Home Dead by Daylight Forums Discussions General Discussions
We are currently experiencing a server outage which is preventing players from connecting to the game; we are monitoring the situation and we'll give you a heads up once services are restored!
We have been investigating cases of distributed denial of services (DDoS) over the last week. We take these reports extremely seriously. We're actively monitoring the situation internally and with our partners to gather as much information as possible and identify trends.

We are terribly sorry to those who have been affected by these attacks- we understand the impact this has on you. We are taking every appropriate measure to ensure the safety of our players.

We encourage our players to report to us any cases of DDoS, as well as any other form of inappropriate or abusive behaviour in the game. In the meantime, we encourage you to stay safe and follow best practices for online safety.

Perks that should be REMOVED from game?!

RaidokuRaidoku Member Posts: 69
edited July 2019 in General Discussions

Ill go first we will name one perk that should be removed from game I complained about hex ruin for killers but that is old news everyone would choose that perk but now getting back to rank 4 survivor the most useless PERK of all time.... SLIPPERY MEAT get the [BAD WORD] outta here. 3 extra attempts to escape from hook??? Not increasing the effect of the perk with each rank?! so why rank higher then tier 1? DEVs you read this [BAD WORD] and tell me who thought that perk would be acceptable!!! Remove please! I wanna know if I missed the "worst" perk.

Post edited by Rizzo90 on


  • TheGorgonTheGorgon Member Posts: 777

    Sorry but even if someone doesn't like a perk, I have to disagree. Removing things to balance is not the correct thing to do, it's just a lazy motto move. Although it may seem difficult, many of these perks are good and are here to stay.

  • KillermainBTWm8KillermainBTWm8 Member Posts: 4,210

    Slippery meat will be the one laughing when you get stuck in a bear trap and there are only 2 people left you and 1 other survivor the other survivor is slugged. You have to rely on rng to get out. Every perk has a use even if it's so situational it's funny :P. On a serious note no perks should be removed that's just lazy.

  • GrootDudeGrootDude Member Posts: 14,112

    No perk should be removed.

  • Tzeentchling9Tzeentchling9 Member Posts: 1,796

    All the extra free ones that SWF provides.

  • NetharonNetharon Member Posts: 29

    Ok I vote BBQ and Chili

  • artistartist Member Posts: 1,495


  • artistartist Member Posts: 1,495

    still terribly designed and made for people who bot at structures

  • MySpaceBarsBrokenMySpaceBarsBroken Member Posts: 167

    Wow this must be a troll shitpost

  • Aven_FallenAven_Fallen Member Posts: 10,426


    To be fair, while it is not amazing, it is still used in a way it is not intended.

    Bamboozle should help with Bullshit-Loops. BHVR comes up with Perks to counter some mechanics, nearly every Chapter has some form of Perk which counters another thing. So Bamboozle counters "Infinites". Thing is, Bamboozle is also used on Structures, where it does not have to be used when the Killer can actually mindgame.


    I would like NOED to be removed or heavily reworked.

    But one Perk that I think can be removed easily would be Insidious. This is just a no-skill, boring Perk which promotes unhealthy gameplay. There is no fun involved for anyone, the Survivor on the Hook does not have fun when seeing the Killer standing next to the Hook and the Killer does not have fun standing there and hearing Gens popping all the time.

    (even though, story-time: Apparently I have a German Streamer who does not like me, he once camped me with Insidious while using Billy. Ended up with 5k BP, 1 BBQ Stack, a Depip and a Pudding burned... This was quite funny for me, but that is basically the only occasion)

    Other than that, not every Perk needs to be useful. And there might be some people actually enjoying those Perks. And I also enjoy doing random Perks from time to time, and it is quite fun to get bad Perks and try to get something out of it.

  • SoylentPixieSoylentPixie Member Posts: 1,075

    None, the habit of picking apart every aspect of this game from both sides really needs to stop.

  • ClogWenchClogWench Member Posts: 2,583

    I think Insidious needs to go since there's 0 tactical use outside camping and while I don't think camping should be removed, it certainly shouldn't be encouraged (especially since it only punishes solo survivors too).

  • Andreyu44Andreyu44 Member Posts: 1,528

    Noed 100%

  • not_Queefnot_Queef Member Posts: 454

    All wallhack perks, especially OoO.

  • MrSunbroMrSunbro Member Posts: 111

    The only perk I would want gone is insidious personally since it is the least skill, most uninteractive perk in the game

  • RaidokuRaidoku Member Posts: 69

    The Devs will never rework all perks that's an overhaul of the game they have no desire no willpower to do that proof game being out for 3 years with little gameplay changes and more changes into how certain moves work. So the only option is to remove Noed because they will not rework it or Hex Ruin so why waste time making perks to counter those or change them constantly just remove them much faster and more effective

  • Ark_the_BonsaiArk_the_Bonsai Member Posts: 867

    @Aven_Fallen Personally I wish Insidious was a short term TR suppression perk that relied on tokens (similar to Distortion but maybe activatable).

    @topic No perk really needs to be removed, but plenty could do with a nice rework to either promote a healthier game or to just fit in with the changes the game has had since they were made.

  • CrazewtboyCrazewtboy Member Posts: 1,083

    No perks should be removed. I'm tired of seeing threads like this where people think the best solution is to remove everything. Some changes to a few perks might be necessary but everything needs to stay. The answer is not to remove perks but to balance them. If the devs were to listen to all these threads then we wouldn't have any perks left!

  • Mak0Mak0 Member Posts: 242

    Left Behind Needs to be Reworked Or Removed Entirely Now that you can close a hatch to trigger endgame collapase which forces survivors to get out of stealth and open a gate when there's 1 survivor left the killers are going to focus on Finding You or finding the hatch once they inevitably close the hatch if they find it first the perk becomes Useless. Insidious on the killers side of things needs to be removed there's no way to rework it. It's just a perk used to trick survivors into thinking there's no camping going on at the hook for an easy Grab and Go and repeat.

  • Atrushan88Atrushan88 Member Posts: 2,065

    @ClogWench Never used Insidious Nurse other side of the exit gates?

  • prayer_survivorprayer_survivor Member Posts: 626


  • fluffymareepfluffymareep Member Posts: 634
    edited July 2019

    Left Behind. It literally doesn't have a use now. I have yet to see a killer not just close the hatch if only one remains. Also no perks should be removed. Maybe just tweaked.

Sign In or Register to comment.