thing.
It doesn't help the killer because he's not immediately back on the hook. I want the weak link gone asap.
Just remove the exposed buff and add more things.. Idk no cooldown for missed attacks, or increased speed to 10%
Here is my idea, Make NOED base kit, although it may not be popular it would be a good second objective to the survivors
Dull totems are even worth Lightbringer Emblem Progress now.
Don't change it. NOED is perfectly balanced.
Yikes. No thanks lol
If you do 5 totems you can't get hit with noed. If you did 5 totems and get with noed you can't count and missed a totem.
I'm curious. Would people think it'd be an appropriate change to stop the movement speed and just have the one-shot? Adrenaline could have the SB removed, too, or keep the movement boost, but remove the heal.
Really no reason to call people names . I was simply pointing why this would be a bad idea
If a totem counter was added how many people would suddenly start doing totems that weren't before ?
even though i am mostly happy with the perk as it is, here's my suggestion to change it in a way that i believe is better:
when the last generator is activated, all dull totems remaining on the map are lit up.
the killer can now immediately kill any survivor ramaining in the trial (working similar to the Shapes tombstone add ons - the animation for killers having a mori animation with grounded survivors would include a simple hit from the killer, sending the survivor to the dying state and then performing their kill animation (e.g. Trapper, Wraith or Hillbilly) (it is one animation! the killer can not leave the downed survivor and the survivor can not escape through the gate, if they happen to fall through!) other killers, that dont require the survivor to be grounded, will just perform their kill animation from the stand (e.g. Freddy, Shape or Spirit)). However, doing so will break one of the remaining NOED totems on the map.
once all affected totems are destroyed, the perk will deactivate.
"oh, but that sounds like a buff!"
and it is! at least parts of it. its also a nerf in some aspects. let me explain, why i think this would be better:
NOED, right now, serves as a punishment for survivors who did not cleanse totems during the game and instead focus on generators. i REALLY want the perk to keep that aspect of punishment, while also giving it a little buff (that would also not completely break the perk). so basically, what it does now is giving the killer kills in the end game, if the survivors didnt do totems. since there are 5 totems, the killer would get 5 insta kills, IF no totem has been used for other Hex perks or been cleansed. however, the better survivors do at the cleansing, the worse the killers NOED will turn out to be. while it does give him an instakill when one totem lights up, it also keeps it at said kill. the totem will break once the killer used it and then the perk is gone, the other survivors are safe. the current NOED doesnt take it into count how many totems were cleansed, it always punishes the same way, no matter how well you did in the secondary objective as survivor, as long as a single totem remains. this aspect of the current NOED would be gone, aswell as the killers ability to slug the entire team with his insta down, since he only gets to insta kill survivors, he wont be getting that anymore. simple attacks from the killer will NOT inflict dying state with one hit anymore, so if the killer does not go for the insta kill and instead lunges (the insta kill does have the same range as Myers tombstone), he wont be able to slug healthy survivors. on top of that, survivors can still break Hex totems, therefore removing kills from the killers possible kill count or deactivating the perk completely.
i thought NOED should not be restricted to one totem alone (therefore being RNG weather the right is found or not), but also reward teams that took the time and cleansed 3 or 4 totems during the game. it would also be more fitting to its name "No One Escapes Death", since it would literally mean certain death for cought survivors.
again: the efficiency of this perk would change with killers perk choices (e.g. Ruin will take away a possible NOED totem) and by survivors doing their secondary objective. currently NOED only rewards team that cleansed 5 totems, otherwise it will strike in its full strength - this would also not work anymore. also, it would not carry bad killers by giving them a 4k anymore. they would only be able to kill as many survivors as there are totems - on top of that, the killer can no longer play around the perk as easily, since he cant just go and slug everyone with his instadown anymore. so you see, this would not be a straight buff to the perk, it does come with quite some downsides aswell.
you dont have to like my idea, but i dont think just nerfing the perk would be the right way to go.
also, @Peanits i would love to hear your thoughts on this (since, ya know your an official dev and could, IF you happen to like the idea more than the current version of the perk, share it with the design team)
if there are any questions, if there is anything unclear or you didnt understand something, feel free to ask me. (dont forget to @ me, so i get a notification)
No-ED doesn't need fixing it's absolutely fine as it is...stop being a lazy ass and clear totems. Absolute scrubs out there these days
NOED is balanced as is, but dang if I don't love @Mister_xD 's idea.
Thing is, I think it will absolutely massacre at mid-low ranks, even if only one or two totems aren't found, which is where NOED sees the most play in the first place. A lot of us who resent NOED do so because we rose through the ranks through a gauntlet of people getting what amounted to free kills despite not being all that good at the game - which makes sense, given that we're talking about those low/mid ranks, they haven't learned the killers that well yet - people earn the kills in purple/red, but by that point most killers are skilled enough not to need NOED in the first place.
This wouldn't be as much of a problem, but with totem spawns getting buffed even good survivors are having harder times finding hexes, much less dulls.
It's almost like most jokes have an origin. Calling them bones is funny so I'm going to continue doing it
NOED should have always been like Haunting Grounds. All totems become hex totems at the end and cleansing one cleanses all.
I mentioned this suggestion in a different thread, but I think a 'whispers' style perk for survivors that let them know when they're close to a lit totem could be a good idea. I personally don't think it would be a big deal for survivors to know when they're within 32ish meters of a hex totem and I think it would help alleviate the complaints about hex perks in general (IE: Ruin/Noed etc).
Alerts you when within 32 meters of a hex totem and you cleanse totems 5/10/15% faster. Increase the amount of Bloodpoints gained from cleansing totems by 100%.
Something like that.
people who defend noed always claim it's a counter to genrush. Yet, the only people who really genrush hardcore are swf groups but at the end if the day it's the solo survivors who are getting hitted by noed the hardest. It's a bad designed perk. At least a totem counter in the HUD should be there.
NOED is not a skillful perk, you can be good or bad to get it to activate.
You should need a requirement to hook everyone at least once to get it to activate.
To compensate, they can buff the perk, or even add back the attack recovery cool-down.
Or only survivors who’ve been hooked once become exposed. This would definitely hurt NOED campers (a good thing), and encourage the killer to try to hook everyone if they want the full power.
Isn't Small Game a totem counter?
A totem counter makes sense if it comes as a perk. If you want to implement it directly into the game then noed should not be a perk either. So every killer would have NOED, but every survivor would know that and they would cleanse all totems. Time is gold in this game.
When the last gen finishes, a sound notification let's everyone know the killer has noed. Now its fair
Or dont get cocky thinking you can tank a hit when you cant?
No changes needed for NOED... you´re scared of NOED ? Kill the Totems